The Star Citizen Thread v5

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Just like Blizzard, the game will be delivered when it's ready and only when it's ready.

I think that comparing SC to Witcher 3 is very good practice.
Because W3 is apparently one of the best games ever made and Squadron43 will probably dethrone it when it releases since it has what is regarded as one of the most amazing scripts for a game.

I also agree that CIG is exactly like Blizzard.
Since SC started development, Blizzard has only released a few relatively successful games/expansions to previous relatively successful games.
Compare those to the content of SC alpha 2.75 and you can tell why people make comparisons between the two.

I also heard some rumors that Ben Lesnick was being headhunted by Blizzard but he's been refusing any offers due to his overwhelmingly love and support for Star Citizen. True faith is unwavering.
 
Completely understandable.

I've been gaming since the 80s and have a Computer Science degree - I'd have liked to see something impressive. Hell, I really appreciate technical and artistic achievement.

Why do you think that it's understandable that I was underwhelmed? I thought that Star Citizen was supposed to be a game changer.

EDIT: For example I applaud the developers of No Man Sky for their technology even though I won't pick the game up until it's discounted due to the problems with gameplay. I really want to experience that tech even with those issues!

EDIT 2: Star Citizen does not have a USP (unique selling point) for me. There are other games that do various parts of what SC aims to achieve but in a more focussed way. I don't necessarily want a game that does everything. I'd rather play 3 games that do their speciality brilliantly than something that tries to do everything (and because of this lack of focus will more than likely have inferior elements).
 
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Star Citizen the game evolved since it was first pitched, easy to understand when the funding skyrocket. It's not about how many planets or game mechanics there should be in the game already but understanding why they take longer to implement, unfortunately for some they will only understand they can actually show them. For example implementing a exploration, cargo transport or mining mechanics basic like Elite did suited it's kind of gameplay, but it's insufficient for Chris Roberts vision in what he wants for Star Citizen. As the latest gamescom demonstration showcased, simple things like fetch quests involve a lot more depth and gameplay mechanics than just text and numbers.

I`m afraid the only thing SC has is space legs and even then that's a mess, it is bereft of anything other than that. FD has its 1:1 galaxy scientifically structured, accurate physics, proper flight model, BGS and a mission system in place. When space legs arrives to Elite you can bet they won't spontaneously spaghettify or glitch out through the hull. When the tide does eventually go out for "Yoda" Roberts and SC he won't be left with his bits swinging in the breeze, it will be the backers who put a lot of money into his money pit.
I expect this forum to receive the same influx of refugees from SC as there was from NMS, it should be fun.
 
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JohnMice

Banned
I`m afraid the only thing SC has is space legs and even then that's a mess, it is bereft of anything other than that. FD has its 1:1 galaxy scientifically structured, accurate physics, proper flight model, BGS and a mission system in place. When space legs arrives to Elite you can bet they won't spontaneously spaghettify or glitch out through the hull. When the tide does eventually go out for "Yoda" Roberts and SC, he won't be left with his bits swinging in the breeze it will be the backers who put a lot of money into his money pit.
I expect this forum to receive the same influx of refugees from SC as there was from NMS, it should be fun.

It is already fun, the future is promising.
 
Thing is what is the gamble? What do you 'win' with a bigger investment? Nada but less of the game to play through.

Making a game involves a lot of planning and a lot of thought beforehand just like any project.
This is people's problem - there doesn't seem to have been any at that most basic level so CIG aren't only tripping up on the usual problems but on every single (procedural) atom inbetween.

Now I need to recover my eyeballs from the 'best script' comment above as I think one of them popped out
 
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Star Citizen the game evolved since it was first pitched, easy to understand when the funding skyrocket. It's not about how many planets or game mechanics there should be in the game already but understanding why they take longer to implement, unfortunately for some they will only understand they can actually show them. For example implementing a exploration, cargo transport or mining mechanics basic like Elite did suited it's kind of gameplay, but it's insufficient for Chris Roberts vision in what he wants for Star Citizen. As the latest gamescom demonstration showcased, simple things like fetch quests involve a lot more depth and gameplay mechanics than just text and numbers.

