***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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wow. a very spinless move by Fdev.

It's actually a nice move, despite me being for the instant transfer and would be pretty sad if ship transfer didn't make it in 2.2.

But the dozens of "but have you considered....." when presented with 2 options should give FD a hint that it doesn't matter what they do, they'll never please everyone - not even the majority that votes for a feature. :D
 
And completely ignores that the percentages your are quoting for those polls aren't even 1% of the entire playerbase. Tell me, what is the worth of 75% of 1% of 2 million players? How exactly is that indicative of what the playerbase wants at large? This isn't representative and neither will this Official Poll be unless you are willing to apply proper statistical analysis including controlling for game owners with more than one player account, but that certainly isn't being done here because BOTH of my accounts have voted.
You don't need huge sample sizes to make statistically significant inferences. The problem with the original poll is that the sample set isn't random (it's limited to people who both browse the forum and took an interest in the topic) but it's clearly enough to give the developers the indication that perhaps their original decision was incorrect. The new poll, assuming well-publicised, will show the devs whether the new inference is correct and gives the alleged silent majority the opportunity to reverse the decision.

As to having multiple accounts, I don't see anything wrong with you getting multiple votes. There won't be many people in the same boat so it won't skew the results much. This isn't a winner-takes-all poll, if it turns out that a significant majority vote for instantaneous transfer given the new parameters then Frontier will once more re-evaluate.
 
Way to completely miss the point! Here, let me write it in real big letters so you can read it easy:

WE WANT THE SHIP WE'RE TRANSFERRING, NOT THE SHIP WE'RE IN.

Why is this so hard to understand???? Why would I spend time doing stuff I don't want to do in a ship I don't want to be in?

So you wan to do THAT specific thing and NOTHING else? Or you want to be more adaptive and might do small things around while waiting? Consider they will add walking around stations. Do a quick jump out of ship, walk around...while waiting for transfer. Then see your ship ACTUALLY transfered in.
 
How is this game currently even playable? Poor people have to fly around in ships they don't wanna fly it seems.

Currently, I have a screwdriver. I'm looking at a nail, and need a hammer though. I guess I'll ask for my hammer to be delivered to me. While I wait, I guess I can use my screwdriver on random stuff until my hammer arrives? HURR SO IMMERSIVE!
 
There is and it's "instant".

Anything else is just wasting everybody's time.

You're playing a video game, by most definitions you're wasting your time.

I mean, be honest, what are you going to do once you've decided to change ships and have pressed the button to have it transported? Either alt-tab or log out entirely until the transport is done in the majority of cases, which is compelling gameplay. Anyone who says the counter to this argument is "players should be rewarded for planning ahead" actually means "players should be punished for not taking the game as seriously as I do" and genuinely doesn't understand the purpose of entertainment software.

What I'll be doing is play the game, which is a step up from the current situation. ATM, if I want to relocate one of my ships I have to manually fly the ship there, which, if you're for ship transfers at all, probably acknowledge it's not the most exciting part of the game.
With ship transfers, I'll be able to pick an Asp, go to my destination quickly, pull the ship and still be able to do stuff in the Asp in the meantime. Or more likely buy a cheap Viper or Eagle from the local market and go do some pew pew at the local RES for 10 minutes or so.
 
While we're at it, is it too late to revisit the idea of offline mode? :p

Sorry ... I'll get my coat (actually I've already got it because I am off to the pub, thanks Ziggy, inspired idea).

P.S. off-topic (but you can't blame me for trying), high G landing race now on (see my signature), you know you want to!

QoaL4U7.gif


(image courtesy of BACKER #-4112)
 
way to completely miss the point! Here, let me write it in real big letters so you can read it easy:

we want the ship we're transferring, not the ship we're in.

why is this so hard to understand???? Why would i spend time doing stuff i don't want to do in a ship i don't want to be in?

yes but you can still play in your ship while your other ship arrives or is that too difficuly for you to understand. If you don't want to use that ship to do stuff, don't take it out in the first place.
 
I explained the possibility of instant transfer as a ship exchange.
Your ship is basically sold off at the other port, and a new ship is configured for you at this port which exactly matches your original ship.
Without engineer mods of course.

So my take is, instant transfer is OK for a stock ship but transferring modded components should take time or result in the loss of the modification.
 
At the end of the day, it's a space game about space in the future. Your immersion had to stop somewhere.
I work 56 hours a week and shouldn't have to play <other parts of the game for> 100 minutes before I can fly My Cool Ship. I already spent countless hours grinding for it.

If your ship is so cool, and you grinded so much to get it, why would you need to transfer it? You'd already be flying it right?
 
For what it's worth (nothing) I would prefer to see the delay to be player-controllable, like real deliveries. Rather than scale by distance alone, let me increase the speed by paying more.

I can choose to pay a 'first day valet' to very slowly fly my ship over for peanuts (and probably get it back with a scratched windshield), or I can choose to have a witchspace freighter turn up with 'your ship delivered within the next ten minutes or your pizza is free' logo, and they charge me as much as DPD. The players that demand immersion can always pick the valet. The players that have limited time can pay the extra when they really need to. Lore is respected, because it's about expense and choice of travel, rather than hand-waving.
 
Ship transfers should cost real money. I'd like to be able to buy a pack of them in the Frontier store so I always have them on hand.
 
This is great they finally listened to the community. Too bad it took a kind of meltdown from the forums to get them to listen. Maybe in the future this community communication will continue, but instead of reactionary they'll be proactive with us.

