***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Emmmm no. That's how lot of airplanes and ships getting transported.

case in point
CthqX.jpg
 
Not hours. But until the game restarts next match, no arbitrary timer.

Although the saving grace to that is you do spectate, so you are still engaged I suppose.

Which is totally reasonable for a short round FPS, as is the 30-60 seconds on longer round re-spawning games like battlefield. It it integral to the game balance to allow a side that is maintaining a higher KDR to claim ground, so they are added out of necessity.
 
Difference is you CAN continue to play ED with your CURRENT ship.

That's a difference without a distinction IMO. For example, you'll end up ..

Watching a mission you wanted to do vanish from the boards, or..
Watching the mission timer count down until it's no longer achievable, or..
Waiting around while your wingmates fly off somewhere fun, or..

.. the list goes on and on and on.

Waiting for the ship to arrive is a pointless waste of time.
 
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Hello Sandro,


Also about the delay: you are talking about bulk vessels that make the transfer, it did make me think about companies like UPS, FEDEX , DHL (I am using them at work).
They offer fast transportation of goods all over the globe. Depending on how fast you need your parts you can choose different services

f.e UPS is offering:
UPS STANDARD (EXPEDITED) the slowest and cheapest (USA to EU in 4-6 days)
UPS EXPRESS SAVER , faster and middle price range (USA to EU normally 2-3 days till the end of the day)
UPS EXPRESS, very fast but expensive (USA to EU 2 days before lunch time)
UPS EXPRESS PLUS, extremely fast but very expensive (USA to EU ... dont know did not use that)

Instead of having a fixed rate and time scale this realistic concept could be used in game by f.e. by the imaginary ..... USTS (UNITED SHIP TRANSPORTATION SERVICE).
Depending on his needs the CMDR. could choose cheap but slow transportation, or faster but more expensive, or very fast but VERY expensive transportation of his ships.

I think 3 services would be enough:

slow: 4 hour to 1 day (in bouble)
MEDIUM: 20 min to 100 min (in bouble)
FAST: 5 min - 20 min (in bouble)

Love the idea of different delivery costs for tiered speeds.
 
If all else fails, you could go and play a few rounds of CQC! At the moment it's always difficult to find a match, but if delayed ship transfer is implemented and lots of players find themselves waiting for their ships to be delivered, well, CQC might be the perfect way to pass the time!

Imagine one of the station levels .. the CQC Hall .. you walk in and it's an arcade looking centre with beautiful holograms and adverts and waiters and waitresses walking about servicing drinks and taking orders.
You walk up to the reception count and you purchase a CQC station to use and you can decide "ranked" or "unranked" ... each CQC match of either gives you decent rewards .. such as credits, or CQC-themed upgraded weapons/armor/decals/ship interior updates/paint/etc for your ship. Giving CQC a reason to be played.

Your CMDR is equipped with an advanced HUD (perhaps something like a Google Eyeglass) than you can access and find out all kinds of information. Such as shop specials and the time remaining until your cargo is finished being loaded. When the cargo is finished loading, you get an in-game mail message which can be accessed through this device and you know you can then finish the CQC match and carry on your way.

Oh.
My.
Giddy.
Aunt.

*dies*

( Also, off topic .. sorry .. excitement over came reason )
 
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Why do companies load cars onto trucks and haul them off to dealerships? I mean .. the cars can drive on the road. :)
Because dealers and manufacturers need to transport cars in bulk, at regular intervals, all along the same route to the same destination. Using a freighter only makes sense if a certain number of ships all need to be transported along the same route in the same timeframe, which doesn't seem likely in most situations, considering how low-traffic most of the inhabited galaxy is. I'm okay with a delay, I just don't think it should take longer than it would have taken to just fly the route myself, 1st because it's wildly inconvenient, and 2nd because it's not realistic. It's like the worst of both worlds.
 
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I want extremely cheap transfers with a delay that does make me feel like my actual ship is being delivered.

That is all.

I would like to add a premium service that loads your ship onto a smaller transport with better FSD and a shed load of jumponium. Get your ship in half the time and thrice the cost.
 
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The more i think about this the more i think that a delay is important. Without this we loose the element of strategic postioning, and loose the ability to out manoeuvre an opponent using superior jump range or fuel tanks. These are perhaps less important when it comes to individual gameplay but if used by coordinated groups against other groups i think is important.
Many will remember the Hutton Mug convoy that was attacked by the code and other pirates, which was great fun. Imagine that sort or scenario with one group try to block another but without prior knowledge of route or final goal. In that sort of scenario instant ship transfer dramatically reduces the time required to gather well equipped opposing forces, and would reduce the effect of the strategic element of surprise.
 
In lieu of any instructions not to, I have voted (for delay) using both of my accounts. Hopefully a Instanteer with two accounts will do the same so I won't feel quite so guilty. ;)

On a slightly related note, I have a third account at the Frontier store that was only ever used to reserve a CMDR name and has never been "upgraded" to a full purchase of Elite: Dangerous. Nonetheless I was allowed to log in using this account and offered the chance to vote which I declined.

I notice that the text on the login screen states that "Votes will only be counted for users who have access to the Elite Dangerous on PC, Mac or Xbox" and from this I was expecting not to be able to log in with my tertiary account, yet I was. Does this mean that some sort of post-poll sanity checking is being done on all the votes so that only those accounts tied to an actual purchase of ED will count? If so that's fine, but if not it means there could be a whole bunch of Planet Coaster players casting votes on an ED game feature.

