***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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That just isn't true, even if a delay happens then you will still be able to fly around and do other things besides having to jump over and over to get your ship to it's destination. Still value either way.

You can do all kinds of stuff, just not the thing you want to do.
 
Have you actually done the maths on the example? Because you'd have realised that a 1200 LY transport request would take ~7 hours. Good chance to catch up on some Netflix or grind out that engineer upgrade for hours, then.

Where are there stations with shipyards that are 1200 ly away from each other?
 
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I don't know if you've noticed, but many on the delay side of this feature are adamant that jaques should be an off-limits target.

I think that's a fair preference as well. At the end of the day though, I think there are either going to be ship transfers or not with a delay or not. It's the same game universe either way, so if Jaques were exempt from the transfer feature, there should be a good reason for it that makes sense in the lore.

I'm not really a fan of the community meta game surrounding Jaques in and of itself, but that's a tangent issue.
 
Thanks FD! Vote for delay, because I would like this game to follow its fundamental principles.
Also, can't wait to see (at some point) the huge transporter ships parked next to stations.
While you are designing them, don't forget the Space Dredgers!
 
Some people act like accessibility to any ship has always been something the community has requested. I don't remember it that way. I remember people asking to be able to get their ships transferred so they shouldn't have to do it manually, but I don't remember anyone saying: "I want muh ship this play session! NAO! NAO! And a strawberry milkshake!"

It was FDEV that coined the idea of instant ship accessibility at Gamescom. That was less than 3 weeks away. There wasn't any mention of ship hot-swapping before that. And now all of a sudden it's something some of you can't live without? How did you play the game for two years without this apparently indispensable feature?

Delayed transfer solves the need of players to relocate their ships whiteout breaking the rest of the game. And I'm not talking about immersion or make-believe, I'm talking about the way we carry out core activities like A-B trading, and pirating and bounty hunting, and long range mission running, even community goals. I was really pleased to see the players come together in the other thread and defend that which Elite was always meant to be. I just hope that group doesn't falter now.
 
Yet NPCs spawn in systems all the time and we accept that.

Don't get me wrong, I'd LIKE it if NPCs were persistent in some fashion, being given routines and patterns as they fly trade routes or hunt for people to rob, but right now it doesn't happen.

So if we can accept that, why not spawning our ships after the requisite time? It still feels like that it took the time to get there, and for all intents and purposes, did.

Well you got a point there. If only those options at this time, after the requisite time it is. But really needs that FD develop later in the way that some NPC actions were persistent and this feature use that accordincly
 
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I appreciate the time that FD is taking to address this issue to get it right so I'll add my 2 cents. At first I thought it was a bit hokey having instant transfers but but I was for it. Then after giving it some thought I likened it to say a car dealership where you would leave your car at one city (station with a shipyard) and then traveling to another city (station with a shipyard) you could then make a deal with the two shipyards and a small fee to sell at one and purchase at the other with all of the same modules. So in effect you were just doing a money transfer. Sorry if this has been said already but I didn't want to read through all of the posts.
Its not impossible if you think of it as just a money transfer, sell at one station and rebuying at current location provided both stations have a shipyard.
 
The solution is simple. Instant Ship/Module transfer. Anyone who doesn't want it to be instant can set their own timer on their phone or some such. Anything else is just trying to dictate how other people play a single player game. Don't kid yourself, it's a single player game at heart because multiplayer is opt-in and consequences can be avoided in Open Play by logging out during combat to disappear from the game world. So there's no need to pretend the integrity of fairness is at stake here. That went out the airlock a long time ago.

If "features" like this and SRV fuel keep finding their way into the game, I'll find other games to play. I'll stick to games long after I reasonably should. I imagine casual players are a lot less tolerant of having their time wasted.

...does not matter...
 
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I am glad there is a poll for this and hope there wont be an instant transfer because it is ridiculously immersion breaking since everything else happens in real time and for future updates it might be useful for ship transporting missions or contracts if implemented. Insta transfer is too arcade-ish and will break the game. It takes you hours to go out of bubble but you can teleport your ship in seconds? Sounds really stupid. While they are at it they should implement a visual for how your ships get transfered to the station you are in...in the future...
 
Sothis runs with instant transfer...

Fly to sothis with 40-50ly shieldless asp x
Instant Tranfser 400tn cargo whatever to my location. Load up and fly back turn in missions make ridiculous money.
Then instant transfer asp x to where i end up, fly out to sothis and repeat.
Hell, I'll only ever have to take my asp x to get a lvl5 fsd boost. It'll be bypassing all kinds of already built in game mechanics, but why not. Glad fd spent all that programming time putting those game mechanics in place only to make them irrelevant.

You cant transport cargo.
 
just to share an experience because insta is better than delayed.

I am looking for articulation motor in my corvette in Dyn, near broo system, to improve my huge pulse.

After wandering around a while I found the mission: 4 articulation motor but the ship is too big.

Okay, purchased an haluer, outfitted, and completed.

So: again against insta trasfer?
 
All these lore and immersion posts are really not the point. Instant ship transfer totally bypasses game mechanics that fd already spent alot of time putting in place.
Mechanics that I'm sure they spent alot of time trying to balance and get to theto the point they're at now. Then along comes this instant ship Tranfser that pretty much makes all the time spent by players upgrading their ships irrelevant. And also pretty much makes all the programming and development time fd put in irrelevant.
 
Hopefully my english is good enough to explain this:

My suggestion would be that ships do not have to be transferred if itself + modules are sold at the station you are currently docked. When not all modules are available they can be stored at the "old" station or simply sold(individually selectable!). No Engineer upgrade will be on your "new" ship but the Modules you stored at the "old" Station still have them!
The transfer can alternatively be selected and will be calculated from the mass of the ship + per light year, it should be relatively expensive and take as long as you need yourself.
 
Then don't use it, but don't push that opinion on other people who don't share it.

Although, this deep in the thread is pointless, people who haven't voted aren't going to read 50+ pages of rage and lols.

We all play the same game. It isn't about me pushing ideas on someone else. It's about making the game the best that it can be in a way that is the most fair for everyone.

No one is getting exactly what they want either way. This is still Frontier's game to make and for us to either play or not.
 
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Thanks very much for this becoming an official poll and option. I didn't have to take any time to ponder this topic, as I've been pretty firm on my stance since discussion was first started on the subject. Vote cast, and now to await the final decision and implementation, regardless of the turnout.
 
I think that I remember seeing your first post, and I like the spirit of this idea! However, could it inadvertently introduce a kind of F2P dynamic to the game? The haves can simply wave away the inconvenience with fake money, while the have-nots must sacrifice real time for the same privilege.

Please don’t get me wrong: I’m not meaning to pick apart your suggestion, here. I’m just trying to play Devil’s Advocate.

;)

The "haves" already get the best of everything else, so why draw the line here? They are only in their position through time invested in the game, anyway.
 
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