***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Just popping in to say, I've seen this many times in various threads & I don't understand it. I've sold extra MTs to various stations for a couple thousand credits because I have so many. I get many mission payments of them, 4 at a time. Perhaps it's where you are operating?

Now I don't even need them; all the mods which cost MTs are for lower-level stuff and I'm past that already. If anyone wants to give me a million credits per unit, send me a DM lol.

Modular terminals can smell desire. When you're on a busy trip somewhere, every galactic citizen wants to throw you one. The second you drop your guard, and feel a need to use them...*poof*
 
It's just shocking to me to see this kind of self-sabotage by a supposed 'community of fans.'

Perhaps it's simply because we are fans. Fans of what Elite is. A grand space adventure where travel and strategy play a significant role. Sacrifices always have to be made to facilitate gameplay. But many thought that this particular one went too far.
 
thats the reason the poll is tied to your account.
if 85% of players who vote, vote for a delay but the total number of people who vote is only 5% of the total people who have it installed and actively play the game.
then it should be instant (as frontier originally stated it would be)

that's why Sandro said in the OP "As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence"

they are not gonna change it to a delay if only 5 people vote in the poll and they all vote for delay. (how you got that impression in the 1st place I'll never know)

the way I read that is it's gonna require a large number of installed and active user votes for a delay mechanic (not just forum members) to change the descision already announced from GC (instant)

Personally i voted for a delay but if the poll turns out to show that most people want instant transfer (or that not enough people care to even vote and we get instant anyway) then im ok with that.
it won't stop me playing, I just won't use the feature and won't play in open anymore because other people have an advantage in being able to transport their modded little fighters anywhere they like in a second

it effectively shrinks the galaxy and makes a lot more of it accessible by ships that really shouldn't be able to get there.
i prefer my vast galaxy to remain vast.
I could live with it if you could only transport a ship to a place it could get to under its own steam (for me instant transfer of any ship is a step over the line of reality/gameplay)

Not how statistics works. You don't need the number of voters to make up the majority of the total population - you only need the number of voters to be statistically significant such that they are representative of the total population. It might be that they only need 1000 to vote, or 5000. Frontier, I'm sure, will have some idea of just how many voters are required to give a representative result, one way or the other.
 
Thanks Sandro for rethinking this. With such a polarising topic it's great that you guys have been willing to listen to the players and to create a formal poll, which avoids the critisisms of the polls held here in the forum.
 
Instant, otherwise the addition is useless.

Delays aren't fun. <edited> I don't want to play a game where I have to wait over an hour just because some idiots think it hinders their "realism"
 
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I M rly sorry but i ll don 't explain how this is in contradiction with all the rngineers concept.... OK wel, just put moded modules in outfitting and let everybody buy it, because we have plans....
Look I could care less if this even gets implemented I was just trying to offer a solution. I can see that some are too entrenched in their position to consider other options I'm going back to enjoying the game.
 
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Please keep it instant, this change is not nearly as game breaking or life ending as people are making it out to be.

I'm absolutely happy with instant, anything to remove the monotonous grind of hyper jumps which are essentially glorified loading screens. We spend to much time journeying already and it needs to stop being used as a filler for actual real engaging gameplay.

Definitely implement it as intended for the 2.2 release, if it's such a large issue you can then later change it or remove it entirely but don't throw all your dev time in the bin on the backs of a few whingers.

And for god sake don't delay it for 2.3 which will come god knows when, probably in 6 months looking at how this season is going so far.

Gameplay/'fun-ness' > immersion, everyday of the week.
We've already had fairly robust discussion on the topic. Now's the time to cast your vote. I do think instant travel as an argument for avoiding tedium is like throwing the baby out with the bath water though. If what you want is more gameplay options while traveling, then argue for that instead of removing traveling altogether (which a lot of us consider central to the gameplay of ed and tied to a great deal of what we do enjoy about the game).
 
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Instant, otherwise the addition is useless.

Delays aren't fun. <edited> I don't want to play a game where I have to wait over an hour just because some idiots think it hinders their "realism"

CMDR Moron reporting for duty!

Seriously now. At this point we don't have transport of any kind, instant or otherwise. Why can't "delayed" be a good thing, too, even if it's not your first choice?

And as has been pointed out numerous times already, there is a vote in progress to poll our collective opinions. That is going to be the best place for you to let your voice be heard; calling those of us who disagree with you names isn't going to solve anything.
 
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Nobody knows.

It's like the message didnt get through that If you don't want to transfer your ships, you wont be forced toand some spirit of vile toxicity infected the community.

It's just shocking to me to see this kind of self-sabotage by a supposed 'community of fans.' It's a disgrace.

I have to re evaluate in a big way my opinions of this game's community after this display.

Why not re-evaluate your opinion of a company that doesn't seem to know what it wants to do after announcing an ill-conceived, poorly thought out major feature introduction after 3 years of development.

I find the whole thing rather astonishing, but not surprising, having been here since Premium beta. I expressed concerns back then that FD seemed to lack consistent vision execution and decision making leadership.

It feels more and more like a game that can't decide if it wants to be a simulator or an arcade game.

It's been a persistent problem.

I remained open-minded with Engineers and actually came to appreciate what it added to the game. A minority opinion perhaps, but for many veteran CMDR's it was something that motivated us to play again at a time when there were few goals left to accomplish.

This, on the other hand, doesn't seem to do much but disrupt the entire nature of the game by negating many of the outfitting choices we've had to make over the last two years.

It will be interesting to see if FSD's and Fuel Scoops will have much if any relevance on anything other than taxi ships after 2.2, which would seem to have significant impact on ship outfitting. If you don't need a decent FS or FSD then the power requirements are significantly impacted which allows for a whole host of possibilities probably not anticipated.

