Do you know how the BGS works and how it can be abused easily already. Instant travel make it worse.
You trying to take little bit of my arguments against instant travel when you need to see the as a whole. While I accept there is a convenience to instant travel, the issues it causes which have been explained many time far out way the benefits.
To deny me a feature because it is badly implemented and it is convenient for you is wrong.
Telling me not use it if I don't like it is wrong. I like ship transfer but it break many parts of the game if it is instant. It isn't about just choices. There are loads of things wrong about it. Here is a list:
No multirole ships anymore. They will all be specialist ships and a taxi.
Ship balance with the FSD drive will be gone. If delayed transport isystem put in as then OP, the a decent FSD drive will still be useful in your combat craft.
Stations and systems without shipyards will be useless. You might as well get rid of. Why go there if you can't summon your ships.
BGS will be easier to use forcing people to use a feature even if they don't like it. If it is delayed we are all happy and using it together.
If instant magic teleportation becomes a thing. I would prefer a ship that does everything. 1000t cargo, Python sized so can land at outposts, handles like a Vulture and has the armament of a Corvette, because there really won't be much difference.
Delayed transport gives more options, not less.
That is just the few I can think of off the top of my head.
Delayed transport will mitigate some of these, it may not get rid of all, but as we all want ship transport a delay is better then none at all which would be my preference if it was a choice of instant or none.
If a feature makes large parts of the game redundant then it is broken and badly implemented.
"If a feature makes large parts of the game redundant then it is broken and badly implemented."
No, that means some core gameplay mechanics are probably redundant and broken.
"Delayed transport gives more options, not less."
No. It objectively doesn't. That's some Orwellian level doublethink right there, comrade.
"Stations and systems without shipyards will be useless. You might as well get rid of. Why go there if you can't summon your ships."
Exploration. It's a thing. Also, why would I go there anyway? Unless I'm exploring, what's the point?
"Ship balance with the FSD drive will be gone. If delayed transport isystem put in as then OP, the a decent FSD drive will still be useful in your combat craft."
I have a G5 modded FSD in every ship I fly. My corvette has a 14.5LY jump range. Your argument is invalid, as a decent FSD still does nothing for the crap jump range of combat vessels, which isn't a realistic "balance" factor and only serves to inconvenience players even more. Oh, and if you want to talk redundancy, "FSD" means "Frame Shift Drive." Have fun with your Frame Shift Drive Drive.
"No multirole ships anymore. They will all be specialist ships and a taxi."
THAT'S WHAT I HAVE NOW. I have a modded DBX EXPLICITLY for the purpose of being a taxi. You don't own multiple ships, do you?
Bottom line, delayed transport would make itself redundant. What's the point if I can go and fetch the ship with a disposable taxi, faster and cheaper than transporting it? There's literally no use for ship transport anymore.
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Instant vs Delayed: The short story
Yes, I'd really love instant ship delivery... But I care enough about the rest of the mechanics in the game to vote delayed
Golly, it really is too bad you haven't thought that through in any way. Care to make an actual argument?