***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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I see the direction you are going with this, and you are sliding down the slippery slope this whole issue causes, and you don't even realize it. The summation of your arguement is that since you'll be able to do it anyway, why should you actually have to do it. See part of the finagling things to have the right ship, and right equipment in the right place is the thinking, planning part of this game. Throw that all aside, and by doing these things automatically, you are bypassing all of the hazards of flight...no interdictions, no fuel scooping, no possibility of getting to close to a star...auto transfer bypasses sooooo many basic game mechanics, it essentially changes what the game is about.

Well said. The spirit of the game is changed by abstracting all these components.
 
I've said this many, many times before, and I'll say it many times after this, but; Elite Dangerous isn't a mobile game. If you want random bullcrap like wait timers slowing down the gameplay even more, go play something like One Finger Death Punch on your phone. You'll have all the wait timers there you can ever need. You can sit around, waiting to your heart's content.

I, however, am a little bit tired of waiting in Elite. Paying a fee to have it transported instantly? Cool! Finally, a feature that actually makes some amount of sense from a gameplay standpoint! Yay! I can use all those hundreds of millions of dollars I got by waiting a lot and mode-switching at Robigo, Sothis, and Ceos! Finally, my Corvette will get somewhere faster than a Generation ship, despite its idiotically small jump drive!

But no. An hour and forty minutes to get across the bubble? Are you nuts? The aforementioned Corvette, with its 14.5LY jump range, can do it faster. Hell, I could probably go and get it, and come BACK in that time frame. Even faster if I ditched the fuel scoop for a regular tank ('cause, y'know, the jump range really can't get any worse). We already have enough "realism" in this game where ships have HP. Don't sacrifice a massive quality-of-life improvement because some of the players happen to think mobile gaming is a viable platform for Elite. If you're going to put in a wait timer, you may as well add microtransactions for credits and materials too.
 
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Most multi role ships will disappear. That is not planning. I can also see places without shipyards will become graveyards. I mean why go there if you can't summon your ship.

...

Because other people can't instantly teleport their ships there. I would be avoiding the mechanic like the plague! :D

But yeah, not everyone is an eccentric holdout like me, I'm sure.
 
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And my answer to that list

  1. federal corvette will become more common sight in combat because it wont be gimped by its jump range. This wont however stay for long time because it will still take prob 8 million to transfer a ship thats worth of 800 million.
    Multirole ships like python will continue to exist due to being able to do everything, aka choice for ppl that dont want to pay for ship transfers
  2. ppl still need a good fsd drive capable of doing 52ly jumps to do exploring. And traders will still need good fsd to do trading efficiently.

    combat will be pretty much same thing as before with or without delay with differences listed below
    heres a example comparison of instant transfer and delayed transfer in border systems like maia

  • Delayed transfer: someone brings a fer de lance to maia and starts shooting explorers in maia for 100 minutes.
    Nobody can respond due to fact that it takes 100 minutes to transfer a combat ship to maia. Or they have to station combat ship in maia permanently
    meanwhile the guy wanting to hunt explorers can continue as long as he wants. if he keeps pauses each 100 minutes. With 0 opposition.


  • Instant transfer: someone brings a fer de lance to maia and starts shooting explorers after first 2 kills he gets swarmed by other players that seek revenge. And most of explorers will continue their flying in peace.



3.systems without shipyards will still have BGS effects in other system¨s and ppl doing trading dont really care about shipyards all they care is profit. That being said bounty hunting might become more common on systems with shipyards. Also you can open and close shipyards if you know how BGS works.
4.I wont be using ship transfer if it has longer delay than building the ship on site. And i for one wont be happy if theres delay involved in ship transfer
BGS will be same as before, Even if its not same the effects will be equal with or without delay
If you meant pvp see response in 2.


Delayed transfer is for people that want to grief other people without any opposition.
Delayed transfer breaks game balance in pvp and it will favor on hunting traders heavily.

Ohh, interesting take. I don't pvp so I haven't even thought of any of it this way. I suppose it can also dispel the "defending my faction" argument that Max had. Interesting how things can be abused no matter how implemented.
 
