***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Thanks! :D

I figure that if this feature is going into the game (which it obviously is), and more than likely will have a delay component (FD would not have posted this poll otherwise since they had already said INSTANT before), then why not turn this into a truly BIG NEW FEATURE for 2.2?

HUGE Transport Ships IN-Game! Not only to help bring realism to the ship transfer feature, but as you said... Expand missions to involve escort and protection missions revolving around these ships. Capital Ship involvement has been pretty lack luster, but everyone loves checking them out!

If Transports were nearly that size and actually moved around and did stuff, I think most ED players would quickly get over the delayed transport thing, since they would be very familiar with the vessels that are actually doing the transporting. :)

Fab idea but the MASSIVE small print is if the modules are available tho.... I doubt engineered ship owners would make use of the feature tho ;)

PS remote selling is coming afaik
 
Still deciding, but thank you very much for asking.

More keen to having a delay, however i don't consider that much relevant for module transfer (still keen to accept it though).

Now a trap question:
Since this would cause a delay of this feature, are we looking to something like six+ months waiting to have ship transfer?
 
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And as has been said numerous times, "go and do something else" simply is not an option for everyone. If you're in a bounty hunting ship, but tonight you're on call or watching your kid so need to stick to peaceful trade routes in Solo, you're pretty much screwed. And if you're bored to tears of trading, telling someone to go run trade routes while they wait for their bounty hunting ship might as well be telling them not to play the game.

As has also been said numerous times: if your personal sense of immersion requires a delay, waste your own time voluntarily. Don't force everyone else to waste their time just because you lack the self-control to enforce a delay upon yourself.

If you want to do multiple roles, perhaps try a multi-role ship - that's why they're in the game? Otherwise, what's their point? Or, stay around the systems where your other ships are?

The "if you don't want it, don't use it" isn't a good enough argument. Why?

Maybe I'd love the ability to instantly switch ships anywhere anytime, with zero delay. If I'm in my trader and interdicted, I want to instant switch into a FDL and fry the other players, then instant switch back into my trader with my cargo intact. I'm quitting if I don't get it. I'd also like a smart-bomb that insta-fries every other ship in the system etc..etc.. Or a cannon that shoot rainbow coloured robo-unicorns?

You can't be that absolute with this argument, it's about the best compromise/balance that suits all. Considering the game has been about for ~2 years now - more time that most of us have spent in any game - without any form of ship transfers, I can't see how the lack of instant transfers now can be a deal-breaker?
 
Sorry, i think that instant ship transfer will lead to rash decisions and increase Greifing to an unbearable level!
 
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It is a false equivocation here, to compare cargo loading to actual space travel. The cargo is already there. Why would the station have the ability to instantly build any ship i desire? So how come I cant just buy any module/ship anywhere in the galaxy? Also you are not "locked out of the game", you are waiting for a long distance delivery. It is not the same as being dead. It is intellectually dishonest at best, to make these comparisons.

The point is, there is enough waiting in Elite during which "there is plenty to do", talk about intellectual dishonesty.
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For the highest utility of ship transfer it is essential that it be instant, else it is nearly pointless in those situations. I'm talking mostly about missions, which you need a specific ship to take due to cargo requirements, but you can't take it until you're in the ship, so you order your ship and wait and the mission board refreshes and now you have your ship and no mission. Or you "go do stuff" and you come back and the ship arrives and the mission is gone. Or instead of spending money pulling the ship to you, you may as well go get your other ship and save the credits, by which time the mission is gone and it was all pointless. You add a feature and immediately remove most of it's utility. It will now be a great QoL improvement for a few scenarios in which the "balance" part of it will never come into play. People will fly to a CG near the end of a session, order their FdL or freighter and log out, when they log back in the next day it will be there, effectively instantly.
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All good though, you'll be able to sleep warm and cozy at night knowing people have to deal with an arbitrary wait time for "mah immersion!".
 
