T9 Pilots, show your precious!

my T9, the Velvet Empress, is currently loaded as a large-capacity miner.

https://coriolis.io/outfit/type_9_h...54a031vC0C0P4.Iw18eQ==.AwiMLcO7T0g=?bn=mining
9F8268DD499F70FEC31B03CC615CC7EF21490194
 
Way back before 2.0 I had my T9 taken out by a Deadly Asp-X that had me mass locked. Fortunately my hold was empty at the time, however I was just on my way to the station sell it and finally up grade to an Anaconda. Then just a few handfuls of ls away from the station this Asp-X jumped me and took me out. Could not boost away quick enough to escape it's mass lock, and boosting while charging for jump whilst being slowed down by mass lock just pumps up the heat, which the T9 struggles with anyway. By the time I decided to hi-wake it was too late. I think my hull was still at about 50-60% when I popped, so it must have hit my power plant. Talk about gutted, just when I thought I had made it and was looking forward to upgrading ships.
I lost a T-9 in a similar fashion. I totally underestimated an Asp's ability to harm me and started to low wake only to be shocked that an Asp could mass-inhibit a T-9. By the time I could lock on a system to high wake and wind up the FSD, I was toast. Lesson learned.

In those days, I probably had a smaller shield generator than I carry now but given its hull mass it should either have much better base armor or more cargo capacity. The T-9 is such a lovely, big brute of a ship, it really deserves some love from the perspective of today's game.
 
Kinda repeating myself but the T9..

In VR it really is something special, it's an absolute hulk of a ship.

Sat in an SRV the T9 looks more imposing that a Cutter, Corvette or Anaconda.

Such a shame it's so poor, I mean like a class 8 shield on a Cutter 970MJ, class 8 on a T9 390MJ?

It's like the ship's still stuck in the past and was just ignored while the rest of the game moved on. :(

If it looked awful I spose it wouldn't matter but it's unique, and depending if you're into the "industrial" look or not, is arguably one of the best looking ships in the game.

It's just a real shame you never see them, because players will hardly use them, because the design/tech in them is so woefully out of date.

Not sure what the solution is, I mean I spose you can't just turn the T9 into 250 million worth of ship with a bunch of buffs.
 
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It's just a real shame you never see them, because players will hardly use them, because the design/tech in them is so woefully out of date.

Not sure what the solution is, I mean I spose you can't just turn the T9 into 250 million worth of ship with a bunch of buffs.

In my mind, a couple of basic moves could give the Type-9 a decent posture, given it's huge mass (and the fact that the feather-weight Anaconda really isn't going to be gaining any mass).

1) Improve the base shielding value. Make the $52 million credit Class 7A provide a touch above 400MJ protection (up from the terrible 299MJ now).

And maybe...
2) Change the Class 6 internal to a 2nd Class 7 size. With a proper 7A shield, the max cargo capacity would be 468 tons.

These would place the Type-9 on decent footing in perspective an Anaconda in terms of haulage/shielding values.
Anaconda - 5A shields (423MJ) - 436 tons cargo - FSD 36/21 LY
Type-9 - 7A shields (400+MJ) - 468 tons cargo - FSD 16/12 LY

Outfitting costs for light cargo builds above seem to be within only $3 million credits difference for each ship.

Even with these changes, the Anaconda still is the better choice. Better at general cargo routes, and far and away better for CG hauling. But the Type-9 makes a bit better showing of it's 1,000 ton hull value, and is a touch more survivable with a decent base shield value.

The added shielding would also support the Type-9 getting a fighter hanger in 2.2, and gaining some time (shield durability) to actually engage with the fighter.

And BTW, my mining Type-9 outfitting plan is about $250 million. :eek:
 
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Kinda repeating myself but the T9..

In VR it really is something special, it's an absolute hulk of a ship.

Sat in an SRV the T9 looks more imposing that a Cutter, Corvette or Anaconda.

Such a shame it's so poor, I mean like a class 8 shield on a Cutter 970MJ, class 8 on a T9 390MJ?

It's like the ship's still stuck in the past and was just ignored while the rest of the game moved on. :(

The 7A on the T9 gives you 540Mj of shields when coupled with boosters (unmodified), honestly mate there is no chance a Cmdr or NPC is getting those shields down unless the T9 Cmdr is screwing up.

One of the main reasons I enjoy the T9 is the fact that their is little margin for error, you can screw up as much as you want in the Cutter & Anaconda, the excessive amount of shielding allows for plenty of errors.

Really no need for any dev buffs to its shielding, engineer upgrades can add that little extra protection for anyone that is struggling.
 
The 7A on the T9 gives you 540Mj of shields when coupled with boosters (unmodified), honestly mate there is no chance a Cmdr or NPC is getting those shields down unless the T9 Cmdr is screwing up.

One of the main reasons I enjoy the T9 is the fact that their is little margin for error, you can screw up as much as you want in the Cutter & Anaconda, the excessive amount of shielding allows for plenty of errors.

Really no need for any dev buffs to its shielding, engineer upgrades can add that little extra protection for anyone that is struggling.


Do you run quad boosters? Or use one utility mount for point defense, which is good vs. those shield killer missiles?

Since a few faster NPCs have chased me very close range while running, I'd been choosing to keep a point defense after seeing a few missiles go past.

EDIT: And I feel a chaffe may also be worth it, while mining (since I've got to escape the ring mass-lock). Not sure whether I should go dual boosters + chaffe + point defense, or what in that case.
 
