***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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rootsrat

Volunteer Moderator
Excellent. So great to see that Frontier responds to the issue that has divided the community recently. Personally I vote for option 2 - YES there should be a delay. I've explained why I think it should be that way many times in various thread, so won't be repeating myself here.

Right on, Commanders!
 
Instant ship transfer made me (triple elite, 7 weeks game time) uninstall the game about 2 weeks ago.

Horses for courses.

You uninstalled the game because of a feature that was announced for the next update, that doesn't even go beta for another month. Why do you think your opinions are good opinions, when your behaviors are self-spiting?

I'm the guy who enjoys a game so much to have put 7 weeks of playtime into it, but uninstalled it because the devs mentioned that in two months other people will have the ability to do something I don't like. And then I think I have good opinions.
 
I'm all for a distance related delay on the assumption I can still use my current ship while waiting for my fleet to be delivered. I've gone through the post and can't find mention of it. So.....

Will we be able to use our current ship whilst waiting for another to be delivered?
 
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Hopefully that wins out in the end and the whiners don't get their way.

but I think maybe you've underestimated just how unfun and how ridiculous the delay-wanters are.

Seriously this not an exercise in listening to the wants of the community, but caving to the cries of a tiny minority of your playerbase.

If and only if a non-vote is counted as a vote for instant, that is, "they didn't vote and therefore are fine with the change as originally proposed," is this poll fair.
 
Could i just suggest this: Instead of "pulling" ships to your location, how about "pushing" them to a specific destination? Probably harder to code, but it would eliminate the reaction-nature of transfer, and would reward fore-thought.

That is all.
 
Do you think I plan ahead who will be playing what and when during the whole week ?

Most co-op play that happens (for me at least) is impromptu "hey, do you want to play X today ?" => "sure lets set it up" => 5min stetup and play.
Not : "want to do ED ?" => "sure let me see my agenda, I can call the ship today while we play this other game X, then maybe we can play ED next week on monday" => This is how you get casuals not to play a game when looking for co-op quick play.


If you want co-op quick play that you can drop in and out of with zero hassle, Helldivers is an excellent top-down shooter.

In Elite, you're going to have plenty of time for the transfer to go through while you and your friends decide on which system to meet up in anyway. This just isn't the kind of game to have an "Instant Action!" button.
 
Ah, a tricky one. Instant in 2.2 or with delay possibly coming later than 2.2.

Well, i went for delay, because it means less handwavium regarding in-game lore. Just hope the feature doesn't get delayed by too much. Was soooo looking forward to this.
 
What if they announce possibility to vote it via newsletter?

Unless the response comes back from more than this tiny number who use the forums and social media groups, this is hardly indicative of the feelings of the entire playerbase which is currently up near 2 million at last count
 
If there is a delay to ship transfers this will turn into an android roadblock thing where you need to wait to continue playing, but instead of paying real cash you're stuck with a timer for no good reason.

You are in a trader ship and want to do combat instead? Well too bad, wait up to an hour to keep playing. It defeats the purpose of transferring in the first place.

If immersion is the problem, well, that's your immersion. Don't force players to wait just because you can. Just wait yourself.
 
I would highly like to see an option 3, that has the following formula inside:

Distance from origin in ly / jump range of designated ship in LY = Number of jumps * 1 minute

Since this is not here -> Option 2 for me.

Edit: This still saves at least half of the time you would need to bring your ship manually.

If there's no factoring in the jump range of the ship being transported, the poll as it stands is pretty worthless.

It's nice to see they realize they didn't put enough thought into this, but the proposed options still don't address how this doesn't destroy jump range as balance factor that has been with us from the start.

It's a move in the right direction, but still seems short-sighted without knowing how cost formulas will be factored in.

And once again, there will be cries from the Explorers that this is just another concession/feature that only benefits the pew-pew crowd disproportionately as they still won't be able to just get home in a few hours from Beagle Point. if you get the point.

I still maintain that moving the CMDR as a passenger to any stored ship would have made far more sense and been far less disruptive on game balance paradigm.

I still don't see how this gets resolved reasonably, especially if it just turns out to be only practical for billionaires.

Too expensive - the masses will be howling

Too cheap - will severely discount range as a balance factor.

Good luck FD - you've really grabbed a Tiger by the tail this time.
 
Hello Commanders!

We’ve had a big response from you folk about 2.2 regarding ship transfer, so first things first, thanks for all of the feedback! It’s always extremely useful, and helps us make more informed decisions.

It can also sometimes kick start or reignite discussions, by effectively bringing new evidence into circulation, allowing us to re-examine issues with a broader perspective.

We’re very happy and excited to be bringing ship transfer into Elite: Dangerous, as we feel that it offers dramatic improvements to game play, by allowing Commanders more freedom to have the right tools (ships) at the right place.

However, there’s clearly a lot of folk that are not so happy about our choice of implementation: specifically the concept that your ships can be summoned to your current starport instantly. Whilst most folk seem to be on board with the idea of transporting ships to your location, the time transfer takes has raised some concerns.

