He doesn't understand either slippery slopes of false dichotomies, don't worry about him
Well, I don't really have a dog in this fight since I would vote for the non-existent option #3 which would be no ship transfer period. But to your post in defense of those that do not want to see yet one more time sink added to this game:
I'm still waiting for the anti Instant Transport people to give valid reasons why instant transport system would so ruin their lives. So you don't have to wait 30 minutes for your preferred ship to arrive. It's not like you have to *physically* sit in the Space Station wasting time. You still have a ship, you can quickly continue doing missions, trade, mine.....maybe bounty hunt or explore a little. 30-50 minutes (the average wait time the majority of players will face) is <delete> a massive inconvenience. How does waiting add to the game experience?
Think this is fair to ask.
Yeah, and you're unconscious in it. You know how you close your eyes at bed time? And then it's morning all of a sudden.
no, cause the clock hasn't skipped, instant ship travel.
Oh man, I think you're right. I mean what do the delay people have??? Apart from the upper-hand in: logic, lore, internal consistency, game-play, BGS, CGs, player group interactions, player-player interactions, and the fact that the only reason this is even an argument is because someone blurted out instant in a stream.
I just don't understand game development![]()
Still trying to understand how instant ship transfer is a bad thing.
The cost in gameplay is the inability to do what you currently want to do in the game for a purely arbitrary reason with no real in game mechanic or benefit to explain purpose. The main timesink proponents argue that you can always just do something else.Agreed. What cost is there to gameplay by having a delayed transfer mechanism?
A delay mechanism would still solve this problem for you since at the moment there is no mechanism for transfer at all.
no, cause the clock hasn't skipped, instant ship travel.
Still trying to understand how instant ship transfer is a bad thing.
Please Please Please don't add more Grind to the game.
I'm fed up of Commanders for "Immersion" forcing a Grind on others.
Please make it a configurable option - for commanders who like to to spend an eternity counting all the grains in the sand on a beach vs rest of us who barely have time to play yet still want to enjoy ED!
My vote is for INSTANT TRANSFER!
How do you account for passage of time, ( or lack of ) to the rebuy screen, just asking?Point us to the source of this ancient intended design please.
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Yeah, and you're unconscious in it. You know how you close your eyes at bed time? And then it's morning all of a sudden.
I hope they take into account that if the time delay folks end up with instant, they'll live with it. If the instant folks end up with time delays, some of them will stop playing entirely.
I hope they take into account that if the time delay folks end up with instant, they'll live with it. If the instant folks end up with time delays, some of them will stop playing entirely.
Alright, then explain to me how a delay mechanism means we should have delays on all other mechanics?