***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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We can best of both worlds this. Instant transfer, but you can set a kitchen timer before you allow yourself a play. What do you care how other people play?

This is multiplayer game with consequences for everyone involved, now matter how indirect they might be. No, we can't. It has to be consistent. You can't have a cake and eat it too.
 
By the way, I know this is a binary poll about the two options, but how about a cool idea for the future:

Mission board offers you a mission to accelerate your ship transfer for completing a certain task. e.g. - the bulk hauler that is transferring your cargo, which works for faction x, could possibly be persuaded to divert directly to your location and increase speed, if you complete this urgent task for the relevant faction etc.
I'd suggest storing my ships on the bulk freighter itself, paying a fee for the hangar space. That way my ships would always be ready when I need them transfered.

Side note, Jaques station should be getting a lot of Bulk Freighter traffic right now considering all the exploration and expansion going on there. More than any other station or system in the galaxy, short of Sol, Alioth, Sirius and Achabar, it's the one place where mega freighters from bubble would be going. If there's any place a ship would be able to fast travel to it'd be Jaques. I wouldn't be surprised if there were capital ship class passenger liners being built to make the jump to where Jaques is right now.
 
By the way, I know this is a binary poll about the two options, but how about a cool idea for the future:

Mission board offers you a mission to accelerate your ship transfer for completing a certain task. e.g. - the bulk hauler that is transferring your cargo, which works for faction x, could possibly be persuaded to divert directly to your location and increase speed, if you complete this urgent task for the relevant faction etc.
Thinking along these lines, what about them offering up different levels of service.
You could go the cheap bulk-carrier route, which is slower but cheaper (think post office)
Or you can pay a premium to an ace pilot to fly it directly and more quickly (think fed-ex).
 
Once again, this thread is really fast.

I think that ship transport should have some delay, but 100 minutes across bubble is really too slow.

IMHO the ideal amount of delay should be something like 5 minutes fixed plus 15LYs per minute speed. It will be something like 25 minutes (5 + 300/15 minutes) across the bubble and approx. 24 hours (5 + 22000/15 minutes) from Sol to Jaques.
 
Are you playing the game right now? I'm just curious. Considering that it must be even more annoying to play at the moment, while there is absolutely no ship transfer at all.

I used to play a lot. Steam counts a modest 300 hours of playtime. Lately I just can't rationalize wasting time on poor design decisions made for the sake of immersion at the cost of good gameplay. As someone with a job and kids, I'm very sensitive to my free time being wasted.
 
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Hello Commander Spiral 0ut!

Hi Sandro! Thanks for the reply!

In general, the ability to fly back and pick up a ship has a few issues: that you are doing the journey twice (even if the first journey is in a faster ship) and that you are forced to leave a ship at the pick up location. In addition, your time is completely filled by the logistics task. The ability to have ships delivered, even at non-optimal jump rates, is arguably better.

That makes sense, and I can see how it has some advantages. I just worry that the trade-offs, as you sketched out in your original post, would prohibitively outweigh those advantages in most gameplay situations.

Secondly, just because we currently don't have bulk freighters in the game does not mean that we won't have things like this in the future (regardless of whether we have timed or instant ship deliveries) or even that they don't exist in the lore already (I believe the concept of mega freighters has always existed in Elite lore in some way).

That would be really neat, and I look forward to seeing them eventually! However, more to the point: We have plenty of large transport vessels in real life, both ships and cargo planes, that are capable of transporting disassembled F-16s in bulk (for example). However, when governments in real life need to transport F-16s over long distances, they typically choose to just pilot them. Those big freighters can be used for other types of cargo, and since the F-16 is capable of high speed flight, it makes little sense to go through the trouble of packing and shipping them in a container for slower transport. It adds time and cost with no clear advantages. Source: http://aviation.stackexchange.com/questions/8633/how-do-jet-fighters-get-to-war

I understand that there are certain locations (talking about Elite now) that outright cannot be reached by some ships, and in those cases it would plausibly take longer to transport. But if you're going to err to one side or the other for the sake of mechanical simplicity, it would make sense to me to err in the direction of convenience for the player and hand-waving the edge cases, as opposed to making the edge cases plausible at the expense of player convenience. But maybe I'm missing something.

It just seems to me that this feature was originally intended to add convenience and allow players to be more flexible and spontaneous in their playstyles. I worry that, given the proposed changes, it would do little to serve any of those purposes and would not end up being very useful.
 
