***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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I think that I remember seeing your first post, and I like the spirit of this idea! However, could it inadvertently introduce a kind of F2P dynamic to the game? The haves can simply wave away the inconvenience with fake money, while the have-nots must sacrifice real time for the same privilege.

Please don’t get me wrong: I’m not meaning to pick apart your suggestion, here. I’m just trying to play Devil’s Advocate.

;)

I would actually be happy with this. If the price for the instant transfer is high enough, and you do it all the time, then no matter how good you are at making money, you wouldn't be able to keep up with the cost of instant transfer.

That way you would have to balance your gameplay to not run out of money too quickly.
 
I would actually be happy with this. If the price for the instant transfer is high enough, and you do it all the time, then no matter how good you are at making money, you wouldn't be able to keep up with the cost of instant transfer.

That way you would have to balance your gameplay to not run out of money too quickly.

I believe he means real world money not ingame credits.
 
Sothis runs with instant transfer...

Fly to sothis with 40-50ly shieldless asp x
Instant Tranfser 400tn cargo whatever to my location. Load up and fly back turn in missions make ridiculous money.
Then instant transfer asp x to where i end up, fly out to sothis and repeat.
Hell, I'll only ever have to take my asp x to get a lvl5 fsd boost. It'll be bypassing all kinds of already built in game mechanics, but why not. Glad fd spent all that programming time putting those game mechanics in place only to make them irrelevant.

+1 rep

Only the tip of the unforeseen consequences iceberg.

This will not go well I'm afraid...

But it will be fun to watch all the wailing and gnashing of teeth when the rabble gets their way.

Be careful what you wish for is as relevant today as ever.

Somethings never change

The masses are
 
I'd prefer 'no ship transfer' along with 'module/cargo storage available for 10cr/day/per ton' options

Reasoning : no ship transfer will make it harder for someone to get a heavily armed ship out to the 2nd bubble, as its the frontier, then you need compromise on your ship loadout between jump distance/weapons/cargo/scanners
And the storage.... well thats obvious with the rewards/stuff needed for the engineers, especially when the NPCs are set to attack you even if you're carrying 1 ton of stuff (does'nt end well for the NPC eagle taking on my python... )

Maybe add 'pay for 10 days storage up front' option too... when the money runs out , your stuff gets sold

Bill
 
OR instead of trying to find something to do, Ship transfer can be instant and we can play the game instead.

Try reading my posts. I'm not asking for delay.

I don't really care to be fair as I'll just queue stuff to happen when I am not playing. Which is what most people will actually do once the waiting game starts.
 
Is this seriously an issue still? Why are we still griping about this, just let it be instant. There's a minority griping about time, but what about people that don't voice themselves because they don't know or whatever. Just let it be nice Gameplay. And let this thing die like it should have weeks ago...

Just vote.
This is an issue because not everybody agrees with you. Is that not obvious?
 
Elite is a game about flying a space ship. Basic and simply. Is about piloting your ship, going from point A to a point B or back to B. The origin/destination points are irrelevant to this premise, and so are the motives to do so. You play the game by flying your ship, and by definition you start in the cockpit of one. So much so, that at least to the date, you can't play outside your cockpit, and any future features promising otherwise are more like add-ons, extra features, and not the main, fundamental mechanics of the game.

What is extremely fundamental, however, in this mechanics, are the principles of transportation: distance and speed. Because flying depends on those two variables, there is a myriad of things in-game to reduce distance by adding speed in the form of better jump range in your FSD and all the set ups that this entails.

Those two variables in combination translate to time spend to complete a trip.

And make no mistake about it: from loading your cargo hold, to repairs, to combat, to smuggling, to exploration, EVERY SINGLE ACTIVITY IN THE GAME IS GEARED, JUSTIFIED AND GAUGED AROUND HOW FAR AND HOW QUICK YOU CAN FLY YOUR SHIP. The catalyst of this equation are the credits available to do so.

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For the sake of keeping distance, speed, and time in an equation that makes sense within the already futuristic -if not implausible- universe, super cruise speed was designed: it is an elegant solution to the mind blogging huge distances in space; a mechanic that allows to have a sense of scale of it all, but more importantly, it is designed for you to fly your ship through space. It is, by that, justified as serving the main purpose of the game.