Clearly, the benefit of instant transfer is that, assuming you have the credit funds, you always have the appropriate ship to hand at all times. I will summarise for reference the main concerns that have been raised about having instant ship transfer:

* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
* Instant ship transfer undermines the scale of the galaxy.

These are interesting arguments that have got us talking about this feature in the office once more.

After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

I’ve tried to make the poll as straightforward as possible, with just two options, please take a moment to read through them before you vote. Basically, it comes down to instant travel versus delivery times. We’re not very interested in having minor delays just for the sake of appearances – if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.

Note there will always be a credit cost component to ship transfer, though it will likely be lower if there is also a delivery time component.

Also note that the delivery times used in the poll (5m minutes and 100 minutes) do not preclude further travel outside the human bubble, say to Jaques, with an appropriate increase in time.

Thank you for your participation!

The poll itself can be reached at this URL: https://www.elitedangerous.com/en/shiptransfer-vote/

for your convenience, the options in the poll are are shown below:

POLL: Should transferring ships and modules to your location take time?

OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.


I've been chewing on this a while, personally i think there should be a delay but would prefer a modest one or one thats capped at say two hours even if you're moving rim to rim.

It gives the illusion of time passing to preserve immersion but doesn't cripple the feature altogether. I doubt many of us will be sitting with stopwatches.

That said, I think putting it to the community to vote on is precisely the right way to approach this.

I voted for a delay. Because I dont want to see asps everywhere all the time.
 
The only problem I see with the timer is this...

The player base in need of fast transfer, might or might not increase their time in game...and could quit completely, because they do not have the time to bother.

Look at the 100 minute limit-that's a wait time of 1.66 hours. That means a player puts in their order and waits for the ship to show up. In my world, that means I hop into the game...place my order, and leave the game to play something else that day. <shrug> Basically, what is the company's point in putting this activity into the game? If it is to help the time poor be able to effectively play, then any timers are just a different way for these players to be frustrated. If there is any other reason...then leave the system as is...the change is unwarranted.

Not necessarily. If I was in a trader ship and summon my combat ship, I would still go out and do some trading until my combat ship arrive. If I'm in ED, it's to play it, not to get somewhere else, but that's just me. If instead I'm in my combat ship and want my trader ship, then once I ordered the transfer, I can go out in a CZ and kill the time there. If you're planning your transfers, you shouldn't be waiting for your ship to arrive, methinks.
 
You mean, like on Diablo when you're in town, click on another player's banner and magically appear next to him?
That is explained through magic and is thus mildly acceptable but even so, it still irked me slightly as you're basically just poofing around the game without any real effort involved even if there was some kind of lore involved; but then again, Diablo was pretty much the same thing over and over and bored the hell out of me so I didn't have to experience much of it.

I don't even like the Looking For Group function in WoW because it damaged the social aspect of the game, not significantly, but enough to be noticeable; instead of having to actually LOOK for a group and socialise and gather your team, now you just go about questing or fart around in a capital city waiting for a dungeon to pop. LFG brought something really nice to the game, but at the same time it also took something away from the game. So whilst I do utilise the feature, I don't particularly like it and would be at a disadvantage if I didn't.

I'm not an "instant" person so I don't like it when games introduce "instant-gratification" features put in simply because, I believe, some players are quite frankly impatient and/or lazy. E.g: Some arguments state they don't have time... well, organise the ship transfer then do something else. The next time you play, then you can do what you wanted .. there's no rush to do ANYTHING in Elite ).

Therefore, in ED, whilst instant-transfer would bring something really nice for a lot of players .. I do have to worry about what it's taking away.
 
This poll really is not needed.

The exiting one seems to indicate feelings quite nicely, with a 50/50 split between the 'instant or close to' people, and those who want 'longer/longest' wait times.

Based on that poll, this poll will likely show iro 75% in favour of a wait, with no granularity of what 'a wait' actually means.

So, depending how the wait is to be implemented, it will be ignoring at least 50%, and potentially 75% of those who've already voted.

All this poll does is further polarise the opinions of the '90-9-1' one-percenters.
 
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The gesture alone will gain FDEV a lot of respect from players, thank you so much for actually listening to the playerbase.

Might i suggest a second transfer option where the ship in question will be flown by a pilot ( more costly, but faster option than the bulk carrier by a decent amount) which uses the distance and jumprange of said ship to calculate the arrival time ?
 
Hurrah and Huzzah! I actually can not quite believe it. Frontier have heeded the call. Thank God (and thank you Sandro ... no really ... THANK YOU!)

Voted (for no instant ship transfer of course).
 
We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

Is it really worth a possible implementation delay to add in a 5-100 minute timer?
 
MUH IMMERSION

300 hours here. I think I have an equal say. Reminder, you're not forced to use it if you don't want to. You can still make that trip manually all you want to maintain your immersion. Stop ruining other player's experiences.

Yeh, just let the casuals stomp all over everyone else by ignoring a game breaking exploit. Hardly think so.
 
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