***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Those that want the delay, how many of you play in solo and have 1 ship?

Do instant, and those that want a delay can sit on their hands for an hour or however long they feel it will take. Both sides win.
 
Instant ship transfers is a game breaking device. Like the worm-hole bug in Elite 2, it makes it totally pointless to put anything more than a 2E FSD in a ship.
 
Maybe you should think?

Let's take the extreme end of this, you want a ship transfered to you. The game says it'll take 100 minutes. "But I want's it NAOW!" Well, there is nothing stopping you from flying back to that station, swapping ships and taking the ship you wanted where you wanted it. "But I wants both ships at that station" So fly a sidewinder back? Or do some missions or trading or scanning unexplored planets in a system or bounty hunting or who knows how many other things you could be doing in ELITE while you wait.

Now let's look at it from the instant transfer POV. BAM your ship is there. Proudly raise a middle finger to: Stations only stocking certain ships and modules. Ships having roles and specialities, future content and features that instant ship transfer would not allow, and finally a middle finger to the majority of the player base who want a touch of realism in (god forbid) a SIMULATION GAME.

+1 Alien nails it! :)
 
and this is why people asked for ship transfer.

Players ask for things in game to be added all the time usually with a half thought out idea or just the simple "ship transfer". Devs come up with an idea of how they would want it to work, based on game mechanics, impact on game, backlash etc and this is what they said intant transfer to keep the game fun over realism as it doesn't take a Sandro to know FUN = PLAYERS INGAME = MONEY.

People asked for ship transfers with delays, probably because it seems more reasonable, given the kind of game this is.
 
Well said!

Sandro - how do you guys deal with some of the negative comments on the forum surely you must feel like you can't win!

Anyway I think you guys are doing an awesome job and more to the point your engagement with the community is, as ever, outstanding well done guys!

Yeah, I've been guilty of this and over this issue. Anyway, so glad they are reconsidering and taking input to consideration as well as having this vote. Think I'm all argued out now anyway. Cheers.
 
Instant ship transfers is a game breaking device. Like the worm-hole bug in Elite 2, it makes it totally pointless to put anything more than a 2E FSD in a ship.
If you get a mission in your 2E fsd ship to another system to deliver. You wont be able to swap to your better FSD ship to deliver it, instead be stuck in your 2E ship.
 
Those that want the delay, how many of you play in solo and have 1 ship?

Do instant, and those that want a delay can sit on their hands for an hour or however long they feel it will take. Both sides win.

I play solo and have three ships currently, I've had upto five but I sold the redundant ones.

Yeah, those who want delayed transfers should not take advantage of a game device that other players use without a second thought, that'll work.
 
I wonder how much of the ship transfer mechanics is being introduced now in preparation for the future.
In 2.3 The Commanders, from the description we'll be able to share ship duties. If you are on someone else's ship and travel 100's of ly's away from your own then you are going to want to call your ship and not wait around 'poinlessly' for it to arrive.
Right now then I voted for the delay. I wonder if (from a game play perspective) I might want something different in the future. This is why having better visibility of the FD roadmap might lead to a more informed input to a poll.
 
Instant ship transfers is a game breaking device. Like the worm-hole bug in Elite 2, it makes it totally pointless to put anything more than a 2E FSD in a ship.

how so? cause unless your using that ship in the same solar system only, you don't need a FSD anyway as SC is same all classes. But most people would be transferring a ship to them to do something that might require jumping all over, but you cant do that unless your in it and have the best FSD. Cargo etc is not permitted in transfers.
If your leaving a ship in 1 system like i do with my mining python I would have put a 2E FSD on it if it wasn't already upgraded with Felicity.
 
I play solo and have three ships currently, I've had upto five but I sold the redundant ones.

Yeah, those who want delayed transfers should not take advantage of a game device that other players use without a second thought, that'll work.
Since you play in solo why would it matter to you what others do in open? Why force it on others when you will never see them?
 
oh, you're just one of "those guys". let's turn it around, okay?!: i don't understand why YOU keep playing elite at all; the escape pod travel is instant, and you don't need to wait 3-4 weeks for your destroyed corvette to be rebuild. i can't understand how you can play such an unrealistic easy-mode game in the first place...

We are now again getting lost in the fine details of what one considers plausible, realistic, immersive etc. But the most important aspects are the gameplay ramifications of instant transfer. I've said before that I could live with instant transfer as long as there isn't some lore spun around it - so just like refueling or repairing, we can pretend and imagine it would take some time - but the problems with instant transfer on the gameplay side are far more serious.
 
that's exactly the reason why ship travel will be introduced, and that's exactly what everyone will be doing. it does not matter if it takes time or if it's instant, as you can log out while your ship is being distributed. taking time is just an inconvenience. i said it so often, and i don't like forums for that reason, but again: if it takes time to deliver a ship, it should also take time do deliver your escape pod after destruction, which means you'd have to wait up to 100 minutes until you can play again after you have been destroyed. if that comes, i'd say "yes" to ship travel time. if it stays instant, i'm against ship travel taking time.

i'm curious about the vote, i hope FD shows us the results when it's finished.

Don't agree I'm afraid... eg: I want my Python 200LY away:-

Instant Travel
  • Fly my Anaconda there in 6 minute
  • Insta-transport my Python there
Delayed Travel - Via taxi ship
  • Fly my Anaconda there in 6 minute
  • Delayed-transport my Python there... Won't be there for 8 minutes
...so cannot start doing what I want to do in the Python for 14 mins!

Delayed Travel - Via required ship (Python)
  • Fly my Python there in 9 minute
...I can start doing what I want to do in my Python immediately on arrival. Why would I do anything else? :) This is of course assuming delayed transportation (hopefully) takes a time roughly akin to real fly times or more. Which I hope it would!


So can you see travelling in other ships still have some consider/worth?

And I'll include my other example of "chompier" gameplay which I've already quoted a few times as it was an actual real in game consideration/scenario:-
Let me tell you a bit of gameplay I did over the weekend... And then let's consider how "immediate" and "delayed" might affect it?


Heading back to a CG, I passed right through an Engineers system I'm current crafting with, and then on to the CG at LFT 133 to do a few runs on the Gold related CG. I would have like to have done a few bounty hunting runs in LFT 133 but I didn't have an appropriate ship there.

With Instant Ship Transportation
  • Fly to LFT 133 and do some Gold runs.
  • Call over my bounty hunting ship (instantly) and use it.
With Delayed Ship Transportation
  • Consider if while flying though my Engineers system if its worth me stopping off at the engineer to call some of my other ships over there, so they're there next time I arrive?
  • Fly to LFT 133 and call my bounty hunting ship over.
  • Do some Gold runs.
  • My bounty hunting ship has now arrived so use it.

^ Which is more interesting and gives the players more choices?
 
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For me it's quite obvious what to do if it is implemented with delay: order the ship to be delivered, log out, play something else.
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Now consider the usual fate of games which incentivize players to log out, while there are successful games out there, which invite the player to stay and spend time there. It might come as a surprise, but the second kind of game thrives while the first one dies.
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But hey, everybody can make his choice...
 
The issue with instant is not only the 'realism factor'. It cheapens and downright removes choices.

Any FSD above 2E will be disregarded.
Fuel scoops will not be needed and will free up power and internal compartment space making for an even 'awesomer' pew boat.
Combat ships should only be using scoops for ferrying anyway. This shows just such a total misunderstanding of what is valuable for a combat ship. Enjoy rebuying your corvette when you accidentally get heavy focus from a whole combat zone and can't low-wake because there are other large ships in the instance and you thought it was smart to bring the minimum FSD. Enjoy rebuying any ship you can name when a modded player cutter in a wing with a modded courier pulls you out of supercruise and you can't high-wake to the nearest system.

The 'I got griefed/ganked'- threads will go thru the roof.
This also shows fundamental misunderstanding to the barriers that exist for gank squads. There are already mostly combat fit FDL's at Jaques. Think about that. Gankers are DEDICATED when they find a way to harass people without repercussions. The people who like to gank the helpless are already more than willing to do whatever it takes to get combat ships out to distant locations because that almost guarantees their rampage will go on indefinitely and without reprisal. Did you go to the new alien artifact in open, by chance? The system was stuffed full of combat corvettes when I dropped in to check it out. Does anyone else recall the combat corvette that was parked at Sag A for like 3 weeks in early 2.1? Travel times are not a barrier to gankers, they are a BOON that protects them and helps them harvest maximum salt.
 
