***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Since it costs the full rebuy of your ship I'm personally fine with it being instant. As in a sense your buying a new ship with the same loadout at the new station. If was cheaper / free then I'd be all for it taking a significant amount of time.
 
Hello Sandro,

thank you very much for the official poll.

I think that the delay is way better than instant transfer, but I think that 100 minutes from one side of bubble to the other (300 LYs) is really a bit extreme.

5 minutes minimal delay is OK and realistic. But further calculation should be something like 1 freighter jump (lets say 15 LYs) per minute. So, 300 LYs transfer across the bubble should be something like 5 + 20 = 25 minutes.
 
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First of all thank you for reconsidering but i hope you ask David Braben too. Judging from what i have been reading the last couple of weeks in the forums the 'community' is not that reliable anymore.

Ship transfer MUST have a delay.

All immersion reasons aside travel in this game is tied to key gameplay elements and layers such as powerplay, bgs, trading also exploration and even PvP. Comparing ship refuel/rearm and similar station services to instant teleportation of our ships is irrelevant simply because of the reason that there is no gameplay there.

I can list a dozen exploits off the top of my head which would be available as soon as instant teleport comes live but i won't repeat myself at this thread again.

Save Elite and just say NO to taxi meta.
 
I am amazed that some folks are upset that Frontier have offered us a Poll on this. The issue has clearly divided the community with good arguments on both sides (even if most folks don't listen to them). This way we will have a fair vote from the community and as beleivers in democracy we must accept the result. If Instant wins, I will accept that as what everyone wants.

They'd be wrong though. :D

Well, they've already said that they plan to ignore the result of the poll unless it's overwhelming - if instant wins by something like 55% of the vote, they'll still do a delay anyway because that's what they've decided on. Not much spine to be had there; it's just a token effort to make people feel like their voice is being heard before Fdev goes ahead with what they already want to do.
 
Hooo boy. I guess big letters don't help. HOW DO I REACH THESE PUBBIES? I'll try to explain again, so that you may understand:

I have a lot of ships. Some of my ships are better at some things than other things. Let's say my good friend wants me to join him in a Combat Zone. The ship I'm in currently isn't really suited for that, but I do happen to have a ship that is perfect for it, but it's on the other side of the bubble.

So, I can either:

1) Not play with my friend. This is a terrible option.
2) Go all the way back to where my ship is and then get in it and fly it out. Let's say that takes about an hour. Oh, too bad, my friend got bored and left.
3) Go to where the CZ is, and transfer my desired ship to the system so I can play. Oh, it's going to take 100 minutes and my friend doesn't want to wait.

Oh well, I guess I can go around huffing spaceship farts for data instead. That's super fun and totally what I wanted to do, instead of tearing it up in a CZ with my bros.

And don't tell me "I should plan for that" because you literally CANNOT plan for stuff like that.

If for some reason you feel a need to rapidly juggle ships on short notice, you can take off in the ship you want to use first, and then order all of your other ships to rebase at the same time.

By the time you're done with the first ships, all of your other ships will likely have arrived and you can proceed to switch between them. Problem solved.

Now, if what you want to do is rapidly teleport that entire fleet hundreds of lightyears on short notice, the reason you can't do that is that's just not something you're supposed to be able to do. That's like complaining that you die when you run out of health. Well yes, running out of health is *supposed* to kill you.
 
This poll is going to be dominated by whiny grogs who are up to their necks in the sunk cost fallacy.

Future players and current players who are actually playing the game for fun aren't going to care at all about the "realism" of instant transfer, but they are certainly going to get irritated waiting for a nicely engineered module to arrive, or miss out on joining their friends in a CZ because they were waiting (pointlessly) for their ship.

The game was originally designed with slow travel because you were supposed to be able to stay in one little corner of space. CGs and engineers threw that out the window so now bubble travel is far more painful than it was ever meant to be. Anything that reduces this pain is a good thing.

Instant transfer is a great idea. If it's gonna have some arbitrary delay of more than a minute then I would rather it not be implemented at all.

The amount of time it takes to put a transaction through the backend db should be enough of a delay anyway lol. It takes half a minute just to open the mission board.
 
Wrong choice FD. When I read Sandro's post I thought great these guys have come up with a solution to make almost everyone happy. But then I read on and they made it an instant or delay poll. Might as well have called it a winners and losers poll. The smart thing to do was to put an option in-game to set your wait time from 0-100min. However you are making a future headache for yourselves by pitting casuals Vs game academics. Don't blame the poll outcome, blame duality thinking. I'll make it simple:

Introduce delay = forum war = community divided (again) = people leave = bad for business
Instant transfer = forum war = community divided (again) = people leave = bad for business

This is what happens when you do not control the narrative and hence the situation.

Option for delay/transfer = 60's and 70's scale lovemaking = 95% community happy = net players join = business booms

The aim is to try and keep as many players happy as possible, the poll does not do that.
 
I go to a buffet because I can have a variety of food options one after the other and also because I hate myself. A buffet becomes significantly less fun if I have wait for some poor sap to cook my plate every time I want a new one.
 
Thank you FD for asking our opinion!

I voted against instantaneous ship transfers. Not only because of "mah immersion" but more importantly because I believe instant transfers would break ship balance. Why would I ever want to create a well balanced combat ship when I can just put the smallest possible FSD on my Vulture and insta-summon it to my location whenever I want to pew-pew something? In general: who would want to fly a well rounded multi-role ship when it is trivial to instantly switch to a specialized combat/trading/smuggling build whenever necessary? That's right, no one.

