***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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I have to say, I disagree with the very existence of this poll. I still remember the Beta, where FD put out the question on the forum if people wanted a wipe or not. That entire thread was filled with enthusiastic "Reset away!" etc etc support. Only after the decision was made did people start logging in and saying "What happened?" "Why are they doing this?" "They promised not to wipe". The one thing I took away out of that debacle is that opinions of the regular forum users do not equal opinions of the player base. (Also I stopped playing Beta 2 and just waited for Gamma)

https://forums.frontier.co.uk/showthread.php/43518-Full-reset-for-Beta-2
 
Hello Commander Marrs!



Personally I quite like it, but it's outside of the current remit for 2.2.

*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees! :)).

Someone suggested ship hiring. So maybe have an in game ship hire company that will fit you together a ship as close to your selected builds based on station size etc. That way you get something instantly, but with likely downsides (or maybe if you pay more, upsides?!) I'm not sure how you'd work out the penalty for losing it, but it might make for some interesting gameplay. You could even have a timer to return it by (loan period) and failing to do so would result in a bounty.

Edit: Realise it's not an easy straight forward solution.
 
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I don't get this place sometimes. We get a cool new feature, but if it's not instant then somehow it's "killing gameplay".

For my money, there has to be a delay. If not it makes jump ranges pointless - everyone will just have a souped up Asp or similar for any actual travelling, then get Scotty to beam in their ship of choice. I really don't think that's a road we should be taking.
 
To put it simply (as best as I can), instant ship transfers seems like cheating to me and kind of spoils the game.

Then don't use it, but don't push that opinion on other people who don't share it.

Although, this deep in the thread is pointless, people who haven't voted aren't going to read 50+ pages of rage and lols.
 
Yet NPCs spawn in systems all the time and we accept that.

Don't get me wrong, I'd LIKE it if NPCs were persistent in some fashion, being given routines and patterns as they fly trade routes or hunt for people to rob, but right now it doesn't happen.

So if we can accept that, why not spawning our ships after the requisite time? It still feels like that it took the time to get there, and for all intents and purposes, did.

I mean... we didn't really get a choice with how NPC's jump. Hopefully that's something FD will patch as they continue to improve the game.
 
I'm not afraid to admit I voted in favor of instant ship transfer. Firstly, I'm unconcerned by the lore implications of the feature. Secondly, if ship transfer takes an arbitrary amount of time instead of occurring instantly, then there's no significant difference or improvement to convenience from manually flying ships to different stations. If ship transfer can't be instant, it shouldn't be added to the game at all.
 
Don't feel bad, people disagree with me all the time. I picked the delayed transfer option. :)

What's the in game explanation for how ships are transferred?
Already mentioned multiple times - huge haulers which are a bit slower than ships in general but can jump huge distances.
 
Yet NPCs spawn in systems all the time and we accept that.

Don't get me wrong, I'd LIKE it if NPCs were persistent in some fashion, being given routines and patterns as they fly trade routes or hunt for people to rob, but right now it doesn't happen.

So if we can accept that, why not spawning our ships after the requisite time? It still feels like that it took the time to get there, and for all intents and purposes, did.

That's something the game is simply not structured to have.
 
Sothis runs with instant transfer...

Fly to sothis with 40-50ly shieldless asp x
Instant Tranfser 400tn cargo whatever to my location. Load up and fly back turn in missions make ridiculous money.
Then instant transfer asp x to where i end up, fly out to sothis and repeat.
Hell, I'll only ever have to take my asp x to get a lvl5 fsd boost. It'll be bypassing all kinds of already built in game mechanics, but why not. Glad fd spent all that programming time putting those game mechanics in place only to make them irrelevant.
 
I mentioned this about 30 pages ago, but I am afraid it got lost in the flood of this thread, so I will quickly mention it again.

Why not have both? The instant transfer can be for the rich and impatient, and for those who are too cheap to pay through the nose for instant transfer, can get the delayed transfer for a much more reasonable price.

That way everybody will be happy, and we will have a money sink for the filthy rich.


I think that I remember seeing your first post, and I like the spirit of this idea! However, could it inadvertently introduce a kind of F2P dynamic to the game? The haves can simply wave away the inconvenience with fake money, while the have-nots must sacrifice real time for the same privilege.

Please don’t get me wrong: I’m not meaning to pick apart your suggestion, here. I’m just trying to play Devil’s Advocate.

;)
 
Well if ships and modules are delivery by a bulk freighter then surely it wouldn't leave as soon as you submit your request....wouldn't it start it's deliveries on the following day lol

I had actually envisaged ships being transferred by another "donor" pilot flying them to you before heading home in a taxi, and therefore the duration relating to the capabilities of the ship being transferred...modules delivered by small courier vessels with decent jump range and fuel capacities

Either way I would still prefer a delay than none at all, I can't buy into the ship or module printing thing...
 
30 unladen... give or take.
... but then I only have one ship .. LOL

I wasn't trying to prove a point, was just wondering if you took it into account. because I think transferring 4 ships to one location would be faster than having to race back and forth 4 times. Or 25 ships and back/forth 25 times. ( ignore crossed out )

Cool. So will you use the mechanic that you voted on? With one ship and 30 LY, I am going to go out on a limb and say no.

On the bright side, I'll use it occasionally. When I can remember to queue up ship moves as I log out for the day. Because if I want to move 2-3 ships, or more, it won't ever be during the session itself.

As an offline QoL change it will be fine. But it's not going to have value during any active session. I think in the rush to save immersion, people aren't actually thinking about the logistics.

That's fine. They will have plenty of time to think about it when their ships are moving and they can't use them for an hour or three.
 
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I'm not afraid to admit I voted in favor of instant ship transfer. Firstly, I'm unconcerned by the lore implications of the feature. Secondly, if ship transfer takes an arbitrary amount of time instead of occurring instantly, then there's no significant difference or improvement to convenience from manually flying ships to different stations. If ship transfer can't be instant, it shouldn't be added to the game at all.

I would call halving the time significant.
 
I'm not afraid to admit I voted in favor of instant ship transfer. Firstly, I'm unconcerned by the lore implications of the feature. Secondly, if ship transfer takes an arbitrary amount of time instead of occurring instantly, then there's no significant difference or improvement to convenience from manually flying ships to different stations. If ship transfer can't be instant, it shouldn't be added to the game at all.

That just isn't true, even if a delay happens then you will still be able to fly around and do other things besides having to jump over and over to get your ship to it's destination. Still value either way.
 
The solution is simple. Instant Ship/Module transfer. Anyone who doesn't want it to be instant can set their own timer on their phone or some such. Anything else is just trying to dictate how other people play a single player game. Don't kid yourself, it's a single player game at heart because multiplayer is opt-in and consequences can be avoided in Open Play by logging out during combat to disappear from the game world. So there's no need to pretend the integrity of fairness is at stake here. That went out the airlock a long time ago.

If "features" like this and SRV fuel keep finding their way into the game, I'll find other games to play. I'll stick to games long after I reasonably should. I imagine casual players are a lot less tolerant of having their time wasted.
 
Don't be unreasonable. It gives the commander something to do whilst one or more of his/ her ships travel.

Unreasonable? Did you read his post? He was talking about sitting in his ship while it is transferred to its destination. I'm sure he was just having a laugh but it would be a ridiculous notion, just as transporting your cargo inside your ship while your ship is transported in a bulk carrier with you sitting in the pilot's chair would be.
 
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