***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

Status
Thread Closed: Not open for further replies.
Agreed. What cost is there to gameplay by having a delayed transfer mechanism?

I can't believe that instant transfer proponents actually think that going from no transfer -> delayed transfer is somehow a bad decision?
Unless they believe that no transfer should be allowed at all.

Agreed on all points, I find it somewhat amusing that so many 'pro instant' folks hadn't even heard of or considered instant ship transfer just one month ago. Now, because Frontier mentioned 'instant' at GC many of them :-

Can't live without instant.
Can't play without instant.
Won't touch the game unless transfer is instant.
Are going to boycott financially unless it is instant.
Somehow think they have to 'stare' at a timer' or log off while waiting.
Were going to come back to the game, but only with instant.

Really wonder how some of you coped before you heard the magic word 'instant' a few short weeks ago?
 
Last edited:
Why not instead of transferring a whole ship across the galaxy why not sell it from where you are and buy a new one? Information travels near instantly in this game, why not send a message to the station holding your other ship and tell them to sell it and credit you the money and then you use that money to buy a brand new ship? This wont give you any the special/upgraded modules you might have installed but would be pretty much instant for those who want a faster way of doing it.
I for instance have about half a dozen vipers sitting in different stations around civilized space and Id rather just be able to sell them all from where I am and not have to travel to each station with one and sell it there.
This seems like a no-brainer to me, if you can send a message to have something sent to you you should be able to tell them to sell it instead.
I said something similar, but it was met with a lot of resistance
 
Last edited:
Not sure if it's been mentioned, but will it be possible to request ship transfers to other stations in addition to where you are docked?

Doing so would allow ships to be waiting for you when you get there. Of course, if you don't pick up your ship, you'll need to arrange for a return transfer.

I don't think there has been any official comment on such a feature. From a development perspective, this option requires significantly more work.
 
After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept.

Have you thought about other situations where players may have to make a decision vs cost in time? Such as ship repairs which are currently instant.

The game features a detailed repair list where you can pick and choose what to be repaired, which seems redundant because costs are low. It's like a player decision on what to be repaired was of more importance when originally envisioned, instead of increasing costs - perhaps a repair time value can be added instead to place more value on player decisions on what to repair when in a hurry.

"Your lucky to get back here CMDR - we have the parts, but she's going to have to be in the shop for a while!"
"Look Chief, I'm on mission - I need to get back to the CZ ASAP. Can you just fix the holes and the weapons for the next 10 minutes and I'll fix all the rest up later".



 
Voted instant :D fingers crossed for enabling more game time for me and others with obligations outside the game.

We've been asking if we could trade in game currency to save time forever, and then they give us that and people are upset that they can't trade in game currency and... Not save as much time or possibly any time... I don't understand the other side.
 
Third Option

My preferred third option:

* Some different MVP variations on this feature should be put to the test with actual users, and the most fun and satisfying of them selected.
 
I've voted for a delay because I think instantaneous ship transfers would make the galaxy feel extremely small all of a sudden. I like the size of the galaxy - just crossing the bubble takes a fair amount of time in most ships. Having instant transfer of my ships to my current location would mean I would just fly my Asp everywhere and 'pull' any ship I needed to my current location, which is boring.

Ship transfer should cost time and/or money to prevent it from being a trivial operation. If money, the cost could be derived from a polynomial/exponential function using the tonnage of the ship as input.
 
On the contrary, I'd say implimenting a delay it would PREVENT one of the poorest design decisions thus far.

Agreed, please also add refitting delays and ammo reloading timers. Also can you make it so you can't get wing invites in an unexplored system? It doesn't make sense that you can communicate instantly without a beacon like that. And please make the escape pod a targetable module, so if you die with it broken your CMDR gets wiped.
 
Last edited:
Still trying to understand how instant ship transfer is a bad thing.

It obsoletes large hyper-drives in larger ships. People will just taxi from A-B and then instantly SUMMON their fleet, negating the logistics aspect of owning multiple vessels. That is just one example. Also any law handwavium/technobabble to explain away this instant transfer opens a massive can of worms, further cheapening the canon.
 
My favorite part of this thread is how the pro-brexdelay people are referring to the pro instant crowd as the "instant gratification crowd." I count myself among that crowd, and am certain that I've played this game faaaar more than the vast majority of the playerbase, as have most of the other people I play with, who also are in favor of instant transfer. But go on, say it more, because it's hilarious every time.

