1. Erm. Nasty AI pilots trying to get at your cargo, either beyond any reason and common sense, or completely outclassing you as a player, has kind of been part of Elite since '84. For people saying 'I don't like interdictions when I'm trading (and I've just seen an unshielded player T9 go past me as I type(!) )' I think you're kind of missing the point of Elite. A bit. As to the OP, what was the rank of the mission you accepted? It may have been a 'simple delivery mission' but it may have also given you fair warning that there could be issues.
2. As to AI 'appearing out of nowhere', well yes, the spawning could be hidden a bit better, and be more consistent across instancing, but as the game is not actually tracking billions of NPCs throughout the galaxy, they are going to appear out of nowhere at some point. At the moment as the system is obviously simply tied to the active missions (aside from 'ambient'/'random' traffic), it does look a bit naff occasionally, and does lead to NPCs supposedly following you beyond feasible jump ranges. That strikes me just as a borderline acceptable programming shortcut, rather than an outright bug. The question is, are they also not appearing on scanner occasionally, which I believe they are doing, which is a bug?
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I recommend if you are not outfitted to destroy an NPC ship, that you log out on it as soon as interdiction begins.
Seriously? That's kind of a bit defeatist surely? How about submitting and then running? Since 2.1 dropped I've had a couple of close calls and one death (lost a Cutter!) in the beta, but running like hell worked just fine in Cobra, Vulture, Python and Cutter. I'll admit to not being able to speak about the T6, Keelback or T9, because, quite frankly I wouldn't touch those ships with a barge pole.