***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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wierd - i cannot log into my account to put my vote. I can log into frontier store and this forums all right. Anyone else facing this?
 
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Please don't tell me you actually operate out of one system all the time. The moment you go hunting for another player that idea of "I'll downgrade my FSD and set up some staging systems" falls apart, never mind if you're in a player org that has actual territory/does Powerplay/is an explorer. Heck, you can do this right now and use a Hauler as your point-to-point, but most people don't in practice even though a D-rank FSD is so much lighter.

He doesn't understand either slippery slopes of false dichotomies, don't worry about him

I just don't understand game development :(
 
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Well, I don't really have a dog in this fight since I would vote for the non-existent option #3 which would be no ship transfer period. But to your post in defense of those that do not want to see yet one more time sink added to this game:

I'm still waiting for the anti Instant Transport people to give valid reasons why instant transport system would so ruin their lives. So you don't have to wait 30 minutes for your preferred ship to arrive. It's not like you have to *physically* sit in the Space Station wasting time. You still have a ship, you can quickly continue doing missions, trade, mine.....maybe bounty hunt or explore a little. 30-50 minutes (the average wait time the majority of players will face) is <delete> a massive inconvenience. How does waiting add to the game experience?

Think this is fair to ask.

It's been answered so many times. It doesn't add to the experience. It prevents the galaxy traffic from becoming transforming-haulers.
 
Please Please Please don't add more Grind to the game.
I'm fed up of Commanders for "Immersion" forcing a Grind on others.

Please make it a configurable option - for commanders who like to to spend an eternity counting all the grains in the sand on a beach vs rest of us who barely have time to play yet still want to enjoy ED!
My vote is for INSTANT TRANSFER!
 
Oh man, I think you're right. I mean what do the delay people have??? Apart from the upper-hand in: logic, lore, internal consistency, game-play, BGS, CGs, player group interactions, player-player interactions, and the fact that the only reason this is even an argument is because someone blurted out instant in a stream.

and the aqueduct!
 
I just don't understand game development :(

Alright, then explain to me how a delay mechanism means we should have delays on all other mechanics?
e: or more to the point, how instant ship transfer is somehow equivalent to having instant ammo reloading?
 
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Still trying to understand how instant ship transfer is a bad thing.

Okay, answer these questions,

Can instant ship transfer be built upon as a game mechanic?

- Delayed can, missions for players and NPC's to maybe take, escort and attack transferring ships, (on or off barges).

Does instant transfer fit in with Elite lore and history?

- Not even remotely, vast ships and travel times do.

What will have a greater effect on game balance, requiring potential rebalancing of the BGS, power play, CG's and much more?

- Clearly instant, as a delay is closer to the current system yet still a MASSIVE QOL improvement.

What are the benefits of instant ship transfer other than, 'I want my ship NOW!'?

- There really aren't any.

Come on guys and gals, let's try and get Frontier to introduce mechanics that can be built upon and expanded. Mechanics that, at least potentially, lead to a deeper, more intelligent, gaming experiences for everyone. Let's not encourage Frontier to introduce dead end, shallow and lazy implementations that may unbalance the game, rewrite the lore and set a bad precedent.
 
Agreed. What cost is there to gameplay by having a delayed transfer mechanism?

A delay mechanism would still solve this problem for you since at the moment there is no mechanism for transfer at all.
The cost in gameplay is the inability to do what you currently want to do in the game for a purely arbitrary reason with no real in game mechanic or benefit to explain purpose. The main timesink proponents argue that you can always just do something else.

By the same logic, if refueling a ship took 2 hours, for immersion purposes, you can use the same "plan ahead" argument and say the player should bought a second ship and kept that one fueled up. Still can't play now? Then log off and come play again tomorrow and plan ahead more in the future. It's immersive to not play the game. Just like it's immersive to wait 5 hours in a waiting room looking at 10 year old magazines for a mechanic to tell you it's a fried ignition coil instead of being able to drive the car right now.