I see the direction you are going with this, and you are sliding down the slippery slope this whole issue causes, and you don't even realize it. The summation of your arguement is that since you'll be able to do it anyway, why should you actually have to do it. See part of the finagling things to have the right ship, and right equipment in the right place is the thinking, planning part of this game. Throw that all aside, and by doing these things automatically, you are bypassing all of the hazards of flight...no interdictions, no fuel scooping, no possibility of getting to close to a star...auto transfer bypasses sooooo many basic game mechanics, it essentially changes what the game is about.

Then don't use it. It's not meant as a replacement to flying. You still have to fly anywhere you want to be.
 
Then don't use it. It's not meant as a replacement to flying. You still have to fly anywhere you want to be.

This is like arguing that Creative mode in Minecraft is inherently better than Survival because it allows more freedom and if you don't want to have infinite power, then just "don't use it"
 
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I've said this many, many times before, and I'll say it many times after this, but; Elite Dangerous isn't a mobile game. If you want random bullcrap like wait timers slowing down the gameplay even more, go play something like One Finger Death Punch on your phone. You'll have all the wait timers there you can ever need. You can sit around, waiting to your heart's content.

I, however, am a little bit tired of waiting in Elite. Paying a fee to have it transported instantly? Cool! Finally, a feature that actually makes some amount of sense from a gameplay standpoint! Yay! I can use all those hundreds of millions of dollars I got by waiting a lot and mode-switching at Robigo, Sothis, and Ceos! Finally, my Corvette will get somewhere faster than a Generation ship, despite its idiotically small jump drive!

But no. An hour and forty minutes to get across the bubble? Are you nuts? The aforementioned Corvette, with its 14.5LY jump range, can do it faster. Hell, I could probably go and get it, and come BACK in that time frame. Even faster if I ditched the fuel scoop for a regular tank ('cause, y'know, the jump range really can't get any worse). We already have enough "realism" in this game where ships have HP. Don't sacrifice a massive quality-of-life improvement because some of the players happen to think mobile gaming is a viable platform for Elite. If you're going to put in a wait timer, you may as well add microtransactions for credits and materials too.

It's a good thing that they are not proposing putting in a wait timer then huh? It's not slowing down your gameplay at all. In fact, it is freeing up your time to do things when you would otherwise have to go fetch your ship.
 
I see the direction you are going with this, and you are sliding down the slippery slope this whole issue causes, and you don't even realize it. The summation of your arguement is that since you'll be able to do it anyway, why should you actually have to do it. See part of the finagling things to have the right ship, and right equipment in the right place is the thinking, planning part of this game. Throw that all aside, and by doing these things automatically, you are bypassing all of the hazards of flight...no interdictions, no fuel scooping, no possibility of getting to close to a star...auto transfer bypasses sooooo many basic game mechanics, it essentially changes what the game is about.

Funny thing is, most of my 'thinking and planning' is done outside of the game thanks to EDDB, Inara and Coriolis.
 
This is like arguing that Creative mode in Minecraft is inherently better than Survival because it allows more freedom and if you don't want to have infinite power, then just "don't use it"

Uh, okay sure, if you don't like creative mode in Minecraft then don't use it? Are you scared of vampires too?
 
This is the most absurd, hilarious suggestion I've heard for a game. Implement a time delay because if there is one thing everyone has an abundance of, it is time. So that we one is old and grey they can think back on all the hundreds of thousands of minutes spent waiting for a         video game ship to arrive. How is a time delay even keeping a player immersed? No, for 5 to 100 minutes we stare at our cockpit sitting in a docking bay, during which we got to experience what it would be like for a future space pilot to be waiting for his other ship to arrive. Can we also have a simulation of sitting in a doctor's waiting room for an hour and a half? Or how about after we die in the game we have to wait a week while our relatives plan our burial before we reincarnate?
 
This is the most absurd, hilarious suggestion I've heard for a game. Implement a time delay because if there is one thing everyone has an abundance of, it is time. So that we one is old and grey they can think back on all the hundreds of thousands of minutes spent waiting for a video game ship to arrive. How is a time delay even keeping a player immersed? No, for 5 to 100 minutes we stare at our cockpit sitting in a docking bay, during which we got to experience what it would be like for a future space pilot to be waiting for his other ship to arrive. Can we also have a simulation of sitting in a doctor's waiting room for an hour and a half? Or how about after we die in the game we have to wait a week while our relatives plan our burial before we reincarnate?

