***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

Status
Thread Closed: Not open for further replies.
Agree with that. It is a shame. That stuff on white dwarfs and neutron starts sounds awesome, especially for explorers like me. :)

Regarding the topic at hand though, it seems that most want ship transfers of some kind, and that a smaller majority would prefer a time delay (at least those here on the forums) if implemented as has been mentioned so far.

I'm curious now how this terns out and looking forward to playing the game much more than I was the past couple weeks. I've been dreading the nothing of instant ship transfers that it's put me off playing the game for a bit while this gets sorted, though I have jumped on a couple of times while heading back from Jaques Station.

I've already made my resolution about not using instant ship transfers either way and to not give up on the game, but the thought of them still makes the journey pack from Jaques feel kind of meaningless to me. It has definitely taken some of the wind out of my sails.

The announcement of insta transfer completely deflated me (I went from playing 1.5 hours per night, 8 hours Saturday & Sunday to not even bothering to log in), but Sandro & Fdev opening this dialogue has done much to restore my confidence in what up until now has been my all time favorite game. I think when the dust settles down next week, we'll start seeing less discussions about this feature and more about the awesome upcoming 2.2.
 
Just be sure to vote. Tell all your friends, everyone you know that plays. That's the whole point of this poll after all. And for whatever it's worth, I think Fdev is making the right move; they announced insta transfer in such a way that implied we were getting it like it or not, there was a massive outcry and now they're opening a dialogue with all of us in response.

+1 to Fdev.

And +1 to the sentiment
 
Again, what is this planning that's so interesting I'm not already doing it in the pre-transfer system

OK, I'll bite, since you were quoting my response to someone else:

Half of the fun in a game like E: D is planning: planning ship loadouts; planning travel routes; planning cargo runs & etc. These have all been root activities in the Elite series and comprise its gameplay. If you want "instant action", go to CQC; that's why it's there.

There were quite a few games I could have bought, but I chose to buy E: D based on the ideas and gameplay of the original; an extension/remake-with-better-tools of the original 3 games in the franchise and was also the basis of the Kickstarter - bringing the old game up to date with new dazzles.

and how would it not become something that an offline site would immediately trivialize?

I do not understand what you mean by this. What - an online website to hire barge pilots?
 
Ok as a programmer I can't accept a delay system then, I still get flashbacks from our last project.
As an engineer I fear feature creep and I really wish there hadn't been any beta leaks. Instant ship transfer works, the only question that was left left was balancing how many credits it would cost. Now if the vote goes the wrong way they might have to go back and rework the system so it holds ships in temporary storage and then have to test that system. Update's already been pushed back once and now people are threatening to delay it even further?
 
As a company, Fdev has to make a decision. And if that decision ends up being a "wait" of some sort of realistic length, they'll be siding with roughly 75%....

100% factually incorrect, given 50% voted for 'zero or close to' delay/length.

At best they will be siding with 50%, no matter what they do, hence polarising the remainder.
 
Last edited:
The announcement of insta transfer completely deflated me (I went from playing 1.5 hours per night, 8 hours Saturday & Sunday to not even bothering to log in)
That's strange, I was told nobody on the delay side would stop playing over instant transfers. He was very adamant about this. Are you sure you played less?
 
Personally I like the idea of being able to hire a bot or even a real person to fly my ship to me in real time, for a price. This eliminates a lot of the current arguments about this topic, and even possibly allows for a new job to open up for commanders who want to earn money this way. Sure, its going to require a lot of coding, testing and bug fixes. But in the end you have an awesome feature of the game that I believe everyone will benefit from.

You could be on to something with that - SHIP TRANSFER MISSIONS but perhaps using live players as opposed to bots ?

I don't see it happening but it would be radical if we could deliver ships for other players or take on support type missions for other pilots.

Sure there might be issues, people absconding with that nice corvette but there could be self-destruct timers or insta police swarm for attempted thefts.

I'm thinking it would all make much more sense when / if we get to wander about on foot, GTA in space - I can dream right :)
 
As an engineer I fear feature creep and I really wish there hadn't been any beta leaks. Instant ship transfer works, the only question that was left left was balancing how many credits it would cost. Now if the vote goes the wrong way they might have to go back and rework the system so it holds ships in temporary storage and then have to test that system. Update's already been pushed back once and now people are threatening to delay it even further?