However, I only favor instant transfer as that was the mechanic they announced to begin with. Mine is a desire to avoid the likely result of this epic example of pandering to an overly zealous minority. Frontier's inability to stick with a design vision and give way to the lunatic masses in any way, on either side of the argument, sets a very poor precedent for the future of this game. Player's rarely know or recognize good game design until they actually play the game, including myself. I prefer to leave the game design to the game designers, and whatever their vision for the project is. This whole fiasco reeks of a lack of leadership and I'm genuinely worried for Elite now.
 
Still trying to understand how instant ship transfer is a bad thing.

For (merely) one example, you'd never need more than one ship with a decent FSD, as stated in the OP. This removes a fun element to designing your ships (holding FSD in tension with other components)

As another, there's never a reason *not* to make a transfer, since there's no cost involved. This removes a fun element to the mechanism itself, since you never have to ponder over the decision to make the transfer.
 
Not how statistics works. You don't need the number of voters to make up the majority of the total population - you only need the number of voters to be statistically significant such that they are representative of the total population. It might be that they only need 1000 to vote, or 5000. Frontier, I'm sure, will have some idea of just how many voters are required to give a representative result, one way or the other.

I hope they take into account that if the time delay folks end up with instant, they'll live with it. If the instant folks end up with time delays, some of them will stop playing entirely.
 
My favorite part of this thread is how the pro-brexdelay people are referring to the pro instant crowd as the "instant gratification crowd." I count myself among that crowd, and am certain that I've played this game faaaar more than the vast majority of the playerbase, as have most of the other people I play with, who also are in favor of instant transfer. But go on, say it more, because it's hilarious every time.

However, I only favor instant transfer as that was the mechanic they announced to begin with. Mine is a desire to avoid the likely result of this epic example of pandering to an overly zealous minority. Frontier's inability to stick with a design vision and give way to the lunatic masses in any way, on either side of the argument, sets a very poor precedent for the future of this game. Player's rarely know or recognize good game design until they actually play the game, including myself. I prefer to leave the game design to the game designers, and whatever their vision for the project is. This whole fiasco reeks of a lack of leadership and I'm genuinely worried for Elite now.

So you argue out of principle rather than a genuine belief that instant ship transfer is a better decision than delayed transfer?
 
My favorite part of this thread is how the pro-brexdelay people are referring to the pro instant crowd as the "instant gratification crowd." I count myself among that crowd, and am certain that I've played this game faaaar more than the vast majority of the playerbase, as have most of the other people I play with, who also are in favor of instant transfer. But go on, say it more, because it's hilarious every time.

However, I only favor instant transfer as that was the mechanic they announced to begin with. Mine is a desire to avoid the likely result of this epic example of pandering to an overly zealous minority. Frontier's inability to stick with a design vision and give way to the lunatic masses in any way, on either side of the argument, sets a very poor precedent for the future of this game. Player's rarely know or recognize good game design until they actually play the game, including myself. I prefer to leave the game design to the game designers, and whatever their vision for the project is. This whole fiasco reeks of a lack of leadership and I'm genuinely worried for Elite now.

Point us to the source of this ancient intended design please.

- - - - - Additional Content Posted / Auto Merge - - - - -

Escape pod's a ship.

Yeah, and you're unconscious in it. You know how you close your eyes at bed time? And then it's morning all of a sudden.
 
I'm still waiting for the pro Instant Transport people to give valid reasons why a timed transport system would so ruin their lives. So you have to wait 30 minutes for your preferred ship to arrive. It's not like you have to *physically* sit in the Space Station the entire time. You still have a ship, you can still do missions, trade, mine.....maybe bounty hunt or explore a little. 30-50 minutes (the average wait time the majority of players will face) is not a massive inconvenience.

Well, I don't really have a dog in this fight since I would vote for the non-existent option #3 which would be no ship transfer period. But to your post in defense of those that do not want to see yet one more time sink added to this game:

I'm still waiting for the anti Instant Transport people to give valid reasons why instant transport system would so ruin their lives. So you don't have to wait 30 minutes for your preferred ship to arrive. It's not like you have to *physically* sit in the Space Station wasting time. You still have a ship, you can quickly continue doing missions, trade, mine.....maybe bounty hunt or explore a little. 30-50 minutes (the average wait time the majority of players will face) is <delete> a massive inconvenience. How does waiting add to the game experience?

Think this is fair to ask.
 
The only way i would be cool with a waiting period is if can choose to transfer our ships to any suitable station using the galaxy map to i can transfer the ship before i make my journey to the station. That way the waiting is simultaneous with the initial journey. But this still eliminates the spontaneity of the type 9 conflict zone scenario from the gamescom stream. I would still prefer instant. There are so many things in this game that are unrealistic for the sake of gameplay already let this be one more.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom