***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Delay should be travel time assuming a pilot is hired who fits a massively Engineered Fuel Scoop and FSD that gives the ship huge jump range regardless of size/mass. At the destination they swap back in your original components that they stowed in the hold.

At 50-60LY/jump it would take roughly 10 minutes to traverse the human bubble, fly from Maia to Sol or from the bubble to Sothis. It also allows long distance transfer to Jaques Station with a suitable time penalty.

Please have a delay, please make it realistic, please don't make it a large chunk of a particular game session.

Putting a sizable delay in for bulk transport of ships allow for the devs at a later date to include features that allow for hired crew members to fly your ships where you want quicker and cheaper. It also allows at a later stage for the devs to include features where you could remotely order your ship crews to change the loadout of your ships to fit a fuel scoop and your engineered FSD held in storage. Just giving us it for free now means we never get this level of customisation and control.
 
I voted instant.

I understand this has zero basis in lore. I understand this will break significant portions of the game. I understand I will probably be outvoted by the overwhelming majority who want to keep the game as it is.

But I just can't in good conscious vote to add yet another barrier to gameplay, yet another timer for me to watch count down while I wait to do something I have control over, I can make decisions about, that I can actually have fun with. My friends call ED "Elite: FrameShift Drive Charging" because that's all they see this game as. And I am ashamed to say they have a point, because that the majority of time in ED is spent watching a small bar at slowly fill in. I slowly play less and less as I realize how little a percentage of my time in ED is actually spent playing it instead of watching a tiny little progress bar at the top of the screen. This isn't the game I signed up to play. This isn't fun. And the worst part is that ED can be a stupendously fun game to play. Combat is amazing. Smuggling is nail biting. Mission running can make you feel like a hero. And yet standing between you and all of these things is that tiny, little, minuscule bar at the top of the screen that says "Hey! Before you do any of these fun things you need to wait for me".

Now for the first time Frontier is proposing to reduce the amount of time we spend waiting to play the game we love. Now even getting rid of it, just reduce it the tiniest bit. Make it so there isn't a time barrier between you and the ships you've already earned, let switch gameplay styles easily without fear of waiting. But in many ways waiting has become gameplay now. The bar has become Elite Dangerous.

And so I vote Instant. I vote for more spending more time with the ED I love. I vote to kill the bar.
 
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Putting a sizable delay in for bulk transport of ships allow for the devs at a later date to include features that allow for hired crew members to fly your ships where you want quicker and cheaper. It also allows at a later stage for the devs to include features where you could remotely order your ship crews to change the loadout of your ships to fit a fuel scoop and your engineered FSD held in storage. Just giving us it for free now means we never get this level of customisation and control.
It is not free there is a cost which hasn't been said what yet. But this is about instant vs delayed.
 
I believe they plan to do exactly that. It's stated somewhere in here.

Something along those lines at least, it would seem...

Hello Commanders!

A second, friendly reminder! I know that everyone is very passionate about the game (which is lovely, by the way), but debate the options, please. Not targeting anyone, just want to make sure we don't have to close this thread. Sometimes, just re-reading a post before pulling the pin can reveal a more friendly phrase without weakening your point.

Also worth noting, we're looking to directly target active players over the next day or so to encourage them to get involved and vote.

Assuming this goes to plan, the potential voting pool should be the biggest one we've had, giving a chance for any silent majority to speak up and be heard.

The bottom line is, this is a hard choice, with valid opinions on both side of the fence, for us as developers as much as you the Commanders. I can assure you that neither side can claim to have objectively the "correct" viewpoint.

We feel that now is a great time to take a snapshot of sentiment, to help reinforce and confront our internal development choices.

In the end, it will be a decision we make and are accountable for - but there's nothing like having a broad set of opinions to consider! :)
 
I voted instant.

I understand this has zero basis in lore. I understand this will break significant portions of the game.

Wait - I can understand that someone may not care at all about the lore, but here you admit that it will in your own words "break significant portions of the game" - are you really sure that it won't ever break any of the things you love about the game? What about future features, what if there is in half a year a feature you would have found perfect otherwise, but the instant transfer reduces it immediately to an empty husk?
 
Putting a sizable delay in for bulk transport of ships allow for the devs at a later date to include features that allow for hired crew members to fly your ships where you want quicker and cheaper. It also allows at a later stage for the devs to include features where you could remotely order your ship crews to change the loadout of your ships to fit a fuel scoop and your engineered FSD held in storage. Just giving us it for free now means we never get this level of customisation and control.

Someone understands it.
 
You can't understand ED is even with the solo part , a multiplayer game, and not using this feature if it exist, make you less effective than others...

I do understand it very well, I am say that if you don't want instant don't use it, or set a timer. Plenty of people play in a way that is less effective and they go biatch and whine about it and then UA the stations. Instant is the only way you will keep all players, those that don't like it can use a timer or go fetch. It is your choice as to how effective or efficient you are. People need to stop competing against each other in ED, 1 player barely makes any BGS effect already and a player with 100 billion Cr has no effect on player with 100,000 crs unless they are seal clubbing.

I don't do PvP or powerplay , I do not feel less effective than others in anything. I enjoy my game time, just as those grinding the merits for their 50 mill a week or collecting salty tears.
 