A few additional remarks:
  • The YES option in the poll (with the suggested delay of 5 - 100 minutes) does seem a bit oversimplified. As someone in this thread has already pointed out: why not make the delay a function of the ship's capabilities? Something like delay = number_of_jumps_to_target * 20sec would be sufficient I think.
  • To avoid people putting the worst FSD on their combat ships and just summoning them, make ship transfers impossible if the ship is unable to travel to the destination because of jump range restrictions
  • It would be great if we could order ship transfer from anywhere, so we can actually plan ahead. ("I want to grief N00bs in LHS 3447 tomorrow. I better send my Vulture there now, so it will be waiting for me when I arrive")

Thanks again for asking our opinion on this matter FD, I am very interested to see how this poll will turn out.
 
Voted

Also if ship/module transfer feature gets delayed to another update, I'm all for it.
Is this really a must have feature?

We've all survived wihout it so far. Personally, I don't really see what's the rush with this. Would it be cool? Yes, it would. Do we reeaaallly need it, though? Not really. I'd rather they focus on fixing/better everything else in the game and it's upcoming features.
Also if the delaying of this feature gets us 2.2 sooner, then even better! And Frontier wouldn't be so far behind on their schedule!

So by all means, Sandro and everyone else at Frontier, please do delay this feature!

Just my 2 cents!

Fly safe CMDRs! ('-')7
 
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Its all part of choices you have to do, what ship you take, how you outfitt it, lots of that get lost when you can just take whatever ship you want out of your magic bag. Choices and having to deal with choices is a good thing in my book.

I get plenty of choices and having to deal with choices in my real, actual life that I have, so when I decide I want to pay a few million of my hard earned spacebucks to have my ship moved to me instantly, that is still a decision. I shouldn't have to suffer now for decisions I may have made days ago simply because someone decided that having ships move around instantly in a video game makes it harder for them to pretend it's real life.

For example, last week I was spending a lot of time in my Courier, but this week I've been spending time in my Cutter. If I log in next week and want to spend time in my Courier again, I shouldn't have to wait 2 hours after I log in before I can do that. Now, let's say I logged out last time in the middle of nowhere because of a CG, my options are "fly my Cutter back," maybe this takes 10 jumps. Or, I can fly a Hauler back, then fly my Courier back again (I am already at the station I want to do whatever in), OR I can request a transfer, log out, do something else for 2 hours, and then log in.



Now let's talk missed opportunities. I'm tooling around in my Courier, and I land at an outpost. I compulsively check the mission board - exquisite focus crystals! Yes! But oh no, the mission is to take 17 of something somewhere. There's no outfitting at this station, it got killed by technoplague or something, but there is a shipyard, I don't know why, this is a hypothetical situation. I did not and could not know that I'd need to haul 17 of something somewhere, so now I have missed my ExCrystals because of my decisions. I guess I should never fly the ship I want because I have to be ready for the RNG to come up with something, anything can happen in space!!!

I am fully immersed as I wait 90 minutes for the ship I requested to arrive, staring at the mission board because if I log out I will lose the mission, and I cannot accept it until my other ship arrives.

When it arrives, the server ticks and the board refreshes.

My immersion, it is complete.
 
wow. a very spinless move by Fdev.

A shame as I admired their perceived steadfastness and clarity-of-design.

Looks like my FDL will never see space again if transfers are not instant or do not take a trivial amount of time.

I am sure if it were the other way round, where you disliked the original plan and they give the community the option to vote on the very alternative you prefer, suddenly the "spineless move" as you call it would be a "reasonable decision"...:rolleyes:
 
Or buy another ship until your other ship arrives. No problems apart from the ones you create for yourself.

You might be wondering what that loud wooshing sound that just went flying overhead was. Don't worry too much about it.

Also are you seriously saying "Just buy another ship"? Like is that a thing people do??? What about the fittings, what about the Yongmart discount? What about the engineering mods? Do you not modify your ship? (if no that's really sad you should it's great). How the hell does that work for your immersion?

Oh, I want to go offroading with my friends, but right now all I have with me is a station wagon. I guess I'll just go buy a jeep while I'm there or something.
 
Thanks for this Sandro -much appreciated for allowing us to provide feedback.

After 5 minutes of internal debate, I voted for the delayed transfer. Personally think just having a simple timer in relation to distance would be the best bet, just to cut down on the huge array of potential things that could go wrong.
 
I don't understand why you need ship transfers at all. You can only fly one ship at a time anyway. Logically you should just buy a ship and your old ship is gone whenever you get into a new ship.
 
I would like to see a form of delay related to the distance. Maybe some variable pricing in the speed of delivery (an experienced pilot would cost you more, much much more). I'm also curious about the price-tag in general, especially when it is (exponentially) related to the distance. A transfer to Jaques for an Anaconda with a price-tag of 200 mil. (or more) could well be a good treshold. How this would function within the bubble I'm not sure, left the bubble months ago!
 
I've thought long and hard on this. As someone who loves "mah immersion" as much as the next immersion guy, I simply don't have the time to wait. This game is slow-paced and there's already plenty of waiting (loading scenes each jump, slow response/performance when using Starport Services or browsing for Missions). Being a family man my gaming time is very precious and often in short bursts of (free time). There are plenty of times I'd just love to hop in for a quick game session to do some res hunting in my Vulture but I can't because i'm locked into my Asp 100's of LY's out. Same goes for those times I want to start exploring one night but that would mean it could take me a week just to jump 100 LY in my Vulture because I'd have to logistically plan even getting to my ship in the small free time I can play.

So with that being said, I voted instant because my gaming time is very short. I don't think this will artificially shrink the galaxy either. People will still need to physically fly to their system they want a ship delivered to I presume. What this will do is cut down on missed play time that otherwise is consumed by countless loading screen after loading screens. There is no immersion in loading screens.
 
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