Back in the Official Ship Transfer Poll thread, TheNavvie posted this comment:
Which reminded me of a bug that I'd used for a few time critical missions in a previous version of Elite and wondering if it was the same bug.
The one I remember was after leaving a space station, setting the destination for the hyperspace jump, activating the drive and then auto-docking at the station you just left.
The hyperspace jump would activate and you'd jump to the destination system within docking range at the new station. It was perfect if you had a dangerous mission to an anarchic system, and didn't have a ship spec'd for conflict.
So, was this the worm-hole bug or was that something else?
Instant ship transfers is a game breaking device. Like the worm-hole bug in Elite 2, it makes it totally pointless to put anything more than a 2E FSD in a ship.
Which reminded me of a bug that I'd used for a few time critical missions in a previous version of Elite and wondering if it was the same bug.
The one I remember was after leaving a space station, setting the destination for the hyperspace jump, activating the drive and then auto-docking at the station you just left.
The hyperspace jump would activate and you'd jump to the destination system within docking range at the new station. It was perfect if you had a dangerous mission to an anarchic system, and didn't have a ship spec'd for conflict.
So, was this the worm-hole bug or was that something else?