My VR Experience and Motion Sickness

Hi everyone,

i was wondering if Frontier got a lot of Feedback from their user about the VR effect in Elite Dangerous.
i recently get a HTC Vive and the experience is awsome.

what i have notice, is that you can't do anything in the VR world without affecting your brain and estomac :p

So what make me felt sick?
i will first talk about another FPS game, but it will be connected to my SRV experience after

i tried a game called The Solus Project, which is a FPS. i was sit in a chair and turning around and got sick after 10 minute.
i tried again with different technic position:
- 1st stand up! here what is important is not standing up, but it's make the 2nd point more easy
- 2nd while you are going forward, if you turn left or right, you can use your head to change direction BUT it's ok only if you turn for 5° or 10°. if you really need to do a SUDDEN >90° turn, then you better stop going forward, turn your body&head in the right direction, then go forward again. (i could play hours and hours by doing so)

A violent turn can easly make you feel sick. it's like to be in a carousel with a hell's speed.

And that's the point with the SRV, you can turn so fast to the left or right. it won't affect you as it is few time, but in long term, you will probably start to feel sick.

when you drive your car at 30 km/h, you won't do a tight 90° turn without slowering your speed.
The problem in a game, is that you don't feel the gravity when you turn, so we do it at full speed and also the vehicule don't understeer!

So what to do to avoid violent turn ? hmmmm try to drive as you would do in real !? lol
the problem is that we don't have any feeling of the vehicule.

So a scripted assistance could be a good idea, and here the idea:
Force the vehicule to automatically slower your speed depending of how far you turn your wheel steer.
And don't make the turn sudden but with a smooth acceleration.

you could call, Direction Assitance.

I drove my SRV over really rough terrain for several hours a few days ago...and ended up feeling sea-sick...didn't even need VR!

Frawd
 
I would imagine those little screens, flickering so close to the eyes, might induce nausea in more sensitive people.

nah, the screen close to your eyes has nothing to do with sim sickness, there ARE lenses. Your eyes relax. It isn't like you are staring at a cell phone screen directly in front of your eyes with nothing in between! Altho definitely flicker has a role to play in some cases which is why we need high refresh rates, 90 isn't enough. We need that jacked up to 120 at least.

There are several factors at play here: https://en.wikipedia.org/wiki/Virtual_reality_sickness

This is a problem that has a lot of money being thrown at it right now, I've no doubt we'll have some breakthroughs over the next few years... otherwise we'll be doomed to wave shooters! The horror. The horror.
 
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Hi everyone,

i was wondering if Frontier got a lot of Feedback from their user about the VR effect in Elite Dangerous.
i recently get a HTC Vive and the experience is awsome.

what i have notice, is that you can't do anything in the VR world without affecting your brain and estomac :p

So what make me felt sick?
i will first talk about another FPS game, but it will be connected to my SRV experience after

i tried a game called The Solus Project, which is a FPS. i was sit in a chair and turning around and got sick after 10 minute.
i tried again with different technic position:
- 1st stand up! here what is important is not standing up, but it's make the 2nd point more easy
- 2nd while you are going forward, if you turn left or right, you can use your head to change direction BUT it's ok only if you turn for 5° or 10°. if you really need to do a SUDDEN >90° turn, then you better stop going forward, turn your body&head in the right direction, then go forward again. (i could play hours and hours by doing so)

A violent turn can easly make you feel sick. it's like to be in a carousel with a hell's speed.

And that's the point with the SRV, you can turn so fast to the left or right. it won't affect you as it is few time, but in long term, you will probably start to feel sick.

when you drive your car at 30 km/h, you won't do a tight 90° turn without slowering your speed.
The problem in a game, is that you don't feel the gravity when you turn, so we do it at full speed and also the vehicule don't understeer!

So what to do to avoid violent turn ? hmmmm try to drive as you would do in real !? lol
the problem is that we don't have any feeling of the vehicule.

So a scripted assistance could be a good idea, and here the idea:
Force the vehicule to automatically slower your speed depending of how far you turn your wheel steer.
And don't make the turn sudden but with a smooth acceleration.

you could call, Direction Assitance.


sorry you problem with vr is specific to you not everyone is affected the same way! a small trick if you get motion sickness pick a point on your hud and focus on it for a few mins
 
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1. The big thing that made a difference was using a bass transducer, it pretty much instantly cured any motion sickness, I guess the more feedback your brain is receiving the better it copes with the situation, with the SRV a transducer is essential for me, I need to feel the terrain bumps etc.

Does the transducer make noise? Would it bother other people in the room if I was playing while wearing headphones?

Cheers

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Also, its well known that Ginger is a natural aid against motion/sea sickness. Try having a ginger tea or ginger beer while playing.

I gave my brother those sea sickness bands that go on the wrist, and he said they helped.
 
Does the transducer make noise? Would it bother other people in the room if I was playing while wearing headphones?

Cheers

Not if you have it at normal levels, The unit is silent, at very high levels the vibrations is noticeable. I have mine cranked up extremely high, the Kitchen is below my games room, my girlfriend commented that she can tell when I'm dropping outta hyperspace :D

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Not to hijack your thread OP, but I'm going to hijack your thread, just a little....

777- So I am looking into the BK, but I have a question. I normally do NOT run with discrete sound cards. I normally use USB driven external headsets- Logitech, CoolerMaster, Astro etc. I thought the BK parallels into one of the speaker outs to provide the low end thumps.
A. True
B. False

Hey Ren,

I run a USB headset & Mic, the BKgamer runs from a Y splitter from the Sub output of my soundcard, my surround systems works as normal.. That's as technical as it got for me. The Bkgamer is popular with racing & flightsim enthusiasts, you'll be able to find plenty of setup guides via a google search.
 
- 1st stand up! here what is important is not standing up, but it's make the 2nd point more easy
- 2nd while you are going forward, if you turn left or right, you can use your head to change direction BUT it's ok only if you turn for 5° or 10°. if you really need to do a SUDDEN >90° turn, then you better stop going forward, turn your body&head in the right direction, then go forward again. (i could play hours and hours by doing so)

Can you elaborate your turn technic description a bit?
I tried several First Person View VR and in everyone except ED the turning is the killing Point for me.
There are 3 Elements:
1 I can look to the right
2 I can turn the virtual Body in the game to the right
3 I could move my physical Body to the right (more theoretical since I am usually sitting)
So you say I should stand and than how to turn? I can't match the virtual Body turn and view turn in any way.
.
back to ED.
I can fly for hours in ED without any Problem.
.
The SRV is a completly different Story.. I can stand it about 20 min. Then I feel terrible sick.
The turning has Impact especially combined with backward driving but the bumpy ground and Speed seems to have even more Impact on me in the SRV. If it is flat I have less Trouble. (and this despite the fact that I was sailing on the open sea in the stongest winds for days and never had a Problem with sea sickness.)
.
If I have to drive longer in the SRV I stick to 2D.
 
actually, what i was trying to explain, look like almost moving like this :D

[video=youtube;9G4yiO1Cmv4]https://www.youtube.com/watch?v=9G4yiO1Cmv4[/video]

with this :D

collier-cervical-gibaud-c3.png
 
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