***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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I used to play a game made by a friend. it wasn't big and there were only a few of us actually playing it. It was a text based space trading game. and you could "fly" from planet to planet. The game had times the journey would take, and once you started your ship travelling to a planet, you couldn't stop it. And the times? they were real world time, so if the journey time was 10 hours, that was 10 real world hours.

I've done what you suggested and I voted for a delay in ship transfer. Instant stuff is what is not fun, but I guess not everyone appreciates the effort it takes to do things.

There is a saying, nothing worth doing is ever easy, so why should we have it easy in Elite Dangerous? I don't want Elite Easy Mode, and anyone who does doesn't have Elite's best interests at heart.

Can't rep you again.

I remember playing a game like that. Was it Trade Wars?
 
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yeah, because waiting for my ship for over an hour while playing battlefield makes elite harder. sometimes you guys should think before you write. :)
If you actually log off because you're waiting for your ship to arrive, then as far as I am concerned you are so far off the mark with regards to your approach to playing this game .. it's amazing you didn't quit after the first hour. And I can see exactly how this post is going to be misinterpreted/misunderstood.

Will fix after I get back from lunch.

- - - - - Additional Content Posted / Auto Merge - - - - -

Any good?
 
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After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

Firstly, thank Sandro (and the Teams) for listening to (and reading 1000s of posts!) the community and going through the process of re-thinking the ship transfer options.

My own thoughts about cost and time of transfers would be something like this:

Costs should be something like the insurance costs for the ship you want to transfer, let's say... 10% taxi fee. So if your FAS insurance is 5.25mill, then the cost would be 525,000cr (10%). You should also have the credits to cover insurance in your bank balance, just in case anything happened to your ship whilst in transit! But if the ship was destroyed due to pirates (or some other action) then the repurchased ship should be docked at your requested destination.

This would also add to the gameplay with the possible elements:
- NPCs transferring ships which could be attacked
- New missions to transfer ships
-- Possibility to steal the ship?


Waiting for a ship to be delivered... You can't really wait two months for your FAS to be transported to Jaques! So perhaps set the time delay to be something like 1hr per every 7,500ly. That would give a transportation guide of 1 minute = 125ly. This could be used to work out the transport times for all distances.
 
yeah, because waiting for my ship for over an hour while playing battlefield makes elite harder. sometimes you guys should think before you write. :)

It's not about "harder" or "more immersion" it's about the outcome in gameplay.

Imagine with insta-transport how now any journey over say 50LY would make sense to do in your taxi (Asp/Anaconda). Even though you need your Python there, why fly it there? It's quicker to generally always use your Asp/Anaconda and then call ship you really need over there...

And consider how you get enjoyment out of making "good choices", rather than having "the obvious choice". For example, what I noticed while playing the game a last weekend:-
Let me tell you a bit of gameplay I did over the weekend... And then let's consider how "immediate" and "delayed" might affect it?


Heading back to a CG, I passed right through an Engineers system I'm current crafting with, and then on to the CG at LFT 133 to do a few runs on the Gold related CG. I would have like to have done a few bounty hunting runs in LFT 133 but I didn't have an appropriate ship there.

With Instant Ship Transportation
  • Fly to LFT 133 and do some Gold runs.
  • Call over my bounty hunting ship (instantly) and use it.
With Delayed Ship Transportation
  • Consider if while flying though my Engineers system if its worth me stopping off at the engineer to call some of my other ships over there, so they're there next time I arrive?
  • Fly to LFT 133 and call my bounty hunting ship over.
  • Do some Gold runs.
  • My bounty hunting ship has now arrived so use it.

^^ Which of those two examples of gameplay feels "chompier". ie: As if I have some choices of worth/meaning to make?
 
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TL;DR : VOTED FOR THE DELAY.

I love Elite Dangerous. I am in my ship, amongst the stars, and against its incomprehensible vastness. A challenge Frontier undertook to give people the ability to gage the immensity of the void surrounding us. So much detail put into giving us the tools to cross cataclismic distances and yet preserve our appreciation of their intimidating sizes.

This is a core design element of Elite. There are reasons why ships can't jump 10k LY. Why not 25k LY straight to the galactic core ? So much work done by Frontier to achieve this. From Ship design to module balance, from seamless transitions between Orbital flight, Super cruise, into Hyper Jumps. A fine tuning of FSDs making some ships great for traveling, others for trading, others for fighting. Giving us other fine layers of customizations with engineers to further tweek those stats and adjust our ships to their perfect role. Not to the perfect ship. Perfect role. Explorer ship will always travel faster and further than a combat ship. Doesn't that make complete sense ?

So with all due respect I want to adress those of you who have totally oversaw this great issue and think that instant ship transfer will bring more fun out of your time in Elite : it will not.
It will not because it will WIPE all sense of vastness that was meticulously crafted at Frontier since they first started thinking about making Elite Dangerous, years ago. You will only travel in a single ship with all lightest modules and boosted FSD, magically summoning your war machines at CGs. Where in the heck of everything is there any        g SENSE in this ? Please David tell me you were NEVER in favor for this.

Now, on the flip side, year 3000+ we got hyperspace but no shipping services ? Ridiculous. Obviously, we should be able to hire some company to transport our ships around. Ultimately it should be another layer of the Galaxy Map. But that's for another patch maybe. Obviously not 2.2. For now, a transport with appropriate delay and cost is good enough.

And to answer the final arguments I've read around :
- You don't have to "wait" for your ship. Please plan in advance your trips and be creative. Do a mission with your current ship ? Read Galnet ? Have a look at a few Engineer Blueprints you are tackling ? Check how your Power is doing this week ? Maybe take a needed break to refill your drink ? The list goes on.
- Yes some other elements of the game don't make sense even in the sci-fi setting of an intergalactic travel being possible. Such as Instant refuel, instant repair, instant rebirth with ship fully rebuilt. While indeed I would have liked some smart implementation of those elements for instance cloning your body like EVE did for rebirth and maybe selected "super" stations that have all ships and all modules for respawning only, these instant elements do not UNDERMINE THE CORE DESIGN OF ELITE DANGEROUS WHICH IS TO RECREATE THE INCOMPREHENSIBLE VASTNESS OF OUR GALAXY.

Thanks Frontier for givinge a chance to express my opinion.
Regards to all CMDRs.
 
If you actually log off because you're waiting for your ship to arrive, then as far as I am concerned you are so far off the mark with regards to your approach to playing this game .. it's amazing you didn't quit after the first hour.
oh, you're just one of "those guys". let's turn it around, okay?!: i don't understand why YOU keep playing elite at all; the escape pod travel is instant, and you don't need to wait 3-4 weeks for your destroyed corvette to be rebuild. i can't understand how you can play such an unrealistic easy-mode game in the first place...
 
yeah, because waiting for my ship for over an hour while playing battlefield makes elite harder. sometimes you guys should think before you write. :)

Maybe you should think?

Let's take the extreme end of this, you want a ship transfered to you. The game says it'll take 100 minutes. "But I want's it NAOW!" Well, there is nothing stopping you from flying back to that station, swapping ships and taking the ship you wanted where you wanted it. "But I wants both ships at that station" So fly a sidewinder back? Or do some missions or trading or scanning unexplored planets in a system or bounty hunting or who knows how many other things you could be doing in ELITE while you wait.

Now let's look at it from the instant transfer POV. BAM your ship is there. Proudly raise a middle finger to: Stations only stocking certain ships and modules. Ships having roles and specialities, future content and features that instant ship transfer would not allow, and finally a middle finger to the majority of the player base who want a touch of realism in (god forbid) a SIMULATION GAME.
 
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Just because it's not been in the game already doesn't mean that trundling back and forth just to move ships about is fun.

and this is why people asked for ship transfer.

Players ask for things in game to be added all the time usually with a half thought out idea or just the simple "ship transfer". Devs come up with an idea of how they would want it to work, based on game mechanics, impact on game, backlash etc and this is what they said intant transfer to keep the game fun over realism as it doesn't take a Sandro to know FUN = PLAYERS INGAME = MONEY.
 
Seriously, a 5 to 100 minutes transfer delay will not alter anything against an instant transfer, if you wan't a delay make it 1min per 10LY and be done with it, either way those that are against it will always be against it, I'm all for it.

