The Star Citizen Thread v5

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In case you all missed it there is a massive poll going on regarding new features in 2.2. A lot of excitement and heated debate. I've literally see entire pages of discussion fill in a matter of minutes. FWIW, nothing in this thread will be nearly as interesting for a while.
Letting a "community" steer your development does not create good games. It based on the false assumption that gamers know what they want. Most of them do not.

Also making design decisions based on game telemetry is even worse.
 
Letting a "community" steer your development does not create good games. It based on the false assumption that gamers know what they want. Most of them do not.

Also making design decisions based on game telemetry is even worse.

I don't think that's the point. Note that in the thread over there the OP was like "lol unless your response is OVERWHELMING we won't do anything about it". The point is there is material interaction between the developers and the community of a substantial nature, unlike the mess over at CIG. This doesn't necessarily lead to an automatically better game, but it does say something about "openness".
 
Admittedly, it isn't as inspiring as CR asking to vote on whether or not people should continue to give CR money for jpgs. Democracy in action!
 
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JohnMice

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It really is. Search X game development time/process. Its not linear or hurdle free at all. The only similarities of Daikatana or Duke Nukem with Star Citizen is that they are both high profile games in the spotlight from very early. Theres plenty of reports online showing just that.
 
Letting a "community" steer your development does not create good games. It based on the false assumption that gamers know what they want. Most of them do not.

Also making design decisions based on game telemetry is even worse.

I agree, however its a good way to adjust your compass, in case your internal company compass got ruined :D
 
I don't think that's the point. Note that in the thread over there the OP was like "lol unless your response is OVERWHELMING we won't do anything about it". The point is there is material interaction between the developers and the community of a substantial nature, unlike the mess over at CIG. This doesn't necessarily lead to an automatically better game, but it does say something about "openness".

Thats really important to point out. If its not overwhelming they will not change plans because of vocal minority. That is VERY important to understand. And should have been in big bold letters! :)
 
The only similarities of Daikatana or Duke Nukem with Star Citizen is that they are both high profile games in the spotlight from very early. Theres plenty of reports online showing just that.

This is patently false. Note the following quote regarding Daikatana, for example:
The lavish rock star-like treatment given to Romero in his attempt to build a designer-centered game studio (including a multimillion-dollar office on the top floor of a Dallas skyscraper), Romero's well-publicized expensive tastes and hobbies (such as racing Ferraris), the dubious saga of Romero's girlfriend, professional gamer Stevie "Killcreek" Case, being hired on as a level designer, and the game's development (which included most of the original development team quitting en masse to form a competing company called Gathering of Developers[URL="https://en.wikipedia.org/wiki/Daikatana#cite_note-6"][6][/URL]), incited criticism from the online gaming fan community.

The more relevant similarity is in fact the continuing delays on the part of games like Daikatana and Duke Nukem. The other games you mentioned did not suffer delay after delay after delay, unlike these two examples and Star Citizen.
 
It really is. Search X game development time/process. Its not linear or hurdle free at all. The only similarities of Daikatana or Duke Nukem with Star Citizen is that they are both high profile games in the spotlight from very early. Theres plenty of reports online showing just that.



If that is the case, then please, do provide these plentiful "reports" that you are hanging your rather flimsy argument up with.
 
It really is. Search X game development time/process. Its not linear or hurdle free at all. The only similarities of Daikatana or Duke Nukem with Star Citizen is that they are both high profile games in the spotlight from very early. Theres plenty of reports online showing just that.

Everything you have ever posted about anything here has been absolutely bunk. It has been proven time and again, and then you come back with silly Tumblr posts that are absolutely nonsense.

Game development is hard. Software development is hard. Project management is hard. HOWEVER, they aren't complete shoddy mess of fecal matter as long as they are properly managed which games like Daikatana, Duke Nukem Forever, UnReal II, and other shoddy games aren't... exactly like SC.

Duke Nukem Forever is actually exactly like SC. Over hyping, over promising, massive feature creep, constantly trying to one-up every game out there, completely mismanaged, and delays delays delays.

Completely pointless to point out the completely obvious since individuals like you are living in some blinded reality but this thing will not be what it promises to. It is already an epic mess, the very core of it is half-gluteus maximus that is shortcuts and '90s style triggers because there is no fidelity, there is no great realism, there is none of this "changing the face of gaming" delusions CR spouts.

I've been involved in a few bad games from early development that were just turds forever, a few mediocre games that got good as time went on and some good games that became great as time went on. SC is absolutely the first, has a slim chance of the second - assuming CR gets out of managing and someone competent takes over, but zero chance of the latter unless CR gets out of managing and they refactor again from the start.

Other games are already catching up to CR's "grand vision" and will surpass it before SC even has space cargo with grubby hands... or grabby hands.. or garbage hands...


Star Citizen : Biggest Delusional Space Shazbot Ever!
 
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Letting a "community" steer your development does not create good games. It based on the false assumption that gamers know what they want. Most of them do not.

Also making design decisions based on game telemetry is even worse.

Can confirm.

Players: We want X
Devs: Here is X
Players: We didn't want that X, we wanted this X
Devs: *sigh*
 
[video=youtube;2bIW0rkNNP8]https://www.youtube.com/watch?v=2bIW0rkNNP8[/video]

Cue faithful commandos sneering at poly counts and texture resolution (because Squadron 42 looks so much better on a PS4 Pro). CoD will sell many, many times more copies than S42, regardless. And CIG will need to refactor their animation engine again if they want to keep up with both CoD and Mass Effect, because both of those games are just crushing it in these trailers.
 
They sound like those people that are hanging onto an internet romance. The ones where the guy/girl in some foreign country keeps asking for money. And the marks just keep sending the money convinced that they're in love.

Very good :)

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This is true - I also think it's worth mentioning that old adage;

"On the Internet, nobody knows you're a dog"

Unless we're prepared to link to publicly verifiable sources of proof it's all just hot air anyway.

I am a dog. Woof.
 
Can confirm.

Players: We want X
Devs: Here is X
Players: We didn't want that X, we wanted this X
Devs: *sigh*

To be fair, often enough players say they want X, devs deliver Y which is very close but misses a crucial bit to actually be X, and players are surprised how the devs could ever believe the players would want Y. :D
 
To be fair, often enough players say they want X, devs deliver Y which is very close but misses a crucial bit to actually be X, and players are surprised how the devs could ever believe the players would want Y. :D

C.f.: Engineers and Powerplay :D

But its how it happens often anyway. I've been there myself. Players said X, i thought i was giving them X (and anyway, some wanted X+Y, some want X-Y, and some wanted ABC instead). Its often a case of you are damned if you do and damned if you don't.
 
Can confirm.
Players: We want X
Devs: Here is X
Players: We didn't want that X, we wanted this X
Devs: *sigh*

Yes, this is so true, I really what to see how they will implement MMO aspects in the overall gameplay balancing (explorer, combat, trade ships), fight with exploits, griefing and hackers already are "testing" the game and if course instancing issues..
People are so hyped and already dreaming about perfect experience in SC as trader, explorer, pirate, even Elite shows that in real life that experience can be a "little" different ;)
 
You can always get a refund you know :p

A:
no, that just sounds like, that sounds like a nightmare I already have you know a lot of armchair developers and all the rest of the stuff and armchair CEO's and yeah, you know the input's appreciated and good but you gotta run a project and you know you can't have a committee of one point four million people designing/deciding stuff. We put all the money we raise into the game, I mean we have three hundred and thirty people around the world, there's four studios you know we do I mean hell we do videos where you walk around the studios!


I mean three hundredth and thirty people, they all need to be paid you know, it's like, add it up, like it's going in the game, we're constantly adding stuff and building stuff so I think some people like attention and so like to say things, but you know we just we focus on what we're doing, we care about making the best game possible, and every dollar that we raise goes to making the game better, and that's kinda the pledge I made, I said that until the game's commercial we're all the money we're raising is essentially going in and getting reinvested into the game and we sort of determine, you know how polished and how big and how ambitious and everything is based on that and that hasn't changed


I mean the you know we did last year, you know, better than we did the year before despite, apparently having, you know, some criticism so I think the majority of people are happy with what we're doing because, you know, they just want.I think most people got into this because they wanted something that wasn't gonna be they'd play for a week and put away. I think most people got into this to have something that they could play for years and so they're like, "Okay if you're gonna build something build it right" because I wanna play this for years, and so I've for me that's kinda what I hold true to and that's important for me.


Because I also wanna play this game, I wanna be in this universe and I want it to be right and you know you can see it when we were showing you the demo and I'm calling out to Erin, "this a thing and this and all these little details " and then maybe on your side you'll be like "alright, I didn't. I don't. I didn't notice that", but you know for me that's kind of it, it has to be this vision so that's what I'm focusing on and i think it's the best way and the communication that I talked about sharing. What we're doing goes on and the rest of it's up to the people but I don't really wanna get into a situation where it's "do you want this feature for so many dollars or do you want this feature for so many dollars", because I think at that point you're gonna lose control of a singular vision and a really cohesive world and you know.


I can tell you there's a you know there's you know nothing shady with us, we're straight up, I think people that say things like that, they you know. people was it look in a mirror something like that


Q: Well I am looking forward to seeing where the game is going to be in one year, and if the HULL class has not been released I'll be bringing a certain uncle and we'll talk some more


A:
I actually think there's (repeats there nervously several times) there's a good chance by next year that there could be a hull class because we've got the MISC ships, we've already got the styles and the basic, I mean once we've built one or two of the ships at scale like the starfarer's a big scale MISC ship, it's much quicker for us to build the first, when we build the first one because there's a whole style and materials and shaders that you build for the different manufacturers so the MISC so the HULL class is I think by the next time by next gamescom will be you know it whether it's flying right then it'll be very close to


So

heres the transcript of that question about finances.

Can anyone do a script that remove all the "you know" and "I mean"? It'd probably look like a TL;DR version of itself...
 
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