Time will tell.

Stay open-minded, flexible, adapt and survive - then thrive, whatever happens.

Ultimately, I doubt if anyone will get everything they think they want this time around.
 
Look I could care less if TOS eve get implemented I was just trying to offer a solution. I can see that some are too entrenched in their position to consider other options I'm going back to enjoying the game.

Not sure if you're aware but there is a 529 page thread where all possible solutions where discussed. It's not that people are rude or something. It's just that all these things have been talked about to boring length. https://forums.frontier.co.uk/showt...-Instant-Ship-and-Module-Transport-Yay-or-Nay
 
I'd vote, but this vote lacks an option.

Both. Have the delay and instant. I say have both and assign a dollar premium to the instant transfer. Both sides get what they want. In life, if you want instant gratification, you gotta have the dollars to get it. When your broke, you do your work until you get in a spot that you can get said instant gratification. Lore shouldn't even be an argument here - you can come up with any story you want. But the idea that you pay for convenience - that's life.

If you do it one way or the other, you disenfranchise a significant part of your gamer population. You lose, both ways. You lose a portion of the population, and they go on to NOT buy Season 3. Dollars gone. Or you lose prospective buyers who will have already heard of the demands on time that come with this game. Dollars gone. Dollars gone means no ten-year plan.

As far as the vote - yeah, forum votes aren't the best source of data, have been since the dawn of the internet. They don't represent everyone, ever. But that isn't why this vote came to pass. I mean, Frontier has got to have User Acceptance Testing. Either on site or farmed out to a third party. That is where I would think their hard numbers come from, in conjunction with other data point sources. They have had months of build iterations by now, and you don't just go a week without user testing last weeks build. At least I hope that's not the case.

So, folks that want the sim get a sim, folks that want the game get the game, cant get feature until its unlocked (via existing ranking or maybe a new ranking with new group(kinda like Dune and the Spacing Guild)) and its something you still work for. But there is no way that the game works any one way. Just because the road forks doesn't mean you can't just....

"Choose your own path"

I bought it for the sim side of it. No lie. And I will use the delay, sometimes I love the immersion - but wouldn't mind having my ship within my grasp if I need a special tool for a specific job. In which case I could then decide financially if its worth it. Does it favor the wealthy - yup. Just like life. I love elite, this game is great despite the opinions I have with some of its other components. Either way the vote swings is irrelevant as far as I'm concerned because - cue Freddie - nothing really matters to me. The game won't be broken for me either way. A bunch of other people however - well it seems that isn't the case, doesn't it.

By the way, I would also like to request that we have grappling hooks that can shoot from our under-carriage and let us latch on to asteroids and cliff walls (so i can shut down) to avoid system authorities, pirates, etc.

And the ability to divert shield strength in a uni-directional fashion, rather than our standard bi-directional(for when I am getting my aft shot off).

And an Ice Cream Bar.

Just my 2 credits. Thanks FDev.
 
Instant or five minutes?!? That is hardly a choice.

Personally I think it should take 24 hours for ship transfers within the bubble and longer to systems outside. That would be a more realistic time frame and would prevent issues like griefers flying a long range Asp to Jaques then summoning their FdL to go on a killing spree.
 
"Our new technology lets us send inorganic matter thousands of lightyears in an instant, but unfortunately, is not safe for humans."

There, lore fixed. I don't know why people are saying it should take as long as flying there yourself, doesn't that defeat the purpose of having ship transfer in the first place? The reason I stopped playing is that it's a hassle to fly my combat ship just 100ly. I'd replace my armor with fuel tanks for range, but once I get to the destination, who knows if I can rebuy armor. With this I can just get my higher-range ship to get there and have them transfer it to me.



Instant or five minutes?!? That is hardly a choice.

Personally I think it should take 24 hours for ship transfers within the bubble and longer to systems outside. That would be a more realistic time frame and would prevent issues like griefers flying a long range Asp to Jaques then summoning their FdL to go on a killing spree.

Tell me, why would you EVER use the transfer if it took 24 hours?
 
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"Our new technology lets us send inorganic matter thousands of lightyears in an instant, but unfortunately, is not safe for humans."

There, lore fixed. I don't know why people are saying it should take as long as flying there yourself, doesn't that defeat the purpose of having ship transfer in the first place? The reason I stopped playing is that it's a hassle to fly my combat ship just 100ly. I'd replace my armor with fuel tanks for range, but once I get to the destination, who knows if I can rebuy armor. With this I can just get my higher-range ship to get there and have them transfer it to me.

How do you not forget to breathe? Just think of trading.
 
"Our new technology lets us send inorganic matter thousands of lightyears in an instant, but unfortunately, is not safe for humans."

There, lore fixed. I don't know why people are saying it should take as long as flying there yourself, doesn't that defeat the purpose of having ship transfer in the first place? The reason I stopped playing is that it's a hassle to fly my combat ship just 100ly. I'd replace my armor with fuel tanks for range, but once I get to the destination, who knows if I can rebuy armor. With this I can just get my higher-range ship to get there and have them transfer it to me.

So what has been the whole point of having ships with different jump ranges over the last two years?

Is it now only going to be a factor if you want to go exploring or moving to the next station?
 
I'm still waiting for the pro Instant Transport people to give valid reasons why a timed transport system would so ruin their lives. So you have to wait 30 minutes for your preferred ship to arrive. It's not like you have to *physically* sit in the Space Station the entire time. You still have a ship, you can still do missions, trade, mine.....maybe bounty hunt or explore a little. 30-50 minutes (the average wait time the majority of players will face) is not a massive inconvenience.
 
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