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Do you run quad boosters? Or use one utility mount for point defense, which is good vs. those shield killer missiles?

Since a few faster NPCs have chased me very close range while running, I'd been choosing to keep a point defense after seeing a few missiles go past.

EDIT: And I feel a chaffe may also be worth it, while mining (since I've got to escape the ring mass-lock). Not sure whether I should go dual boosters + chaffe + point defense, or what in that case.

Mining T9 runs quad boosters, my main T9 for mission hauling inside the bubble has 3 modified boosters and ECM. Not had any issues during PvP, mainly Cmdrs in Pythons or FDL's thinking I'm an easy target.

Regarding mining, I tend to drop outside the RES site, run silent (with non essential modules shut down) boost and drift away FA-OFF and iced up, any NPC contacts eventually disappear, dive into the rings and have a hassle free mining session.
 
This may be heresy, but I really wish FD would remix a combat vessel variant, mostly because of the 9's aggressive and rugged good looks.

But also because any military involved in 3D, furball knife fighting would be stupid not to jam that much compartment space full of guns. Make a picket escort out of her.

I'm thinking a slow, armored anti-aircraft barge with 6 or 7 medium MC turrets, floating through a CG with fighter support. If it flies, it dies.
 
I really want to make a mining T9, but I flew one in the 2.1 Beta, and I just remember the supercruise turning as being almost physically painful. I am not sure I can handle that. But at the some time... SO PRETTY!
 
I can do better than that, I can show you a picture

http://i.imgur.com/L4OjtFr.jpg

I sometimes think I should spend a little more on maintenance, but despite the looks, she still runs fine. Mostly. And with A grade life support, there's plenty of time to reach the next port.

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The T9 is the only ship I have ever bought twice....

Why? Because in a fit of stupidity, I sold it... Even though I never get to fly it at the moment because Braben loves general purpose ships and hates trading vehicles.

T6? Asp is better at trading.
T7? Python is better at trading.
T9? Anaconda is better at trading.

Anyway, I bought it back.

There are tiers of ships in Elite. Roughly, one combat, one multipurpose and one trade ship per tier. There are a lot of ships that fall outside of these boundaries, but it still holds up.

> Sidewinder/Eagle/Hauler
> Cobra III/Viper III/Type 6
> Asp Explorer/Vulture/Type 7
> Python/Fer-de-Lance/Type 9
> Anaconda/???/Panther Clipper (soon)
 
HTV stands for Helpless Target Vehicle? 5C shields?!?!
Funny but ....

[From pg2] ... no. Actually Heavy Transport Vehicle and yes, 5C shields at that time. It allowed me 500t cargo hold and held long enough to get me to high wake out.

Its an HTV, not a brawler.
 
Bought one myself during the recent trading CGs to haul gold. Curious what the napkin math is like on two more modded shield boosters over point defense. Missiles sure can hurt, but with that level of shielding I'd think you'd have time to get out as well and have better protection against traditional weaponry. Actually pretty torn which way to go eventually.

I had some crazy ideas about going shieldless with modded military grade armor but the numbers and the attacks I've weathered don't incline me to believe you'd survive very long. It's really a shame. The sheer bulk of the T9 makes it look like it should be able to accommodate a quirky build like that and profit but I don't think it's meant to be.
 
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Kinda repeating myself but the T9..

In VR it really is something special, it's an absolute hulk of a ship.

Sat in an SRV the T9 looks more imposing that a Cutter, Corvette or Anaconda.

Such a shame it's so poor, I mean like a class 8 shield on a Cutter 970MJ, class 8 on a T9 390MJ?

It's like the ship's still stuck in the past and was just ignored while the rest of the game moved on. :(

If it looked awful I spose it wouldn't matter but it's unique, and depending if you're into the "industrial" look or not, is arguably one of the best looking ships in the game.

It's just a real shame you never see them, because players will hardly use them, because the design/tech in them is so woefully out of date.

Not sure what the solution is, I mean I spose you can't just turn the T9 into 250 million worth of ship with a bunch of buffs.

please, FD, listen to this pilot. He/she knows what they are talking about....
 
Bought one myself during the recent trading CGs to haul gold. Curious what the napkin math is like on two more modded shield boosters over point defense. Missiles sure can hurt, but with that level of shielding I'd think you'd have time to get out as well and have better protection against traditional weaponry. Actually pretty torn which way to go eventually.

I had some crazy ideas about going shieldless with modded military grade armor but the numbers and the attacks I've weathered don't incline me to believe you'd survive very long. It's really a shame. The sheer bulk of the T9 makes it look like it should be able to accommodate a quirky build like that and profit but I don't think it's meant to be.

If you had plenty of credits spare (because you are still going to die) you could fly something like this in Open...

https://coriolis.io/outfit/type_9_h...40406p72d2d2d2b2b292927.Iw18eQ==.IwBhrSumSA==

Just for the surprise of people when they interdict you and demand cargo, and you say "What cargo?" as you deploy hardpoints :D

With engineer mods, you might be able to make it actually something that can take on and win against (some) NPCs :p
 
I love the fact that the T9 is so demanding to handle, you really need to plan ahead when you fly her. The only defence she really have right now is the shields, but when we get fighters I'm
going to get those puppies even if it cost me my cargo space. The just one thing I don't understand, why the T9 Can't hold more cargo, something is wrong with the dimensions when they calculated the capacity?
 
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