Did I misunderstand OP? Haven't they essentially decided to go with the delay mechanism unless there's a huge outcry in the opposite direction?
 
I do not understand what you mean by this. What - an online website to hire barge pilots?

Like a site that, given some arbitrary system or region of interest, tells you where to put your ships to minimize the transfer time. We have this for trade routes, for instance, or for fitting in the form of Coriolis.
 
Another example:

Using a long-jump Asp, I dock at a station and scan the CMDRs I find there; one is a juicy, no-shields cargo cutter-freighter. I call my magic deatheater ship and it appears instantly, while the cutter guy is planning his route or mulling over options in Outfitting. My alpha strike, max armored & reinforced build and a wake scanner let me follow him on his first jump...
 
I vote delay. Regardless of the outcome, I am so appreciative of FDEV treating us as adults and letting us voice our opinions on what can be a divisive subject.

Alternatively, if we could take "delivery" missions where you have the option to fly a ship with weapons and certain things disabled to the destination of X player, it could be a fun "in-universe" way to explain the transfers. It would also allow pilots, rank dependent, to fly ships they don't own. Disable the planetary modules, weapons, etc.
 
Last edited:
Did I misunderstand OP? Haven't they essentially decided to go with the delay mechanism unless there's a huge outcry in the opposite direction?

Apparently they've also said that adding a delay will likely cause the feature to take longer to develop. Would really like a quote if possible because holee crap the dev workload is high enough as it is.

- - - - - Additional Content Posted / Auto Merge - - - - -

Another example:

Using a long-jump Asp, I dock at a station and scan the CMDRs I find there; one is a juicy, no-shields cargo cutter-freighter. I call my magic deatheater ship and it appears instantly, while the cutter guy is planning his route or mulling over options in Outfitting. My alpha strike, max armored & reinforced build and a wake scanner let me follow him on his first jump...

That's a bad example, the cutter would totally be in Private/Solo.
 
Voted for delay. Would also like to see the option to send a ship to another station and not just call a ship to your current station. Reason: you could plan ahead and send a ship to the location you're flying towards and have it waiting for you when you get there.
 
That's strange, I was told nobody on the delay side would stop playing over instant transfers. He was very adamant about this. Are you sure you played less?

I said my enthusiasm had been severely dampered by the announcement; you are trying to draw a conclusion that if insta transfer were to be implemented that I'd quit playing altogether, which is not true. I'd no doubt continue pouring obscene amounts of time in the future, once I got over my sadness with what I perceive as a very ill advised feature.

The truth is that even delayed transfer is a big step up from where we are currently in terms of mechanic's, and as such we should all be grateful we're getting anything.

I'm just looking forward to the conversation turning back to improved stations & ship launched fighters next week.
 
Maybe, maybe not, but if warhorse transfers are instant, then yes, most people will be diving into solo/private due to all the ganking that would ensue otherwise.

I imagine quite the opposite scenario will happen: All the traders who get ganked can instantly call their combat ships for some revenge hunting, which encourages even more player interaction.
 
They wouldn't have it be instant to change it later though, at least I would think.

If they had just mentioned ship transfers and not instant ship transfers, we likely wouldn't even be having this discussion to this degree on the forums anyway.

Yeaaahhh.. I dunno. To me, it's a bit like the module re-sell 10% tax they decided to nix because they didn't have module storage yet.

Without module storage, the only option would've been for the player to suffer the resell tax - rather than, with module storage, having the ability to play with it.

Same thing with push and pull ship transfers. If you can only pull a ship to your own location, the only game play that arises from a delay is 'Hurry up and wait' - not very engaging.

If you can both push and pull, but there is a delay.. then pre-planning is rewarded with time saved and extra capability and fun, and bad pre-planning is punished by a kind of self-imposed limitation that a player can easily see how to avoid in future. The option is there to play and experience reward.

So.. just like the 10% module resell, put it off until the mechanics are there to make it more about play rather than merely suffering a consequence.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom