I combat logged a duck last night.

You could always contact player combat wings for some close protection, there are plenty of them out there. Use inara.cz/wings to find them.

I truly thank you for your suggestions, but things like that don't really fit with my gaming time. I may think, "I've got a free hour before getting the dinner on, I'll make a few trade runs, or look for a mission or two". Trying to arrange an immediate escort would not be practical.

Also, running away while random helpful people take the flack doesn't sit right with me.

No, until ganking is eradicated I'll stay in Mobius.
 
Then there is little room for a solution because if there were penalties for an unexpected disconnect that could be induced by one player on another, even a YouTube video showing an apparent combat logger cannot be trusted. Your only real option is to fight against players you trust not to abuse the systems like a league of clan vs clan, but for the rest its the wild west.

The thing is when someone does it over and over again it is pretty obvious and needs to be dealt with. Especially when they said it was an exploit a year and a half ago or so and they would be dealing with it. But then it was not the 1st lie frontier told us
 
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The thing is when someone does it over and over again it is pretty obvious and needs to be dealt with

Yes, I agree. Gankers that continuously kill seriously inferior ships should be pretty obvious and need to be dealt with. Unfortunately, I suspect you mean the vastly out-classed targets are the bad boys here.
 
This is short story. Last night I was flying open in defenceless, zero cargo, exploration ship. Got attacked by random cmdr. Interdicted and shoot down I would be if not a miraculous game crash. If one can be one duck. I can combat log. I think it is more than fair, long live on demand game crashes!

I'm not even mad you logged out on me (I didn't even report you)... I'll get you next time.

https://www.youtube.com/watch?v=j3CRhJgRIe0

Congratulations for reporting yourself.
 
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I truly thank you for your suggestions, but things like that don't really fit with my gaming time. I may think, "I've got a free hour before getting the dinner on, I'll make a few trade runs, or look for a mission or two". Trying to arrange an immediate escort would not be practical.

No problem, thats understandable.

No, until ganking is eradicated I'll stay in Mobius.

System security improvements will create lower risk areas and there will probably be new in-game mechanisms to make the lives of player killers more difficult, but low security systems and lawless systems will always be risky for lone traders/explorers to venture into (this is as it should be) and there will always be a threat from outlaw players in these areas. I don't think Fdev have any plans to eliminate ganking across the board as that would be heavy handed.
 
This is short story. Last night I was flying open in defenceless, zero cargo, exploration ship. Got attacked by random cmdr. Interdicted and shoot down I would be if not a miraculous game crash. If one can be one duck. I can combat log. I think it is more than fair, long live on demand game crashes!

Don't go to open if you can't handle getting blown up in a defenseless ship ... is it so hard to understand?

Combatlogging is even poorer than seal clubbing.

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The thing is when someone does it over and over again it is pretty obvious and needs to be dealt with. Especially when they said it was an exploit a year and a half ago or so and they would be dealing with it. But then it was not the 1st lie frontier told us

I'd prefer it if Open mode is just temporary blocked for players who disconnect multiple times when under fire by another player ... but then again you'd hit people with a poor connection, too.
 
System security improvements will create lower risk areas and there will probably be new in-game mechanisms to make the lives of player killers more difficult, but low security systems and lawless systems will always be risky for lone traders/explorers to venture into (this is as it should be) and there will always be a threat from outlaw players in these areas. I don't think Fdev have any plans to eliminate ganking across the board as that would be heavy handed.

I would give open another go if FD put mechanisms in place so I could manage the risks in line with my intentions for that gaming session because there are far more people in open but this is not the case yet.
Although I may get stomped for the mere suggestion, the approach used in EVE with security zones would be great.
Agreed that eradicating ganking is too heavy and is un-reasonable, but eradicating it from significant areas (with commensurate lower rewards) would be feasible and good for open IMO.
 
we should behead them. Burn them, impale them on a stake. We should curse their families for generations, imprison them in a cell which they should never leave. Damn nobles.

What? are we talking about online game cheaters? Sorry my bad - judged on the tone, I thought I was amongst the revolutionnaries, up for displeasing/ overall castrating our fellow human beings.
Don't mind me. I'll take another hate train.
 
While Crime and Punishment is so vapid, I'd rather some of these trolls don't get their kicks and go away frustrated TBH.

No, because the longer combat logging is seen as a 'valid tactic' by elements of the community, the harder it will be to eliminate it long-term. Its like a virus that's quickly spreading, too many on these forums are excusing it.
 
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Deleted member 110222

D
Don't go to open if you can't handle getting blown up in a defenseless ship ... is it so hard to understand?

Combatlogging is even poorer than seal clubbing.

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I'd prefer it if Open mode is just temporary blocked for players who disconnect multiple times when under fire by another player ... but then again you'd hit people with a poor connection, too.