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there are so many things in the game where time does not matter (but should, immersion-wise), that i can't understand why the ship transfer should take a (realistic) amount of time.

some examples:

- the delivery of your escape pod to the last station you were docked at. if ship travel takes up to 100 minutes, this should also take up to 100 minutes.
- loading/unloading your cargo hold should take a considerable amount of time (15 minutes per 100 tonnes?)
- outfitting your ship should take time per module (10 minutes per module change?)
- refuelling your ship should take time, depending how much fuel you load up

but i guess we all have the opinion that this would majorly suck for the game.
 
This... so much this. How many people that have voted for the delay are under the assumption you can do this. I have seen so many people think that in this discussion.

Very few I'd suggest. The idea that you could instantly transfer a ship AND cargo is pretty ludirous, otherwise you could just load up a dozen T9's without shield gens or fsd's and teleport them across the galaxy for insta-mega-profits at zero risk or effort. Sure it'd be just as convenient as teleportng your mega-death-machine from cz to cz without having to worry about putting a defent sized FSD into it, but games are supposed to be challenging, not convenient, both for traders AND fighters. Teleporting full T9's would just be an "I win button".

Now, if you could transfer a full T9 WITH a reasonable delay AND an acceptable level of risk of loss, you're just changing the nature of the game from spaceship pilot to shipping company management, but that would go very much against everything fdev have said they want to do. They've always said it was about being in the cockpit.
 
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...So to get the minimum delay, you're ship cannot be any further away than 15ly. There are only a couple ships in the entire game that cannot make that in 1 jump with an A-rated FSD...
Then it is fine. You can't transfer a ship manually even with a single jump in much less than 5 minutes. Especially if the destination is a reasonable SC away.
...Would instant transfers allow you to spend more time playing the game and doing what you want?...
You seem to be oblivious that the action of moving one of your ships from one location to another is also playing the game.
And that is the real issue with the discussions on this topic. Some people do not consider basic activities necessary for a galaxy base spaceship model to be part of the game.
 
I have a question to all those people who now say "I only hav 120min to play, if I lose 100min waiting there will only be 20min of playtime left."

What have you been doing until now? It's not like there's instant ship transfer in the game right now.

This. The funny thing is, just imagine if FD had announced the feature on Gamescom with a delay, and never mentioned the concept of instantaneous transfer at all. Sure, some people would have said "instant would be even more convenient" but mostly, everything would have been fine. But the very announcement "it is going to be instantaneous" has put people into a mode where suddenly the game is rendered unplayable without the feature that doesn't even exist yet.
 
there are so many things in the game where time does not matter (but should, immersion-wise), that i can't understand why the ship transfer should take a (realistic) amount of time.

some examples:

- the delivery of your escape pod to the last station you were docked at. if ship travel takes up to 100 minutes, this should also take up to 100 minutes.
- loading/unloading your cargo hold should take a considerable amount of time (15 minutes per 100 tonnes?)
- outfitting your ship should take time per module (10 minutes per module change?)
- refuelling your ship should take time, depending how much fuel you load up

but i guess we all have the opinion that this would majorly suck for the game.
 
I would love instant, subject to the constraint that all the parts of your ship are available at the target station or maybe in the target system+some transfer cost, or you have an option to swap your ship for inferior parts+money back. Effectively, your spare ships are virtual investment which you carry with you, and it allows you to reassemble your spare ship at your current station in an instant, while your old ship is disassembled at the same time and added to your virtual account.
 
there are so many things in the game where time does not matter (but should, immersion-wise), that i can't understand why the ship transfer should take a (realistic) amount of time.

some examples:

- the delivery of your escape pod to the last station you were docked at. if ship travel takes up to 100 minutes, this should also take up to 100 minutes.
- loading/unloading your cargo hold should take a considerable amount of time (15 minutes per 100 tonnes?)
- outfitting your ship should take time per module (10 minutes per module change?)
- refuelling your ship should take time, depending how much fuel you load up

but i guess we all have the opinion that this would majorly suck for the game.

Respawn timers over an hour long are just a terrible idea that would kill the game. This is not comparable.
Instant cargo loading and unloading was only supposed to be a placeholder according to DB. Your times are IMHO a tad excessive.
As for the other two, fine, lets do that.
 
some guys can't see other their little person and think about the game health even if it cost some constraints... This is symptomatic of our days, excessing individualism and incapacity to make some efforts, because all must be fun and imediatly accessible... I'm not confident for the future
 
As much as I enjoy the lore in the Elite universe, the most important function of a game is to be fun to play.

With this in mind, the only real downside I can see with instant transit with an associated fee is the potential for greifing.

Which should be handled quite nicely by swapping to a Private group. (Who'd take their unshielded unarmed Cutter or Type 9 to see Jacques and then risk being interdicted by a player in their Fdl at the other side)?
 
I would love instant, subject to the constraint that all the parts of your ship are available at the target station or maybe in the target system+some transfer cost, or you have an option to swap your ship for inferior parts+money back. Effectively, your spare ships are virtual investment which you carry with you, and it allows you to reassemble your spare ship at your current station in an instant, while your old ship is disassembled at the same time and added to your virtual account.

You will be able to do that in 2.2 - you can remotely sell a ship and then buy and outfit a new ship at your location. :)
 
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