***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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No, unless frontier go further than adding a simple timer, your ship will vanish, time will pass, it will then appear at the end of the delay. For the ship to appear in transit, frontier must do much much more than add a simple timer.

There is a reason they are indicating a flat rate, as N number of minutes over Y distance, regardless of ship type. Because that's easiest. I believe the RP element is that it's on the back of a space lorry.

Yeah, but at least having a delay now makes it easier to implement more compelling features around it in the future, such as watching our ships dock, etc. It's more of a possibility this way at least, I think.
 
Although I initially thought that instant ship transfer sounded like an odd thing it actually makes sense to me. If I have a reason for a particular ship at a particular time then why would I want to wait ? ED already takes a lot of time to play and I doubt people want to spend even more time waiting around for yet another "feature" to transgress.

You wait because you choose to do pure trader ship instead of universal. That's called a TRADEOFF. All games have it.
 
Errrr they haven't had 8.5M for long time as far as I know. A much, much lower number. Considering you can have free account now, it is really a moot argument.

Majority of us who vouch for delayed transfer has ZERO to do with EvE. It is space *strategy* game/social experiment player only driven enviroment. For ED that is different for completely different reasons. Immersion is one thing, but mostly because game gets developing and space legs coming soon. Problem is "instant" fans don't see full picture. Majority of old guard knows FD plans better. Thus "instant" people arguing it is just old fan base complaining really don't get it that ED exists because of them, not because of you. You are mostly tourists - if game triggers something, you will jump on something else. Major question is - will it be fun to play in few years time when additional gameplay can be added - like commanders or NPCs transporting your ship a bit faster rate, but bigger risk for getting it destoryed, or that you actually see your ship landing in station while waiting for it. And it is just what I could imagine in few minutes. All of this will be locked away, gone, impossible to go back to IF transfer is instant. And you gain VERY little for instant transfer. As I argued before it WON'T work as FD has imagined - no one will break up his/her routine just to visit combat zone. It NEVER works that way. You still do small planning ahead. What is important that you even CAN do such planning, and that requires ship transfer - not instant, but still transfer never the less. Call for ship, and wrap up for a day. Next day you will get your combat ship arrived and you will be ready.

O I am sorry. They only have a measly 5.5 million actively subscribed players right now. The free accounts are nor free like in free to play. There is a definite stopping point where the game is impossible to play without subscription. I know I still play with my guild once a week. Only 5.5 million players in a game that was created in 2004. This game can and probably will run another decade before it closes its doors. They must only cater to hardcore players right?

Instant transfer should be available to people who want it. If you dont want instant transfers then dont do it. Easy as that.

This decision only hurts the majority of the players and caters to the loudest tinniest minority of the games users. What planning do you speak of? I am gong to fly to Jacques and dump my anaconda there. I buy a space taxi and take 12 to 15 hours to fly back to normal space to get my other ship. Sell the taxi and ly it back. All the while I am doing nothing but holding back on the flight stick and hitting the jump button once a minute. Or the planning where I am exploring around the bubble and I find cool planet I want to explore but my exploration ship is on a 100 minute or more wait away? Some peoples time are limited.

I only have 3 to 5 hours max a day on the weekend and 1 if that during the week. Waiting on something as benign as to getting access to my ship with a lander is a waste of my time. I dont see how planning equals waiting.
 
Please show me the post where anyone ever asked for instant ship transfer before it was announced.

It doesn't and that's his point. He finds the arguments for instant ludicrous (because of all the damned imbalances it will cause) and I agree.
 
Ship transfers should cost real money. I'd like to be able to buy a pack of them in the Frontier store so I always have them on hand.

No because they promised pre release that the only things ever sold in the store would be cosmetic and nothing that affects gameplay for real money.
 
I don't have enough play time to wait for ship transfer but I believe it would maintain the feeling of how large the galaxy is and realism.

But it should be possible to send your ship anywhere in advance, rather than only being able to call it to your location.
 
Instant transfer should be available to people who want it. If you dont want instant transfers then dont do it. Easy as that.

That's not for you to decide and frankly I would be happy "instant" people to find something else to do with their free time, because this is getting annoying. This is not arcade shooter. FD has done enough trade offs to sate "me me me" crowd. Enough is enough.

Also please don't give me this 'I have too little time to play' . This game is designed this way for a reason. If you don't find those reasons appealing, just up and leave. I have said this for very few players, but this time is really something you should understand clearly - this game is not done for money. FD profits almost nothing from it. Everything goes back into development. It is passion project. And that passion is not only FD, but many people who put their hearts and souls into supporting this game. You don't like it? FINE. Move on. There's other space games out there.

What happened that FD have been overlooking major gameplay elements regarding instant transfer. It takes balls to walk back and admit that. Considering FD has done it very few times - wouldn't you think is good to consider devs actually understand issues here? It is not about immersion we talk about, we talk about balance and feel of the game. This changes everything in the game. This is not fast food Minecraft or NMS.

This decision only hurts the majority of the players and caters to the loudest tinniest minority of the games users.

It doesn't. There's no feature yet. It will be helpful for everyone. it just won't be instant.

What planning do you speak of? I am gong to fly to Jacques and dump my anaconda there. I buy a space taxi and take 12 to 15 hours to fly back to normal space to get my other ship. Sell the taxi and ly it back. All the while I am doing nothing but holding back on the flight stick and hitting the jump button once a minute. Or the planning where I am exploring around the bubble and I find cool planet I want to explore but my exploration ship is on a 100 minute or more wait away? Some peoples time are limited.

I only have 3 to 5 hours max a day on the weekend and 1 if that during the week. Waiting on something as benign as to getting access to my ship with a lander is a waste of my time. I dont see how planning equals waiting.

LOL this is scenario why it shouldn't be instant. It has nothing to do with ship transfer. Like seriously.

Also if instant will stay, it will be capped by distance and Jaques will be excluded.
 
I don't have enough play time to wait for ship transfer but I believe it would maintain the feeling of how large the galaxy is and realism.

But it should be possible to send your ship anywhere in advance, rather than only being able to call it to your location.

Yes. This should 'take a time', but should be a possibility to transfer ship from location to location, for example - now i am playing in Cutter, but tomorrow, or after 2 hours i would want to fight in my vette, so i should be able to call vette to my combat location in meantime of trading my cutter.

This 'planning' feature could be really cool.
 
I voted instant as there is no point waiting. If it is a 5 min wait you sit and watch the clock. If i is half hour or one hour you go play something else or have a nap.

The game already soaks up a lot of time. Why add more time? realism...really? If so all should be perma death or float in capsule until rescued or die.

What if you accidentally click a transfer..oh NOOOOO 2 hours to get access to my ship... boo hoo...Time to play another game.

At end of day who really cares. As long as you can sell ships instantly. Or do we have to wait for the signal to reach the station? doesnt it take over 10 mins for a radio signal to get to mars from earth (buggy driving by NASA)..so how long for a signal to travel 100LY?
Go Elite eBay....
 
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I don't have enough play time to wait for ship transfer but I believe it would maintain the feeling of how large the galaxy is and realism.

But it should be possible to send your ship anywhere in advance, rather than only being able to call it to your location.


We could instant transfer our ships to every single system in this game and both you and I will be long dead before that is completed. Perhaps our great grand children might get the last instant transfer to a star.

I dont think people can wrap their mind around the scale of this galaxy. There is almost nothing ED can do that will shrink the scale of the game so significantly that somehow this game will feel small.
 
Good idea to vote for something important as instant ship transfer or not.

But,

since 2013, no action has been taken about helping the colorblind see hostile targets or even important text.

Sandro and Ed, you both read the question live on YouTube. Where is action on that?

I am am one of many who love the game, but I can not see anything in red on a black background. I can not distinguish between NPCs and authority NPCs. A star for deployed authority and hexagon for retracted authorities. At least change the shape.

the forums have plenty of discussions on the topic (one was 22 pages).

Dont you think that I should be able to see hostile ships against me on sensors so I can fight back? At least be able to escape in the right direction? Should I not be able to simply read if I am hostile or wanted in a system? Should I not be able to read important text in mission boards?

Quality of life.

creat a poll to vote for colorblind settings or allow color changes on Xbox.


if you are wondering if I voted for this instant transfer, yes. I do not agree with instant transfer. With it, it's another arcade game where all the lore is not important and all the back story is pointless. So yes. I vote no instantaneous ship transfer.
 
I voted instant as there is no point waiting. If it is a 5 min wait you sit and watch the clock. If i is half hour or one hour you go play something else or have a nap.

The game already soaks up a lot of time. Why add more time? realism...really? If so all should be perma death or float in capsule until rescued or die.
To add more gamplay into future, it is called future proofing. Instant just doesn't belong to ED. If you can't find something to do with your other ship while waiting...why do you play game then?
 
In the threadnaught I posted an example of how I thought instant hurts the game and will post it here to show only 1 of the reasons I voted for delay that has nothing to do with immersion

I already see 1 way instant ship transfers can hurt the game. I most recently to make serious money used my Cutter to do runs from Sothis and Ceos back to the bubble. With instant ship transfers itwould cut the time required for long range cargo runs like that in half.

1. Take an engineered Hauler which with the right rolls could get 53LY jumps to Sothis.
2. Insta call my Cutter there saving me over 20+ jumps and load it up.
3. Fly the Cutter and make all my deliveries.
4. Call the Hauler and fly back to Sothis
5. Rinse and repeat

Instead of the time it took me for 1 round trip in the neighborhood of 50-60 jumps. I make the same round trip in well under maybe as few as 20-25. I also avoid half the danger of the trip to my big ship

In the example I posted how instant can be used to hurt the game

Without instant Xfer: 70 million in 1.5-2 hours or 35 million every 45 mins to an hour
With instant Xfer: 70 million every 45 mins to an hour

In order to balance that it would have to be so expensive that the casuals will cry that they don't play enough to use the feature and then what. Like others have said if FD makes it instant to start adding a timer later will bring a maelstrom of crap down on them of people complaining. They need the timer for ship transfer from the beginning to balance it so money is not the deciding factor to use it. This is a dcision on their part that I rank as one of the worst feature decisions they have made yet (and with things like powerplay that is saying alot). I am so glad they are listening to the large margin in the previous poll to vote against instant and giving us this chance to change a game breaking feature
 
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My other worry about this vote is that it's the tip of the iceberg.
Now the mob have a taste for having a say in the direction the game goes, they'll demand they have a say in everything.
Not good; game design by democracy rarely works.
 
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