The thing is, my poor connection is a big reason why I play in Solo. I have nothing against the notion of hostile player encounters... The recent CGs mean I have around 60 re-buys on my A-rated Cobra!

But, I never know when my connection will strike... So I play in Solo out of good sportsmanship. I don't want to drop out on someone... I challenge anyone to tell me I shouldn't play the game, when I am doing everything I can to be as fair as possible to others. If that means I have to play in Solo... So be it.

OP gets no sympathy from me. Solo is there. Use it.

Yours,
A Solo CMDR
 
So . . . not a 'combat log' but a 'combat duck'?
Is this in the same area as 'ungraceful' and 'graceful' exit when in combat? Terminology to temper guilt?
 
No, because the longer combat logging is seen as a 'valid tactic' by elements of the community, the harder it will be to eliminate it long-term. Its like a virus that's quickly spreading, too many on these forums are excusing it.

Don't agree I'm afraid...

This is all part of one bigger picture. IMHO the following needs to be done:-
1) Crime and Punishments needs a kick. Ideally to make troll like activity (destroying CMDRs for no reason) less appealing.
2) Piracy needs to be given some TLC to make it a "worthwhile" orchestrated occupation. And not an excuse of trolling.
3) The game needs to offer interesting PvP activities. At the moment it's very hard to find other individuals interested in PvP, yet alone in a constructive/interesting guise.
4) Combat logging (& menu logging) should be tracked and repeated abuses penalised. eg: Increasingly long bans to SOLO.



If combat logging were to be penalised/prevented before those other steps (especially no.1), all that would happen is more people would leave OPEN simply due to the inability for the game to police itself.
 
If u didn't randomly kill commanders for no in game motive except your own petty mindless enjoyment while always falling back on the argument "it's open its for PvP" and that all time classic "F.D say it's ok so ner ner" then mayb just mayb people would stop so called combat logging. To many it's simply denying a moron his or hers moronic pleasure and not an issue and untill the games crime and punishment properly reflects the issue F.D don't have a moral leg to stand upon.
 
Main Problem in ED is neither Griefing nor Combat Logging.
But Simply that the System is pretty much not allowing for any meaningful PvP in the first Place as the Risk vs Reward Situation is completely Unfair and thus will almost always result in Combat Log. Because why should Player 1 a Trader Risk 10 Million Credits of Rebuy and Cargo. Against Player 2 which Risks not even 1 Million Credits of Rebuy and Legacy Fine.... ??

For those Interested in Change. Maybe Check the Suggestions and Support them if you might want to see them.
https://forums.frontier.co.uk/showthread.php/285558-Piracy-and-PvP-Combat-Overhaul

This Forum unfortunately pays alot of Attention to Discussion Topics but almost always ignores Suggestions.



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As an sidenote.
While this was apparently an wanted Game Crash.
The Fact is actually that lately the Game Crashes real Frequently upon entering/leaving SC or Hyperspace.
Especially when your in a Wing it seems to be running really unstable...
I am playing Private so I wont land on a Combat Log Screenshot thanks to this. But in the last 2 weeks I crashed like 15 or so times when leaving/entering SC
I seriously hope they fix this soon. Its been this way since the last Patch. Before that I hardly ever Crashed.... I wonder what they messed up....
 
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Meh. I have no problem with combat logging. Crime and punishment is not a thing, meaningful PvP seems to be an old wives' tale, risk and reward balance isn't much less random than the RNGineers. Combat logging is a drop in the ocean. Utterly insignificant in the big picture.
 
Problem is with the crappy P2P architecture they chose to go with keeping you in game is not possible.
Nah, it is.
A client needs to provide a graceful exit to the server to notify it that it's disconnected so it reflects on other players screens should they be in the same instance. Without that information, and without any kind of input from the client, the server would simply provide each client with an unchanged set of position coords. Meaning whilst the user has combat logged, the other player sees a ship floating in space doing nothing and unresponsive. The attacker can now attack the ship until it times out or they blow it up.

The combat logger's chuffed smug smile is wiped off his fat little face when he's welcomed back into Elite on the rebuy screen.

Whilst there is quite a bit more to it on technical level, it is possible.
 
Nah, it is.
A client needs to provide a graceful exit to the server to notify it that it's disconnected so it reflects on other players screens should they be in the same instance. Without that information, and without any kind of input from the client, the server would simply provide each client with an unchanged set of position coords. Meaning whilst the user has combat logged, the other player sees a ship floating in space doing nothing and unresponsive. The attacker can now attack the ship until it times out or they blow it up.

The combat logger's chuffed smug smile is wiped off his fat little face when he's welcomed back into Elite on the rebuy screen.

Whilst there is quite a bit more to it on technical level, it is possible.

And an actual valid disconnect or machine hang or reboot? Which is probably more common than combat logging?
 
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