Just my own thoughts:

In a strange way, and against all good judgement when it comes to any project, especially those funded from the pocket of the consumer, they let the money dictate the product. Looking back on it all from the begining, the kickstarter was a waste of time, the very premise of what was first sold to those early backers has been rendered completely null and void, and they've been sailing on a course of "making it up as they go along". The trouble with making it up as you go along is at some point they will have to stop and hand over what they have, but as long as the money keeps rolling in, why would they? The amount of money they've received has damaged them and the product massively, they should've stayed humble and kept to a more rigid goal driven plan and iterated upon it post release rather than trying to do all the iteration during development. The thing with iteration is that it only stops when a product has outlived it's viability or reaches a point where further iteration ruins the concept and main purpose.

The question is, where is the point at which anything in SC is adequate for CR, how long is the reiteration going to continue?

End of thought.
 
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It's not about how many planets or game mechanics there should be in the game already but understanding why they take longer to implement, unfortunately for some they will only understand they can actually show them. For example implementing a exploration, cargo transport or mining mechanics basic like Elite did suited it's kind of gameplay, but it's insufficient for Chris Roberts vision in what he wants for Star Citizen.

Haha, this is comedy gold! Pretty much nothing existing is a good sign, because it shows Chris Roberts only goes for the highest quality. And at the same time, the few things we did get are of incredibly poor quality, but thats also good because its only an alpha. Apparantly Chris is very selective when it comes to his high standards as they only apply to things he doesnt release. :p I guess some people are so deep into it there can literally be no bad sign or news anymore. Release crap? See, they added stuff! Release nothing? See, they have high standards!

[up]
 
Like others have said your example with Witcher 3 is a poor choice. Witcher 3 is one of the most complex games out there and if I even thought for a second that SC could be that good well I'd jump on the chance to support it. But that's an aside and is just my opinion. The man point is that they also released witcher 1 and 2 not sitting on their laurels doing just witcher 3 like you've suggested.

They say they took 5 years to make it. I can believe it. It's a brilliant piece of work. It also took 81 million to make. SC has 50% more budget, it has a bigger team and we are knocking on over 4 years later and it's still in the state it is WITHOUT having released 2 other games.

Poor example indeed.

Yeah, 3 critically acclaimed games in 10 years vs none in 5.

You can't explain away the SC timeline as a result of it being CIG's first game, while at the same time citing Roberts' industry experience as a reason to believe in the success of the project.
 
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Now I need to recover my eyeballs from the 'best script' comment above as I think one of them popped out

Dont forgets its being written by the best script writer himself, Chris Roberts! Dont believe me? Check his film, I'll even add the description to get your attention:

Blair, a fighter pilot, joins an interstellar war to fight the evil Kilrathi who are trying to destroy the universe.
http://www.imdb.com/title/tt0131646/


Cant wait for the amazing script op SQ42. I bet it has a lot of flag-waving, saluting, "WE HAVE ONLY THREE MINUTES BEFORE [random obnoxious threat]!" and lots of dudes flexing their rock-hard bodies. You'll        off when you get back-stabbed by a high-ranking officer who betrays humanity for a non-sensical reason, but after sacrificing someone close to the end you'll save the galaxy and score a chick. If CR is in form, he may even come up with a better script than Duke Nukem 3D and Wolfenstein 3D combined!
 
Guys I am sorry for interruption of this intellectual conversations but I have picture to share.....

CrzMcUAXYAAR27h_zpsat2ggkfe.jpg

LoL....this is for real...no photoshop is been involved into creating of this masterpiece but can´t guarantee if No Animals Were Harmed...
 
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You are right, that's why we shouldn't expect them to be pushed to release just because some minority is impatient. The gamers are the investors and they keep fueling the game development. The game receives constant updates and showcases them for the world to see. The gamers keep responding with more backing. Just like Blizzard, the game will be delivered when it's ready and only when it's ready.