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Transferring a ship from point A to point B, is not about you flying the ship. If anything is preventing you from doing so. However, it stands to reason that the laws of time, speed and distance, must be followed, if anything, to keep the ultimate and core concept of the game still true to itself: nothing in this universe -as it is right now- is able to travel instantaneously from one point to the other, and that's the very reason why you fly a ship, because there is the need for pilots, because there is a need for transportation.

Allowing that to exists, constitutes a slap to a basic and deep sense of justification for me to fly my ship, conceding that within the realm of this galaxy there are ways for you to travel instantaneously "we just want you to waste time and take the long way of travelling."

Under that premise, we won't see heavy combat ships struggling jumping system to system to reach a distant war anymore. In fact, the space will be filled with Asps, and Hauler, just because is so much faster to get there and then instantaneously summon your ship.

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On the same token, the process should take a sensitive approach to the waiting time, in line with game's mechanics.

For instance, we could agree that before engineers the ~40ly jump range of the anaconda was widely taken as the max speed a ship could go. We also know that it takes ~45 seconds to complete a jump before starting the next.

Hence, 40 ly / 45 seconds = 0.89 ly/sec. (I)

Then, 1 ly = 1.12 sec

From this, we get a waiting time in function of the distance, assuming the NPC pilot doing the transportation didn't have to bother with fuel scooping, route plotting, interdictions, or traveling in SC to the target station upon arrival to destination system.

We could, of course, add some 2 or 3 hundredths of seconds to the equation to account for that, but making a compromise here with instant supporters, let's leave it at that and call it a day.

Under that model, you would have to wait just 2 minutes and 48 seconds for a 150 light year transfer. Add a standard fee in credits per light year in transfers -say 2,000 credits?- and then you will have a system that makes sense within the Elite universe and will have people thinking twice before taking the decisions lightly.

Finally, just to be clear, the transfer mechanics is all welcomed, but needs to make sense within the immersion rules of Elite. It would negate many elements that have been well thought and designed so far.
 
I'm not afraid to admit I voted in favor of instant ship transfer. Firstly, I'm unconcerned by the lore implications of the feature. Secondly, if ship transfer takes an arbitrary amount of time instead of occurring instantly, then there's no significant difference or improvement to convenience from manually flying ships to different stations. If ship transfer can't be instant, it shouldn't be added to the game at all.

I'd like to disagree with you there and explain why.

I took part in the Gold trade CG as well as the Bounty hunting CG at LFT 133. After I was happy with my contribution, I outfitted a taxi hauler and headed back to my "home" base leaving the ships behind so that I could start outfitting my explorer Asp at the Engineers. The idea being, I could pop back if I needed to increase my CG ranking, but I'd rather do something else if it wasn't necessary.

Anyway, CGs complete and my trader and combat ships are now out of position; I'd like to bring them back to base for future use. This took an hour of hyperspacing and building/selling disposable hauler taxis to move them manually. Now, I didn't mind as it's part of the game, but if I could have requested those ships be transferred then that hour could have been spent upgrading my Asp instead - and that is a significant improvement and convenience. (and of course the ships would have been 'home' much faster too!)
 
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Cool. So will you use the mechanic that you voted on? With one ship and 30 LY, I am going to go out on a limb and say no.

On the bright side, I'll use it occasionally. When I can remember to queue up ship moves as I log out for the day. Because if I want to move 2-3 ships, or more, it won't ever be during the session itself.

As an offline QoL change it will be fine. But it's not going to have value during any active session. I think in the rush to save immersion, people aren't actually thinking about the logistics.

That's fine. They will have plenty of time to think about it when their ships are moving and they can't use them for an hour or three.

And besides...how many ships can a CMDR fly at one time?

Not to mention the long term implications...right now, Jaqueue has been a focal point of how this could be exploited to get around game mechanics of FSD jump ranges, and fuel. Jaqueue is likely only the start of outposts far, far from the bubble, and how this is implemented now will have a huge bearing on how things unfold in the future.

Also, these are only things we have thought of now as far as ways to leverage and maximize this feature...no doubt there will be many unforseen, creative uses discovered by the player base, so in the words of Obi Wan Kenobi...We must be cautious.
 
The way I rationalize instant ship transfer is that time in the Elite: Dangerous universe is largely irrelevant. These are the logical points that I looked at before deciding that "instant" was better:

  1. We fly faster than the speed of light to stations that are light years away from our current location....and we arrive there within 30 seconds.
  2. There is no aging in the game, beyond lore and character portraits. The NPC giving a mission requiring us to fly 60 light years to/from is still going to be there when we get back. "Time" is irrelevant.
  3. When we die, our bodies are instantly cloned and materialize on whatever our last port-of-call was.
  4. When retrieving ships from storage...docking crew/machines retrieve our other ship, store our current one, look the retrieved ship over for problems, get it ready for flight, allow us to walk inside and get settled...all in less than 10 seconds.
  5. Flipping between open/solo for profitable mission stacks breaks realism, but everyone does it with no complaints...

"Realism" in this case is a scapegoat for a wholly unnecessary time sink being introduced to the game. I might be able to get behind something like "1 minute per 20 light years" just to appease the folks who want a tiny bit of role-play, but nothing more than that.

For those complaining about station/ship-hopping "exploits", think on this: someone going through the trouble to juggle ships to cut 10-30% of their jumps is no different than people in solo/private affecting the background sim without having to deal with open play. Neither affects you in any way, other than perhaps shaving a minuscule amount of the time required to complete a gathering CG due to an extra delivery for every 6-7 normal deliveries (similar to a "buy 5 get 1 free" promo). Not to mention that "juggling" can be wholly negated by adding even a 15-minute cooldown to being able to transfer ships.
 
Sandro,
You guys at fd don't see instant ship transfers as pretty much undoing or bypassing all the hard programming work that was put in to balance ship fsd ranges and not to mention the work done on engineer fsd range mods?
 
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It takes you hours to go out of bubble but you can teleport your ship in seconds?
Well no.

It takes YOU, using a consumer grade FrameShiftDrive hours to go out of the bubble.
It takes someone using a hyperdrive seconds to go out of the bubble.

A FSD equipped sidewinder is something that even a Federation welfare recipient can afford.

But isn't it great that you can go outside the bubble at all? Just 50 years before, in the times before FSDs were invented, interstellar travel was something only military, megacorporations or the super rich could afford to try. In it's day the Cobra 3 was hailed as revolutionary because it allowed the merely multi-milionaire to see the stars. What a wonderful time to live in; it's like living at the time of the release of the Model T car.
 
I have a question for those that think it shouldn't be instant: What would non-instant ship transfer add to the gameplay that instant transfer doesn't? Would you seriously be ok with halting game sessions for literally no other reason than "immersion"?
Well thought out question which is why I voted for instant. In the event that the delay is implemented, it will effect my gameplay thusly: Put in request for ship I need, tell Siri to set a timer, LOG OUT, PLAY HEARTHSTONE until Siri counts down, then resume Elite provided that I haven't been sucked into Hearthstone for the rest of the night. If the goal is to get me to play another developers game, then the delay will be totally worth it.
 
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Immersion is the only reason why anyone would want to play, it's a sci fi simulator not an arcade game

You said it. In fact, Elite should be more immersive.

Buying insurance for your ship should be actual forms you fill out in order to file a claim on your lost ship. If you make any errors or typos you increase the risk of your claim being rejected.

Why does cargo teleport directly onto my ship in stations? I want to have to wait for forklifts to come by and load them up. It should take MINIMUM 1 minute per unit since they weigh a ton each. We should probably be forced to hire a crew to handle cargo we pick up in space as well. Cargo wouldn't just HAPPEN to bounce into place efficiently to fill my hold.

Death doesn't seem fair. Not only do you not lose all of your reputation and assets, but you get instant transferred back to the last station you visited for your tiny insurance cost. Seems totally unfair. Elite Dangerous should have permadeath. An elaborate escape pod system should be put in place to avoid permadeath. It also wouldn't be fair to have have FTL drives on those so you should have to wait until someone picks you up. But they just might sell you into slavery just as easily.

IMMERSION IS THE MOST IMPORTANT THING. Right?!
 
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