Personally, I'm arguing against the delay for two reasons. One, adding a timesink to a quality of life feature is a terrible idea. A QoL improvement should be removing things that add nothing to the gameplay experience other than forcing the player to wait. For example: A "plot course to this mission destination" button in the mission screen or the left transactions screen. This would make the game easier to play while some here would argue for the button to not work for 2 minutes, to simulate the player opening up the galaxy map, clicking on the system, clicking open system view, and then plot route at the station or planet. Does an arbitrary timer forcing the player to wait for 2 minutes make the game more fun? Nope. Could the player do anything else while waiting for a "plot course to mission" button work? Yes, you could look at the cargo screen or adjust the sound while waiting for the "ding, I did that thing you'd do by yourself and did thousands of times before" and then go on their way but why? Why the delay?

My second reason is that I've noticed that most timesinkers barely know the game, creating ridiculous scenarios where npcs would fly the ships instead of bulk freighters carrying the ships. They don't know what happened in the previous games and get all confused or frightened when they're shown.

Or maybe it's just me and the previous games have all been retconned. Who knows. But if everything's been retconned, why even have Jameson Memorial station? Why give ships name like Cobra Mk3 if everything is new and re-written?
 
For that price it sure as hell better be instant!

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Still trying to understand how instant ship transfer is a bad thing.

It removes gameplay in terms of thinking, which a lot of us take as important and enjoyable.
I like to think about load outs for ships. I like to make plans and then execute them to see if they work. I like deciding between trade offs. I like that it's a big, persistent universe I am traveling around in. I like pretending my ship is unique. Instant gets rid of all that.
No need for trade offs.
No reward for planning ahead.
No sense of the immensity of space.
No sense of uniqueness to your ship.
it rewards impulsive play as opposed to thoughtful planning. It dramatically changes how the universe can be interacted with, removing potential content both current and future, for the sake of instant gratification. It's a 180 in terms of development direction for the game. On a personal note, I find it quite irritating to hear arguments against delay in the vein of "I don't have the time" because even with delay it will save players massive amounts of time that they can use to keep playing the game by removing the need to taxi your ships about on your own.
In short, a delay rewards the crowd who likes to plan their actions and appreciate the original, core design of elite dangerous. Instant rewards the impulsive player, who wants to access only certain content at their whim while completely ignoring everything else.
 
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Please Please Please don't add more Grind to the game.
I'm fed up of Commanders for "Immersion" forcing a Grind on others.

Please make it a configurable option - for commanders who like to to spend an eternity counting all the grains in the sand on a beach vs rest of us who barely have time to play yet still want to enjoy ED!
My vote is for INSTANT TRANSFER!

Excellent misuse of the word "forced" and the word "grind". It is about game balance as well as immersion. Once again, you are asking them to configure the game in such a way as to cater to people who admit to not having the time to play, rather than those who are more committed to it. Perhaps one day we will get Elite:Casual Babysitters Edition, but for now I am happy with the "immersive" and balanced experience they have been working on.
 
Point us to the source of this ancient intended design please.

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Yeah, and you're unconscious in it. You know how you close your eyes at bed time? And then it's morning all of a sudden.
How do you account for passage of time, ( or lack of ) to the rebuy screen, just asking?
 
I think Paddy Power is taking odds and "delay" is 1/100 odds on favourite, sorry lads/lassies instant is a non runner.[smile][up]
 
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I hope they take into account that if the time delay folks end up with instant, they'll live with it. If the instant folks end up with time delays, some of them will stop playing entirely.

You don't know that. Your statement is baseless.
 
Alright, then explain to me how a delay mechanism means we should have delays on all other mechanics?

That's me trying to make a joke since I don't actually want to completely dehumanize the delay supporters and argue like a robot. My main point is that adding delays doesn't make things challenging or interesting, they just make things tedious. Make transfers cost money, or make them summon pirates at the transfer destination. Anything besides "now the player goes and does something else they don't really want to do".
 
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