YES, this poll will totally capture the voice of the silent majority... who never use or look at the forums and will assume F:Dev will design a game with the best gameplay option in mind. Oh wait... it won't... because they don't look at, or are likely not even aware, of the activities in this forum.
Did you read post you just replied to? They will *directly* target/inform players who aren't on forums/reddit.
 
Hello Commanders!
Also worth noting, we're looking to directly target active players over the next day or so to encourage them to get involved and vote.

Assuming this goes to plan, the potential voting pool should be the biggest one we've had, giving a chance for any silent majority to speak up and be heard.

The bottom line is, this is a hard choice, with valid opinions on both side of the fence, for us as developers as much as you the Commanders. I can assure you that neither side can claim to have objectively the "correct" viewpoint.

Any chance you can make the second option that isn't instant something like "a time delay to be determined" instead of committing to a punitively long, arbitrary time delay? There have been several decent and tolerable time delay suggestions in this very thread that aren't "longer than it takes to drive to a theater and watch a Summer blockbuster."
 
He confirmed it does.

I'd like people to experience 128 in game hours, for transit time. So the understanding is complete. Because that's what it is, to Jaques, based on the example give. 140 minutes for 400ly.

That's ~128 hours, or 5 days. Better have plenty to do if you go to Jaques, then. Even with time elapsing outside of play. :)
 
YES, this poll will totally capture the voice of the silent majority... who never use or look at the forums and will assume F:Dev will design a game with the best gameplay option in mind. Oh wait... it won't... because they don't look at, or are likely not even aware, of the activities in this forum.

Are you familiar with the phrase "getting your excuses in early"?
 
Like if you're going to take the ice cream sundae off the menu at least keep the options open instead of 100% committing to the Fig Newtons.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Lunchmunny!

YES, this poll will totally capture the voice of the silent majority... who never use or look at the forums and will assume Fev will design a game with the best gameplay option in mind. Oh wait... it won't... because they don't look at, or are likely not even aware, of the activities in this forum.

Perhaps I was not making mysyelf clear: we will be directly contacting active players in methods *other* than this forum over the next few days, so yes, we hope to capture the attention of a significant, active portion of the user base.
 
Frontier,

I can't help but think with all this immersive delay being added, it'd be a perfect time to announce additional accounts being available. So we have plenty to do. :)
 
Why not to use both ways of transfer? Keep it real:

1) Instant transfer: your old ship is sold and using resources in the system (incl. nearby systems) new ship is manufactured with the same parameters. It doesn't matter how far is your ship, you should get new one in a few minutes/moments. BUT: you will loose all your custom (engineered) modifications, custom paint jobs and your components may be damaged due to fast manfucaturing (so repair is required - if possible). Price is not high, just to cover the fast build.

2) Delayed transfer: your old ship is brought to your system. The ship is still the same old ship including all the customizations, but moving the old ship will take some time. Price and the time is dependent on the distance between the current system and the one where your ship was stored. So shipping from nearby system may be cheaper than "instant" tranfer, but from the galaxy far, far away it may be pretty expensive....

So everyone can take his prefered way - and no one will cry "it costs me time of MY LIFE!" or "what is this, this is NOT REAL!"...
 
I'd like people to experience 128 in game hours, for transit time. So the understanding is complete. Because that's what it is, to Jaques, based on the example give. 140 minutes for 400ly.

That's ~128 hours, or 5 days. Better have plenty to do if you go to Jaques, then. Even with time elapsing outside of play. :)

The kind of people who spent 5 days solid to get to ONE station in the middle of nowhere, should not care so much. You think the casual babysitters who play 6 minutes a day and need their instant gratification are going out there? If they wanted to get out there with a specific ship, they should have taken that ship. Otherwise they are just exploiting a "feature" that makes putting FSD's in battleships obsolete..
 
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To be clear we are talking about ship transfer (as in you dock, go to shipyard, and then click a "transfer ship" option) and not instant fast travel (as in I just pull up the galaxy map and select the system I want to travel to) right?

Because some people in here seem to be thinking that FD is adding fast travel to the game. I don't think that is on the table as I have read the news/discussions.
 
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