Personally I'd like to see cost based on the mass of the ship being transferred and the distance being sent, with the time to ship being based on the distance it's being sent. Just as if I was actually paying a haulage company to move my possessions from A to B. Get the ship designers to design and spec out a massive new non playable cargo hauler type vessel capable of carrying even the largest ships, work out how fast it can get across space, and that is the factor for the time it takes to get your ship from A to B.

I get the argument about "it's just a time sink" etc, but if you are going to take that position then why not just have a fast fast travel system too? If I want to do something in system X, and I'm in system Y, why do I have to spend time jumping & scooping to get over to X? Isn't that just a time sink too? I want to see the center of the universe. It'll take me 20 hours to get there. Time sink!

The scale of the game world, and the fact that getting from A to B is as much a part of the game as what you do at A and B is what makes this game what is it (at least to me anyway).

If you're looking for time sinks to kill, then why can't I dial home a mission complete and get the credit rewards wired to my bank account remotely? They can clearly communicate with me over massive distances to provide mid-mission updates. Why after travelling to a distant star to kill prince lala of foofoo land do I have to fly all the way back and dock at the same station just to collect my million spacebucks? Physical rewards can be waiting for me at the station if I want to go back to collect them.

Likewise do I really need to dock to look at the mission terminal? Do we not have space wifi? Sure, I can't take on cargo from space, but surely it'd be possible to pull up outside a station and accept a "go kill bad man" mission without having to spend 5 minutes docking and undocking.

I'm not saying these are a problem to me, ED is my realx/chillout game and the slow pace is fine by me. But if you want to kill time sinks imo there are better ones to kill that don't affect the overwhelming sense of scale this game manages to pull off.
 
Instant ship transfers is a game breaking device. Like the worm-hole bug in Elite 2, it makes it totally pointless to put anything more than a 2E FSD in a ship.


HHAHA YES I forgot about that!

We all dug out our trigonometry notes when we heard that one
 
Thanks Frontier / Sandro for looking again at this.

I voted for delayed transfer for a few reasons;

Even massive delay, is a clear improvement on what we have now, but instant transfer needs too much explaining. If ship arrives instantly, 3D printing works as a clever explanation but for me a bit too intellectual and disconnected as, even discounting game exploitation possibles, instant transfer ends the idea of any ship being 'your' ship say, with famous 'kills' under it's belt. My Imperial Eagle has assisted kills on Anaconda and Corvettes in CZ's .. it's 3D printed recreation though? (not so much).

Main test for me though, is if you'd never seen ED before and you're offered ship transfer that takes 20 minutes etc., you just think to yourself, "of course, yes." You get it, with no explanation needed. Can go on to imagine, either an NPC courier pilot bringing the ship or a "shipping companies," opening possibilities of rogue companies (stealing modules off you! no wonder they were so cheap!?). So for me, this not only keeps, but grows the scientific integrity of ED's universe as well as being a really welcome feature.

Cheers!
 
Thanks Frontier / Sandro for looking again at this.

I voted for delayed transfer for a few reasons;

Even massive delay, is a clear improvement on what we have now, but instant transfer needs too much explaining. If ship arrives instantly, 3D printing works as a clever explanation but for me a bit too intellectual and disconnected as, even discounting game exploitation possibles, instant transfer ends the idea of any ship being 'your' ship say, with famous 'kills' under it's belt. My Imperial Eagle has assisted kills on Anaconda and Corvettes in CZ's .. it's 3D printed recreation though? (not so much).

Main test for me though, is if you'd never seen ED before and you're offered ship transfer that takes 20 minutes etc., you just think to yourself, "of course, yes." You get it, with no explanation needed. Can go on to imagine, either an NPC courier pilot bringing the ship or a "shipping companies," opening possibilities of rogue companies (stealing modules off you! no wonder they were so cheap!?). So for me, this not only keeps, but grows the scientific integrity of ED's universe as well as being a really welcome feature.

Cheers!
Everything else is instant, ship repair, reloading, changing mods, loading cargo, going back to your ship when it explodes. How do you explain those?
 
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