I just don't see or perceive any issues with the instant transfer, we currently do with refueling, rearming, cargo loading/unloading, module loading/unloading, ship buying, ejection back to station, module upgrading.....

I hear a lot about fuel scooping being made useless, far from it, you still got to get to your destination first, in long haul cargo runs, you'll possibly still need one.

I still think it should have been implemented in the following way (I am sure FD mentioned it somewhere) to transfer your ship, it gets decommissioned at the remote station and a new one built at you current station.
 
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Seriously, a 5 to 100 minutes transfer delay will not alter anything against an instant transfer, if you wan't a delay make it 1min per LY and be done with it, either way those that are against it will always be against it, I'm all for it.

I just don't see or perceive any issues with the instant transfer, we currently do with refueling, rearming, cargo loading/unloading, module loading/unloading, ship buying, ejection back to station, module upgrading.....

I hear a lot about fuel scooping being made useless, far from it, you still got to get to your destination first, in long haul cargo runs, you'll possibly still need one.

I still think it should have been implemented in the following way (I am sure FD mentioned it somewhere) to transfer your ship, it gets decommissioned at the remote station and a new one built at you current station.

Ok, make it, but, let me buy all moded modules i want, in all stations, because, you know, just print it !
 
Imagine with insta-transport how now any journey over say 50LY would make sense to do in your taxi (Asp/Anaconda). Even though you need your Python there, why fly it there? It's quicker to generally always use your Asp/Anaconda and then call ship you really need over there...
that's exactly the reason why ship travel will be introduced, and that's exactly what everyone will be doing. it does not matter if it takes time or if it's instant, as you can log out while your ship is being distributed. taking time is just an inconvenience. i said it so often, and i don't like forums for that reason, but again: if it takes time to deliver a ship, it should also take time do deliver your escape pod after destruction, which means you'd have to wait up to 100 minutes until you can play again after you have been destroyed. if that comes, i'd say "yes" to ship travel time. if it stays instant, i'm against ship travel taking time.

i'm curious about the vote, i hope FD shows us the results when it's finished.
 
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Hello Commander TheNavvie!



Unfortunately, we at Frontier disagree with you on this one. Sorry.

Well said!

Sandro - how do you guys deal with some of the negative comments on the forum surely you must feel like you can't win!

Anyway I think you guys are doing an awesome job and more to the point your engagement with the community is, as ever, outstanding well done guys!
 
I still think it should have been implemented in the following way (I am sure FD mentioned it somewhere) to transfer your ship, it gets decommissioned at the remote station and a new one built at you current station.

I think to remove confusion on this they should immediately rename all the shipyards in the game to ship sales, as the ships are almost certainly not being built where they are being bought. Most stations have neither the space or the infrastructure to be able to manufacture ships.
 
Maybe you should think?

Let's take the extreme end of this, you want a ship transfered to you. The game says it'll take 100 minutes. "But I want's it NAOW!" Well, there is nothing stopping you from flying back to that station, swapping ships and taking the ship you wanted where you wanted it. "But I wants both ships at that station" So fly a sidewinder back? Or do some missions or trading or scanning unexplored planets in a system or bounty hunting or who knows how many other thinsg you could be doing in ELITE while you wait.

Now let's look at it from the instant transfer POV. BAM your ship is there. Proudly raise a middle finger to: Stations only stocking certain ships and modules. Ships having roles and specialities, future content and features that instant ship transfer would not allow, and finally a middle finger to the majority of the player base who want a touch of realism in (god forbid) a SIMULATION GAME.

Going to get the ship is not instant hence the call for ship transfer.

You still have to go to the station that sold the ship and to everywhere that you went to get the modules for it. This is not oh look this dump station sells only sidewinders I want my corvette. Hello Sinrata? Can you send me a Corvette all tripped out for combat by Cr Card number is *********.
Want realism in your SIMULATION GAME then use an egg timer and use your discipline and vast amounts of free time to wait till it goes ping for you to actually get in it.

It was also shipyard facility so you can't transfer your ship to non shipyard stations.
 
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