The Star Citizen Thread v5

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"Deterministic" and "random" are antonyms, though. There's nothing random in icy planets being far away from the star, to give a simple example.

If you travel from system to system ice moons are all going to be in random places, within the rules for icy moons. Yes, it technically deterministic but the experience is random with rules, which is the context that the word random was used within the interview as far as I was concerned.
 
CR love regarding the self as the center of all things having little or no regard for interests, beliefs, or attitudes other than one's own which simply means that the man is EGOCENTRIC and when he said that he wants to build the unverse it is exactly what he does he actually building an egocentric universe around himself.......

He certainly doesn't come across as the listening type. Take the space-toilets for example, I find it difficult to believe that no-one told him that people probably wont have to take a dump in the year 3000 and whatever it is.
 
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If you travel from system to system ice moons are all going to be in random places, within the rules for icy moons. Yes, it technically deterministic but the experience is random with rules, which is the context that the word random was used within the interview as far as I was concerned.


No, that's not how procedural generation works, none of it is random
 
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If you travel from system to system ice moons are all going to be in random places, within the rules for icy moons. Yes, it technically deterministic but the experience is random with rules, which is the context that the word random was used within the interview as far as I was concerned.


That's a redefinition of a basic English word. If something is placed according to some rules, as a matter of definition its placement is deterministic, not random.

English Dictionary said:
random - happening, done, or chosen by chance rather than according to a plan
 
He certainly doesn't come across as the listening type. Take the space-toilets for example, I find it difficult to believe that no-one told him that people probably wont have to take a dump in the year 3000 and whatever it is.

Really? How will it work then? Seashells?
 
Been a long while since I last posted.
I get the impression that the TLDR of the last few months is more delays, with excuses/reasons (depending on your PoV), still a baby PU to play with, still quite buggy and problematic. SQ42 getting pushed back to late 2017 is not much of a surprise, the fact it's been annouced as being pushed back that far is a surprise though, in the past CIG usually say just a few months, then repeat the process a few times - can't say I'm dissappointed though, I'm used to it now and cynical - it'll be released when it's released.

So, my usual question - anyone know if/when TrackIR will be re-introduced?

Thanks
 
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Subscription MMO. Look at the revenues for Eve, get the game and business model right and its a gravy train. Also when you look at the backer base you can see a core of people who are prepared to seriously vote with their credit card who are ideal targets for a subscription MMO. I also suspect with their marketing clout they might be able to move SC into a more mainstream space. What we do not know is how many backers SC really has when you take out the multi account backers and the none buyers.

Fair point, and makes sense if it was any other situation. However, with the amount that a lot of these users have already spent on top of the whole anti-publisher schtick from CIG/CR I'd not see them hanging round on a subscription.

I have a horrible feeling that CR may have burnt a number of bridges in the games industry over the past few years.
 
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Not properly, but you can make it work using a workaround, as with most games that dont support it but have freelook using controls.

Thanks for letting me know - I don't like using things like PIE for workarounds - main reason is I have a gaming laptop, and 3 different locations where I play, and different external controller hardware at each location - PIE becomes a real pain in the backside when moving from one location to another due to the way is sets up "fake" controllers for you - this interferes with other games I like to play with HOTAS, TrackIR etc - so more hassle than it's worth for SC.
 
'Random with rules' is a contradiction in terms. Besides, from the user's point of view, if you could apply that to PCG to you could apply it to everything, including fully handmade worlds because unless you already know the layouts of those world maps you don't know what to expect, so it's 'random'.
 
It's as if Roberts has a short-circuit between his imagination and his mouth, completely bypassing any sort of reality check or understanding how his own game works, let alone anyone else's. For all his talk of "biomes" and "fidelity", just look at what they showed at Gamescom: a tiny planet that an artist apparently flood-filled with the "boring rocky hills" biome, with a lipstick-on-a-pig atmosphere shader. No oceans, no forests. Pretty much the same terrain the first Mass Effect offered. Certainly no complex, physically-motivated features like impact craters. I'm not surprised it takes the artists less than a day to make something like that.

But it's ok, because their mesh of cloud servers will make it all better. Never mind things like network limitations or local rendering. And presumably all of these things are what constitute the "polish" that Squadron 42 still requires.
 
I genuinely am concerned for the whole thing with Sq42 heading into the later part of 2017 - there's a real risk COD:IW and ME:A will be pretty impressive and we could easily then see further delay to try and catch up with them


This is that 'too long and it's stale' point vanishing behind the project I fear.
 
I genuinely am concerned for the whole thing with Sq42 heading into the later part of 2017 - there's a real risk COD:IW and ME:A will be pretty impressive and we could easily then see further delay to try and catch up with them
Incompetent management is more than enough to get Squadron 42 delayed further. Doesn't need Activision or EA for that.
 
Incompetent management is more than enough to get Squadron 42 delayed further. Doesn't need Activision or EA for that.
True but all those new and cool features will have to be incorporated into Sq42... must have features 'cos of that exact bad management.

For all they might try to be blasé about it the launch of Squadron 42 is critical - for many people that single player campaign will be the major experience of SC with no interest in carrying on into Yet Another MMO - if it's not a good one then how the hell can they sell two more instalments, let alone a persistent universe to carry on your commando life?

Getting anyone to care about their character is going to be like pushing syrup uphill - with waits for each episode and inevitable changes in technology and customer expectations as other products release they really needed to be on the case with it and getting this out there and people invested in what's next before the distractions and competition arrive. for me they're now seeing the local signposts for the point of no return.
 
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