This thread keeps growing and growing and seems to be heavily in favor of delayed ship transfers. This is awesome. Thanks Sandro and FD for listening to the community !
Don't get your hopes up...this is the widest catching poll FDev has ever done. There are likely to be many votes from folks who never visit the forum. People who speak freely here, I can understand them...but I have no clue about the minds of people who'd rather avoid the forums entirely. I know a few, but haven't gotten their opinions, yet.
 
Guess they better change the insurance ship replacement system at the same time.......

It really messes with the immersion.
 
Then don't use the ship transfer mechanic or do it before you go to bed. You can only move ships to your current location anyway so it's hardly management or cooldown. What he's saying is it's impossible for this to be an issue as it's an addition not something that is being changed.



Actually a really good idea. They may do that... <- Sandro?



See above, we have no idea if launcher link or in game message or email etc :)

Oh can you imagine the rage if FD just came out and said that after careful consideration, things will remain exactly as they are, no transfers...instant, delayed, or otherwise.:)
 
I'm really looking forward to storing everything I need in strategic locations around the bubble so I won't ever have to look for a module I need.
 
You just want the game to be more annoying to play.

There's no reason to deny that. It's true. You think if it's more annoying to play. someone won't be able to bring tougher ships across a long distance and this will make the game "fair".

I say who cares. Multiplayer is a tacked on opt-in feature and there's no reason to make the game less fun for the sake of realism. Realism never trumps fun.

My main ship that I use in the game is a fully loaded combat capable exploration Vulture.

Fun is subjective. Continuity and immersion are fun to me, especially in a game like this.
 
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Are you playing the game right now? I'm just curious. Considering that it must be even more annoying to play at the moment, while there is absolutely no ship transfer at all.

I would really, really like to celebrate April Fool's Day by having the whole server switch to 1.0 balance. I remember just having ground up enough money for a Viper, and me and a friend annoyed a guy in a Python enough to shoot at us - only he hit the station instead, and came back in a Sidewinder. Never seen someone so mad.
 

Slopey

Volunteer Moderator
I used to play a lot. Steam counts a modest 300 hours of playtime. Lately I just can't rationalize wasting time on poor design decisions made for the sake of immersion at the cost of good gameplay. As someone with a job and kids, I'm very sensitive to my free time being wasted.

Hi Zesty,

Contribute constructively or not at all please. If you're just going to criticise other points of view, or complain about the game, please step away from the keyboard and relax for a while before posting.
 
How about this - sliding scale of prices. Pay a lot it gets there instantly. Pay a little and you have to go hunting for it in the wheelie bin of the station next door.

(I am of course joking and think that the transfers should be instant, because all the level of delay they're talking about will do is annoy)
 
I'm not afraid to admit I voted in favor of instant ship transfer. Firstly, I'm unconcerned by the lore implications of the feature. Secondly, if ship transfer takes an arbitrary amount of time instead of occurring instantly, then there's no significant difference or improvement to convenience from manually flying ships to different stations. If ship transfer can't be instant, it shouldn't be added to the game at all.

But it is an improvement:

First, you don't have to conduct the transfer yourself, so while your ship is delivered, you are free to do whatever you want, without the need to perform the tedious fetching yourself.

Second, it is at least twice as fast a transferring a ship is right now, since the travel to your ship is skipped!
 
2.3 Bulk freighters, be a ship transporter!

They did. Lynx Bulk Freighter which was surplus Panther Clipper cockpit used on a freighter assembly to carry station sized shipping containers.
http://i.imgur.com/Dxf0lmV.gif
And the Long Range Cruiser, which handled all the bulk good shipments for milliion+ population planets and stations. These were the size of stations in of themselves, several kilometers long but mobile.
http://i.imgur.com/e3CAOIj.gif

More info:
http://wiki.alioth.net/index.php/Lynx_Bulk_Carrier
http://wiki.alioth.net/index.php/Long_Range_Cruiser
EDIT: Just saw this from Sandy:
...Secondly, just because we currently don't have bulk freighters in the game does not mean that we won't have things like this in the future (regardless of whether we have timed or instant ship deliveries) or even that they don't exist in the lore already (I believe the concept of mega freighters has always existed in Elite lore in some way)...
Yeah yeah yeah yeah doitdoitdoitdoitdoitdoit!!!!!

Great reason to add more enormous ships to the game. This doesn't have to be immediately, doesn't have to be the same time as ship transfer comes in, but shortly afterwards. Then soon after that we can buy them and pilot them ourselves - ED would extend to cover the genre of space-supertanker sim!

Question is, could you pay to transfer a bulk freighter?... would that mean even bigger ships?! Russian doll ships!
 
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