***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Because dealers and manufacturers need to transport cars in bulk, at regular intervals, all along the same route to the same destination. Using a freighter only makes sense if a certain number of ships all need to be transported along the same route in the same timeframe, which doesn't seem likely in most situations, considering how low-traffic most of the inhabited galaxy is. I'm okay with a delay, I just don't think it should take longer than it would have taken to just fly the route myself, 1st because it's wildly inconvenient, and 2nd because it's not realistic. It's like the worst of both worlds.

Fair enough, I was actually pointing out that it's not unusual to load one vehicle into another vehicle despite the first vehicle being able to do the same as the second vehicle but faster.

An example would be .. why do some people load their car onto a train when they are moving between cities.. they can take the car, it'll likely be faster and cheaper .. so why do it?
 
You misunderstood me I think. I mean that we don't have to wait for these things as a matter of gameplay convenience, despite them being immersion breaking (and in the case of rescue, counter to what you can observe happening in the game with the NPCs), so why is that different from letting us transfer our ships instantly? When you respawn, where does the ship that exactly matches the spec you lost come from? Why aren't you stuck in a courtesy Cobra for a few days until your new ship is sourced?

You may have missed it, but I did answer you...fast thread and all

https://forums.frontier.co.uk/showt...RANSFER-POLL?p=4473507&viewfull=1#post4473507

Didn't want you to think I ignored you :)
 
Hi All,
Just wanted to chime in. I can kinda see both sides of the argument of Immersion/Realism (Delay) Vs Gameplay/Quality of life (Instant). While i feel like instant ship transferal might be the best option purely from a quality of life standpoint their could be room for it to perhaps be exploited?? maybe?? I think a middle ground might need to be looked into, like limit the number of instant transferals per Hour/Day(s) and then add a delay. Another option might be to have the delay (hopefully on the short side) when you order the transfer while you are at a station BUT to have the ability to order the transfer while you are in space so that you can have it arrive at a specific station for you so that when you arrive that its there and ready.

As for module transfer i would be much more keen as having them as an instant transfer, ideally free or a very very small fee.
 
Who is watching paint dry? Honestly... Before REALISTIC ship transfer: Buy hauler, fly to ship, swap to ship, fly ship to new home. After REALISTIC ship transfer: Request freighter/pilot/whatever to bring ship, play the game, get message that ship arrived. Be happy because ship is in new home without effort.

Don't misunderstand me - I agree with what you say - but I suggested playing CQC while you wait for your ship to be delivered, and another poster wrinkled their nose up at it, which I why I said that playing CQC was 'better than watching paint dry'... make no mistake, I'm in favour of a delay!
 
Please keep in mind that the purpose of this feature is NOT to increase overall transport time of a ship but rather to simulate another pilot flying your shio to your location!
This will enable you to do other stuff meanwhile!
 
Don't misunderstand me - I agree with what you say - but I suggested playing CQC while you wait for your ship to be delivered, and another poster wrinkled their nose up at it, which I why I said that playing CQC was 'better than watching paint dry'... make no mistake, I'm in favour of a delay!

That's just for the crowd who are literally saying that they can't do anything while the ship is moved. As if they're staring at a loading circle, and are not in a ship already.
 
So pleased it looks like there will be some sort of delivery delay implemented, ideally proportional to the distances involved. Instant delivery would just feel fake. I would hate Elite turning into an arcade game. Keeping it a sim means staying consistent and credible within the lore, at least for me.

I'm completely happy waiting a reasonable time for a delivery. Even having to wait till my following play sessions is fine. Just having access to my fleet and assets without having to manually juggle my ships is a huge leap forward. I get to transfer my favourite fighter to a new region, but there's still an element of strategy involved in weighing up whether it's worth the time and credits, without it being prohibitive. I think this sort of shipping mechanic could open up all sorts of new gameplay styles in the future too. Yay.
 
It's a game based on travel. Flying ships around. Not teleporting them instantly from location to location. The issues you mention have been dealt with over and over, but I can summarise: the game doesn't make you wait for respawn/cargo/outfitting because there would be nothing to do while you waited. The game can make you wait for a ship to be delivered because you can just carry on trading (or whatever) in your current ship while you wait. Keeps the universe feeling big without boring you.


While I agree with much of what you say, I can't do anything while traveling 400kls to a remote station/planet/star, or wait around in space for the 30m window for a contact. So I chose not to do those types of missions, as staring at the screen isn't really my idea of "playing" the game. Don't get me wrong, I honestly don't care which way they implement this, because I can use it or not as I want....
 
You misunderstood me I think. I mean that we don't have to wait for these things as a matter of gameplay convenience, despite them being immersion breaking (and in the case of rescue, counter to what you can observe happening in the game with the NPCs), so why is that different from letting us transfer our ships instantly? When you respawn, where does the ship that exactly matches the spec you lost come from? Why aren't you stuck in a courtesy Cobra for a few days until your new ship is sourced?

Whats the difference? Having a player stuck in a pod with no propulsion floating around in space for potentially hours, days, or forever depending on where they ejected, would literally kill the game... this game got by fine without any form of unattended transfer fine for the last two years. These things are not even remotely comparable.
 
100 minutes for immersion? IMO its a very bad game design decision.
ship transfers should be a default 5 or 10 minutes for any transfers regardless the covered distance*, only the price should go up depending on the distance

*- make your carriers capable of insane instajumps like Jaques, but also ask for a lot of money for a longer range taxi
 
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This should be a simple matter of what is better for the game. Instant transfer is better for the game.

Instant transfer saves people time, a factor across all play styles.
It enables players to experience more of the game and spend more time doing what they want, which is hopefully fun.

More people having fun, more positive reviews, more feedback to the devs, more feedback to the community, more players joining in, more support and funds to the game, better/faster/more frequent updates and fixes.

When ordering a pizza, would you prefer it delivered now, or later?
 
EVE online already dealt with this problem via their Jump Clone mechanic. If we apply that same mechanic to Elite, it would work like this:

You can summon a ship to you once per 24 hours instantly. Module summoning...meh, let it be infinite. Nobody's going to do 'bad stuff' with 100 pulse lasers on instant summon.
 
That's just for the crowd who are literally saying that they can't do anything while the ship is moved. As if they're staring at a loading circle, and are not in a ship already.

No. We're saying it will literally be unfun to have a timer and be told to go do something that isn't worth the effort in the meantime. It's much easier to attack a strawman you set up, isn't it?
 
Wasn't expecting FD to take it THAT seriously. I'm kind of impressed.
Voted 2. Sacrificing a little bit of convenience for a whole lot of common sense seems like a no-brainer to me.
 
Hi Sandro.

Can I just say a huge *thank you* for this, first up. I do love how you guys genuinely listen to your community.

I do have just a couple of quick questions to ask, if that's OK.

First of all, in regards to timed transportation, is it *technically* feasible to have the maximum time taken dependant on the maximum FSD range of the transported ship? If not, then that's cool.....I can just imagine my ship being brought over in one of those Lynx Bulk Transports from the Elite II days ;).

The second question is, if the decision is still made to go ahead with instantaneous, then will it at least be possible to have other limitations placed on it-like a maximum range dependant on the ships maximum FSD range?

Anyway, thanks again for putting this poll up, & thanks again for all your fantastic work on the game!
 
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