It may not be significant in the grand scheme of things but I do like to understand the rules when exercising democracy. :)
 
I am highly entertained by reading people's logic, justifying a mode of transport, in a game based on science fiction..............;) Supercruise FTL, ok; make a "frame shift drive" jump 10-20Ly, sure; Jacques Space Station jumps 22000Ly, no problem; my Python shows up right after I order it...... wait, what?! :p
It's a game based on travel. Flying ships around. Not teleporting them instantly from location to location. The issues you mention have been dealt with over and over, but I can summarise: the game doesn't make you wait for respawn/cargo/outfitting because there would be nothing to do while you waited. The game can make you wait for a ship to be delivered because you can just carry on trading (or whatever) in your current ship while you wait. Keeps the universe feeling big without boring you.
 
For me instant transfer removes a lot of gameplay possibilities from ED.
Moving ship around may not sound like fun, but... actually flying ship is one of the most fun activities in ED, need to move ships around manually is a good reason to do that...
IMO transfer should be ~2x slower than flying ship manually based on number of jumps/available scooping rate or number of refuels needed. It will still allow one to transfer ship without all the jumping and do something in current ship while it happens, but will make it non-viable as fast travel mechanic (fly to destination in long range explorer, transfer your combat ship there).

Exactly, it's a hired service. And as ALL hired services, doing it yourself is almost always faster and cheaper. And as I see it, people hire services to someone else for several reasons:

1. They dont know how.
2. They are physically unable to do it for whatever reason.
3. They dont HAVE the time to do it themselves.
4. They cant be bothered to do it themselves.

Now, as i see it, applying this to elite:

1. Everyone knows how to fly their ships. If they dont, then something is very wrong with them.
2. Nothing actively prevents anyone from flying their ships.
3. Not HAVING time is not the same thing as not WANTING to spend time on a particular task to go do something else in game. And if you dont have much time to spend in game completely, then i'm sorry to say, but elite is a time consiming game, even if transfer was instant anyway. So its irrelevant anyway.

That leaves the last reason:

4. Cant be bothered with doing it myself.

For me this is the only valid reason why ship transfer would be used. Useful, Yes. It would be good for me to have my entire fleet relocated to a new base all at once while i do something else. So if I cant be bothered to put in the leg work and do it myself, I need to pay for it and wait for someone else to do it.
 
I made my choice. It is TOUGH one! Here is my reasoning.
I struggle since a long time to get all my ships organized, into the right locations and the right time... and often enough I needed a freighter while seated in my ASP. I struggle again.
But... Game-play is about struggle and resolving it to gain that sense of accomplishment. I call it "fun struggle". The struggle is about me, not the game necessarily. It starts with me figuring out my strategy how I want to play the game.
And this game is a somewhat "realistic" SIM, not an Arcade style game (for that I use CQC). In a SIM I do care MORE about my next steps, then in an ARCADE style game, or a "follow-the path" game with my quick-save button triggered every 10 seconds.

So, here I sit and have to decide: instant or delay. Whatever I choose it will be a great addition to the game, since now I GET THE OPTION to get my fleet more quickly where I want it. Instant? I believe not really needed, unless I do not have time and want to rush things (like in an Arcade or "follow-this-path" game). But why the rush? Elite is about myself and how I struggle to resolve things. Elite adds multiplay but then again, others may have better planned and organized than myself, and vice-versa.

I made my choice. I voted for the delay - I voted for getting the chance to better organize my fleet (if I need to). If I vote for instant, I would go the fast way and avoid the struggle (of the delay, the planning and coordination).

(PS: don´t forget we will have the chance to transition ships now - it is already an improvement to the current situation)
 
You honestly think these are reasonable? Perhaps if you had said a few minutes for cargo to load, yeah, the instant cargo loading was always supposed to be a place holder anyway according to DB. Can you name me one other game that prevents you playing for a certain amount of time after death?

You misunderstood me I think. I mean that we don't have to wait for these things as a matter of gameplay convenience, despite them being immersion breaking (and in the case of rescue, counter to what you can observe happening in the game with the NPCs), so why is that different from letting us transfer our ships instantly? When you respawn, where does the ship that exactly matches the spec you lost come from? Why aren't you stuck in a courtesy Cobra for a few days until your new ship is sourced?
 
It's better than watching paint dry. And it's in the game already, so it won't require any additional development time or anything...

Who is watching paint dry? Honestly... Before REALISTIC ship transfer: Buy hauler, fly to ship, swap to ship, fly ship to new home. After REALISTIC ship transfer: Request freighter/pilot/whatever to bring ship, play the game, get message that ship arrived. Be happy because ship is in new home without effort.
 
My initial thought was definitely have a delay more "realistic". But then I thought about it within the game context. I am pretty sure loading/unloading 720T of cargo instantly does not follow the lore or increase immersion. Repairing a battle scared Conda in one click of the mouse doesn't either. So with that in mind why put a half hearted solution to one of the major pains in the game, go the whole hog and make it instant. At least then it clears up a bit of time for the grind we have to put in in other aspects.

Or go the whole hog and make all aspects "realistic"....eg fitting those shiny A rated thrusters on your new ship, 'come back a week next Wednesday sir should be ready by then if the parts all come in on time'
 
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