so you want [video]http://orbit.medphys.ucl.ac.uk/news.html[/video]
or this http://imagespaceinc.com/rogsys/
or this http://imagespaceinc.com/rogsys/
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Rogue System looks great, thanks. I know that ED cannot be like that for a variety fo reasons but it could go some of the way. I personally really dislike the Space Air that slows you down after boosting etc.
Sorry HC & HD are?
Probably yes. +1 though
so you want [video]http://orbit.medphys.ucl.ac.uk/news.html[/url]
or this http://imagespaceinc.com/rogsys/
Aw, I bet I'm the only one who converses with Traffic Control too...![]()
Hahah, yes I have also done this a time or two.
And while out in deep space exploring, I also did the systems shutdown when I completed a session. Sort of my own "docking" out in the black.
Personally I don't see any downsides, it is in development. It already has funding to complete the Core Game which covers your concerns. The two Expansions will get made, with more sales the sooner they will be in play.
The next update will add elements for the component bay and EVA, both are elements that are needed to carry out repairs.
I do too... and i find it pretty fun... I check in with my appropriate callsign, use roger, over and out and 10 Code.... Once you get used to it, you really forget, that you arent talking to nothing and it is just awesome...
Ships Onboard Intelligence (SOI) has not been implemented in Rogue System yet. For now we must pilot with hands on.
It is worth doing and learning it the 'old school' way, if your SOI is damaged then you have a better survival chance knowing how to fly 'old school'.
Am I the only one who shuts down every module before I log out and goes through a full start-up procedure every time I log back in?
You can always turn on pre flight checks if you want a little bit extra to do on take offs
The building blocks are already there — we need more stuff to do using the left and right panels.
His original post says he knows about that.
I must say, I agree with the OP's basic premise that it's all a bit gamey, but it has always been this way even in the original Elite. Unfortunately, to introduce more realistic detail in even something like a start-up or launch sequence requires player time and, it seems, there are many playing Elite (and commenting in these forums) whose "free time is valuable," so they would howl with derision if the ideas were implemented.
What I don't understand is, if players' free time is so valuable, why they are even playing Elite in the first place.![]()