Well said.
 
It's a good thing that they are not proposing putting in a wait timer then huh? It's not slowing down your gameplay at all. In fact, it is freeing up your time to do things when you would otherwise have to go fetch your ship.

No no, that's the way you see it because you are always 'thinking and planning' your game. Other people see it as waiting because they are playing the game in the moment instead of 'thinking and planning' their every move. There are some days I don't even know what I want to do and just go around until I see something. Some people 'think and plan' their lives and don't want to be bothered with 'thinking and planning' when they sit down to waste some of their free time on a video game. Ask my wife how much thinking and planning I need to do for her because of how much she needs to do it while running her restaurant? Though I probably shouldn't go there right, because then the argument is "oh well, this game just isn't for her."

I should add that Stellaris is a great game for people that enjoy space, thinking and planning. I wonder if anyone had ever considered that this game isn't for them while they are telling others that this game isn't for them.
 
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This should be such a simple mechanic.

Commander hires NPC crew. NPC crew is assigned duty of Ship Transfer. You choose required ship and select destination and hit the go button.

The game knows the distance from ship to destination. FD knows on average how long it takes for ships to travel a set distance. The NPC crewman charges a flat fee based on a percentage of the ships value. You have a countdown time showing when the ship will be delivered.

Job done.
 
Uh, okay sure, if you don't like creative mode in Minecraft then don't use it? Are you scared of vampires too?

You missed my point. To reword my argument, it's like saying survival should be made JUST LIKE creative because it gives the player more options.
 
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Do you know how the BGS works and how it can be abused easily already. Instant travel make it worse.

You trying to take little bit of my arguments against instant travel when you need to see the as a whole. While I accept there is a convenience to instant travel, the issues it causes which have been explained many time far out way the benefits.

To deny me a feature because it is badly implemented and it is convenient for you is wrong.

Telling me not use it if I don't like it is wrong. I like ship transfer but it break many parts of the game if it is instant. It isn't about just choices. There are loads of things wrong about it. Here is a list:

No multirole ships anymore. They will all be specialist ships and a taxi.

Ship balance with the FSD drive will be gone. If delayed transport isystem put in as then OP, the a decent FSD drive will still be useful in your combat craft.

Stations and systems without shipyards will be useless. You might as well get rid of. Why go there if you can't summon your ships.

BGS will be easier to use forcing people to use a feature even if they don't like it. If it is delayed we are all happy and using it together.

If instant magic teleportation becomes a thing. I would prefer a ship that does everything. 1000t cargo, Python sized so can land at outposts, handles like a Vulture and has the armament of a Corvette, because there really won't be much difference.

Delayed transport gives more options, not less.

That is just the few I can think of off the top of my head.

Delayed transport will mitigate some of these, it may not get rid of all, but as we all want ship transport a delay is better then none at all which would be my preference if it was a choice of instant or none.

If a feature makes large parts of the game redundant then it is broken and badly implemented.

"If a feature makes large parts of the game redundant then it is broken and badly implemented."

No, that means some core gameplay mechanics are probably redundant and broken.

"Delayed transport gives more options, not less."

No. It objectively doesn't. That's some Orwellian level doublethink right there, comrade.

"Stations and systems without shipyards will be useless. You might as well get rid of. Why go there if you can't summon your ships."

Exploration. It's a thing. Also, why would I go there anyway? Unless I'm exploring, what's the point?

"Ship balance with the FSD drive will be gone. If delayed transport isystem put in as then OP, the a decent FSD drive will still be useful in your combat craft."

I have a G5 modded FSD in every ship I fly. My corvette has a 14.5LY jump range. Your argument is invalid, as a decent FSD still does nothing for the crap jump range of combat vessels, which isn't a realistic "balance" factor and only serves to inconvenience players even more. Oh, and if you want to talk redundancy, "FSD" means "Frame Shift Drive." Have fun with your Frame Shift Drive Drive.

"No multirole ships anymore. They will all be specialist ships and a taxi."