Sorry but I just have to say this to you...

Your earlier post goes down as one of the most dishonest, shameless and disingenuous posts that I've ever seen on this forum.

You used false equivalency to try and draw dishonest parallels to similar projects, then as is your want, you blithely disregard anybody pointing out your obvious tactic with weasel-worded replies that try and direct attention away from yourself and to those that oppose you.

That long effort post of yours is a complete nonsense. Why are you comparing games that not only successfully completed their development runs (with minor delays in-between), but also, and this is most important here, were PUBLISHER-FUNDED games! You're matching them (games that have gone on to be huge successes both commercially and critically) with a project that is years past it's self-imposed delivery dates(s) and is almost completely funded by members of the public?

Also can you show us here how many of those games that you mentioned above have been in an almost perpetual tech demo status for nigh-on FIVE YEARS, like Star Citizen has been?
 
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EDIT 2: Star Citizen does not have a USP (unique selling point) for me. There are other games that do various parts of what SC aims to achieve but in a more focussed way. I don't necessarily want a game that does everything. I'd rather play 3 games that do their speciality brilliantly than something that tries to do everything (and because of this lack of focus will more than likely have inferior elements).

Actually, that is the Star Citizen USP
To do in one game what we could only do in 3 or 4 separated games before
 
I wonder does CR have an underling who whispers in his ear stuff like "sic transit gloria" (all glory is fleeting) or "memento mori" (remember you are mortal) like the roman generals of ancient times, maybe the backers should hire a guy to whisper "are we there yet".
 
Actually, that is the Star Citizen USP
To do in one game what we could only do in 3 or 4 separated games before

Yes indeed.... And it's so far shown a very capable ability to not be very good at doing *any* of those things at the same time.

Yep, wonderful selling point for Star Citizen that is... Jack Of All Trades, Terrible At All Of Them.
 

JohnMice

Banned
Just my own thoughts:

In a strange way, and against all good judgement when it comes to any project, especially those funded from the pocket of the consumer, they let the money dictate the product. Looking back on it all from the begining, the kickstarter was a waste of time, the very premise of what was first sold to those early backers has been rendered completely null and void, and they've been sailing on a course of "making it up as they go along". The trouble with making it up as you go along is at some point they will have to stop and hand over what they have, but as long as the money keeps rolling in, why would they? The amount of money they've received has damaged them and the product massively, they should've stayed humble and kept to a more rigid goal driven plan and iterated upon it post release rather than trying to do all the iteration during development. The thing with iteration is that it only stops when a product has outlived it's viability or reaches a point where further iteration ruins the concept and main purpose.

The question is, where is the point at which anything in SC is adequate for CR, how long is the reiteration going to continue?

End of thought.

It could not be in other way, crowdfunding was the only way to get Squadron42/Star Citizen rolling. The increase of money allowed for an increase of scope and the delivery of more and higher quality amount of features faster. Instead of iterating slowly they decided (wisely) to make the ground works for future benefit of the game and it's players. The amount of money actually allowed them to do more things at the same time and with a higher degree of fidelity.


Haha, this is comedy gold! Pretty much nothing existing is a good sign, because it shows Chris Roberts only goes for the highest quality. And at the same time, the few things we did get are of incredibly poor quality, but thats also good because its only an alpha. Apparantly Chris is very selective when it comes to his high standards as they only apply to things he doesnt release. :p I guess some people are so deep into it there can literally be no bad sign or news anymore. Release crap? See, they added stuff! Release nothing? See, they have high standards!
[up]

It's a common mistake here to assume that only the things that are in the Live playable build exist.

Like the great Tony Zurovec said:

"When you're building a solid technical foundation for a game that's pushing the envelope in so many ways, progress is exponential. Many of the visible dividends come in the later stages, after all the tools, systems and layers are in place."

So it's just a question of time, really simple.
 
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