I for one voted for a delay. Not that I enjoy waiting for things but fsd range and time it takes to get places should matter and not be defeated thru new game mechanics
 
Really appreciate Frontier's willingness to listen to community opinion and, well after much thought I voted for a delay.

When ship transfer was first hinted at I had assumed there would be a "realistic" delay based on distance and the jump range of the ship. I'd imagined some poor npc pilot being tasked with moving my 12ly fdl from the bubble to Jaques, after many hours/days of jumping he'd finally arrive and I'd go "nah, I meant the red one mate". And I'd sit and watch the little ship icon moving slowly back toward the bubble.

I can certainly see the arguements for instant transfer though, and look forward to seeing which way the poll swings :)
 
So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

This sounds like quite the double standard! You decided to change your minds based on the old poll - which was hardly "a significant majority", as only 50.8% of respondents wanted ship transfer that took a significant amount of time - but are now saying that the new poll will need a significant majority to change your minds back?
 
In the previous thread, out of ~2600 respondents, the overwhelming majority wanted ship transfer of some form. Of that majority only 25% wanted transfer to be instant. The other 75% were roughly evenly split on how long the transfer should take.

I only posted in that thread because I was linked to it because it's goofy - I don't read this forum usually because I have other things to do in life. So the sample is self-selecting and skewed towards people who are interested in this particular issue. If we assume that people who don't post on the forums are generally happy with the direction the game is going, we can assume that the people who have posted in that thread are going to be the ones who care about the issue, and the people who didn't post, the vast majority, would have been fine with instant ship transfer.


Statistically speaking, for a population of 2 million, a sample size of 2600 gives us (at a 95% confidence level) somewhere +/- 2% of the actual results of this poll. Basically what it says is that we can say with 95% confidence that if we polled all 2 million players we'd expect the results to be within a margin of about 2% either side of the actual results.

Statistically speaking, none of this is true. For a population of 2 million a random sample of 2600 would give us a pretty good confidence level, but this wasn't a random sampling, it was self-selected. So no, you cannot have the confidence level you are expecting. Test design is the critical difference between statistical masturbation and actual research.

We'll never know if it's truly only a vocal minority who want a delay. What Frontier have done is make the assumption that the original poll was statistically significant, and make that the new intended behaviour. If it *isn't* correct (and there are many good reasons why not) then as long as this new poll is publicised, it gives the "silent majority" the opportunity to provide their feedback (i.e. if this poll goes overwhelmingly toward "instantaneous" then it invalidates the original assumption and the original poll results). So, if you're really *really* against transfers taking time and you believe others are too, start spreading the word. :)

What Frontier has done is made an "official" poll using two extreme options because they couldn't use the self-selecting poll made on the forums or gather useful information from it. What they have failed to do is make the poll they have created here actually useful because most people do not follow through with polls that are emailed to them or bother to vote about issues that they do not care strongly about. So most people would likely be very happy with instant transfer, but will not vote because they trust Frontier to make the best gameplay decisions possible when designing the game (though I don't know why they have that faith at this point).

Because most people trust the game devs to design a game that is fun and cool and not lame and boring, they don't bother voting in polls about gameplay unless they are of the sort that is afraid of fun, cool gameplay because they use Elite as a reality-substitute rather than an entertaining video game. To the latter, it is very important that Simguru Braben not make a game too fun because if they are having fun, they will realize that it is not actually their real life, which is joyless and tedious as all real lives are.

Basically, the statistical methods being employed here aren't actually meaningful and shouldn't ever be used to influence actual game design, instead, simple tests should be employed, like "is it fun when we actually play it."

Sandro straight up said that they have tested it both with and without a delay, and a delay added nothing, when they actually played it. People who have not played it both ways are saying they would rather play it the not-fun way, but they cannot know that because they have not played it either way. Instead, they are worried about their immersion, which is a silly thing. I would rather gameplay decisions be made by people who have actually playtested it and not by biased polls.
 
Unable to vote in poll as I believe both options should be available. Instant transfer as it was initially planned should cost a lot of credits while delayed transfer should be available at a much reduced cost.
 
From a 'lore' perspective, I would say the discussion is moot. IMHO, there's no sensible way to justify insta-anything, whether it's repairs, paintjobs, outfitting, escapepods or transportation. You have to conjure up increasingly contrived ways to deal with player conveniences and it all becomes contradictory.

I won't be waving any magic wands at ships in Elite Dangerous: Premonition, or trying to justify these game decisions in lore - I've already made that clear (scroll down to 'Issue 4')> http://www.drewwagar.com/progress-report/premonition-the-challenge-ahead/

So my advice is to forget the lore on this one! This is 100% gameplay and whether or not it, overall, has positive or negative (or indeed unintended) consequences. ;)

Cheers,

Drew.
 
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I would rather see a much greater time limit.
I also like the idea of your ship potentially being stolen/destroyed, as making the same journey by hand would take a long time and pose potentially fatal obstacles. There should be no easy option.
 
OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.

I realize that my vote counts for naught but I must have a token disagreement comment. 100 minute wait to bring my ship to across the bubble? If matter can be transported in a matter of minutes, what would be the logic behind transporting goods for profit, for example? No logic, such implementation would render it obsolete. It would only work for ships but not ore, you say? That opens another can of worms.

First the ridiculous random generators, now concepts that make no sense. What next? Flying dragons and hopping unicorns? I guess anything can be worked into "gameplay" now.

I'd feel stupid casting a vote for either option. Abstain.
 
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