THAT'S WHAT I HAVE NOW. I have a modded DBX EXPLICITLY for the purpose of being a taxi. You don't own multiple ships, do you?

Bottom line, delayed transport would make itself redundant. What's the point if I can go and fetch the ship with a disposable taxi, faster and cheaper than transporting it? There's literally no use for ship transport anymore.

- - - - - Additional Content Posted / Auto Merge - - - - -

Instant vs Delayed: The short story

Yes, I'd really love instant ship delivery... But I care enough about the rest of the mechanics in the game to vote delayed :)

Golly, it really is too bad you haven't thought that through in any way. Care to make an actual argument?
 
You missed my point. To reword my argument, it's like saying survival should be made JUST LIKE creative because it gives the player more options.

I didn't miss your point, your point was a false equivalence. Try this one, I don't like powerplay so I didn't join a faction and continue to play while ignoring powerplay. Ho ho!
 
  1. Regarding the BGS it is easy to manipulate at the moment, instant ship travel will make that faster. I will be forced to use said feature to defend my chosen faction to sand any kind of chance.
  2. Regarding multirole ships and taxis. Why would you be carrying cargo in your taxi. That is what your specialist trader is for.
  3. FSD balance isn't gone as every ship get the same boost with engineers. Why put an A fsd in your ship when you can put a D in there and use the power else where.
  4. I have been playing the game since gamma. Most things you can get at stations with a star port. You just wouldn't go to the other place as it wouldn't be cost effective.
  5. Regarding the ship I described is a ship that is a master of everything. The current multirole ships are not. They are good at most or some parts of the game but master of none. With instant transport you will basically have the master of everything in your back pocket. That is what I am trying to get at there.
  6. Regarding choices, you have more with a delay then with instant. It provides thought and planning.
  7. Instant travel is just a convenient get rich quick button. It adds nothing to the game. Timed simulated transportation has possibilities for it to be expanded upon.
  8. Also it seems most people are happy with the game as it is now. A simulated ship transfer is far better then what we had so if it gets implemented it is better for everyone. If instant ship transfer gets implanted this has a possibility of hurting other people's play styles.
  9. Why don't we go for the option that is a benefit for nearly everyone (which is the delayed option) as it is better then what we have now.


  1. Instant ship travel will be easier to defend against than delayed ship transfer
    with delayed ship transfer you need to wait for max 100 minutes to initiate defense of said system. Once you know that your under attack. While attacker has to wait for 100 minutes before he initiates attack , but defender wont get to see that.
    it will also make system much harder to defend as attacker could just do 100 minute hit and run tactics.
  2. you cant store ship with cargo. Do you even play this game?
  3. to jump to other systems without shipyards To wake away from opponents. I would welcome opponents with D rank fsd would be quite easy pickings.
  4. You still cant store ships with cargo on station. This aint magical cargo transfer we are talking about only ship you store will transfer.
  5. ok go 60 000 ly with your D rank fsd ship. or do trading run with D rank cutter (or try to store that cutter on station filled with cargo).
  6. It breaks the balance of the game. People will only use that delay to cause grief to other players.
  7. A) instant transfer still costs money
    B) you cant transfer cargo with instant transfer
  8. It will be feature i wont be using, if it had a delay.
  9. It will benefit only those who want to abuse the system.
 
It is not the same thing though.... you are comparing being able to play the game with not being able to play the game. Two very different things.

No no, that's the way you see it because you are always 'thinking and planning' your game. Other people see it as waiting because they are playing the game in the moment instead of 'thinking and planning' their every move. There are some days I don't even know what I want to do and just around until I see something. Some people 'think and plan' their lives and don't want to be bothered with 'thinking and planning' when they sit down to waste some of their free time on a video game. Ask my wife how much thinking and planning I need to do for her because of how much she needs to do it while running her restaurant? Though I probably shouldn't go there right, because then the argument is "oh well, this game just isn't for her."

Right now I'm thinking and planning on how many CIF's I'd like to have to make the 20+ jumps to Professor Plain to try my luck.

I'd be really nice to have instantaneous transfer to him but that's just not the way I can travel in this game, so neither should anything else.
 
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