Walking in stations/spaceships + boarding

Totally agree with you OP......I have already banged this drum far too often myself...as a backer of SC and a space game lover I have to say ED COULD have a more rich and varied world ..that leads to more players and money for the development with this type of mechanics.......they intend on doing it....just when.
 
I only hope they've really had a clear road map to space legs from the word go, and as such have already designed the space station, port and ship interiors to support it in the future. If the interior models of the ships only consist of cockpits and the stations only of consist of the docking bay and hangars, they have to redo all the interiors to allow walking around in them and it will take a long time.
 
This topic always ends up with...

Well, what will be so interesting about walking about?

Well, you know! Walking around! And seeing stuff!


Generally the replies describe novelties that will wear thin very quickly.... Especially given the development effort to provide them.
 
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This topic always ends up with...

Well, what will be so interesting about walking about?

Well, you know! Walking around! And seeing stuff!


Generally the replies describe novelties that will wear thin very quickly.... Especially give the development effort to provide them.

Read my earlier post and then tell me those things are novelties that wont impact how the game is played.
 
A lot of tip toeing around these forums where people have to specify they're not being hostile when they make posts and statements. Anyway.

Legs would be nice for season 3 all bugs aside this game is lacking in the -play with your friends area- and would be nice to not feel like I'm playing a game by myself on top of that coperative missions. There is no multiplayer in this game because the way super cruise and the instancing work. Multicrew will help but is nothing without legs so it would make sense to be in season 3.
 
This topic always ends up with...

Well, what will be so interesting about walking about?

Well, you know! Walking around! And seeing stuff!


Generally the replies describe novelties that will wear thin very quickly.... Especially give the development effort to provide them.

1) People provided ample examples of deep-gameplay mechanics based on FP.
2) You dont get to decide for everyone what will wear thin quickly and what not. Just say: "I dont care about it but I accept others do."
 
This topic always ends up with...

Well, what will be so interesting about walking about?

Well, you know! Walking around! And seeing stuff!


Generally the replies describe novelties that will wear thin very quickly.... Especially give the development effort to provide them.

Flying is fun. But it's only so fun. Your argument can go both ways. Piloting a ship is only entertaining for so long. Everyone knows this game is dead without them legs despite all the arguments and measurement contests they will bring in more money and people with fps than atmospheric landings or whatever niche you want. Which will in turn allow them to do more exciting things etc blah blah. FD have already said what their doing all discussions aside the sooner they get stuff out the better. It's hard to wait for years to get a complete game.

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Pew pew.
 
I'd love space legs, but at the same time, I'd rather FD released all available planetary landings first.
After all, ED is a space game, not an FPS.

I kinda feel like Spacelegs would be like i expect multi-crew to be, cool, but not much use. Lol
 
I'd love space legs, but at the same time, I'd rather FD released all available planetary landings first.
After all, ED is a space game, not an FPS.

I kinda feel like Spacelegs would be like i expect multi-crew to be, cool, but not much use. Lol

But have you thought about what you can do with the ability to walk.

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I respect your position but think about it. What's the point of landing on a lush living planet?

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What would being on your feet bring to that?
 
I only hope they've really had a clear road map to space legs from the word go, and as such have already designed the space station, port and ship interiors to support it in the future. If the interior models of the ships only consist of cockpits and the stations only of consist of the docking bay and hangars, they have to redo all the interiors to allow walking around in them and it will take a long time.

The detailed road map is there and has been since the kickstarter, just do the leg work and find it on the forum. You hardly think FD just thought about doing space legs last week.
 
I still think demand for space legs and multicrew come from a lack of thinking through what it will then entail.

Multicrew is just bonkers - what do they do for 90% of the time while you trade and pilot and make jumps? that's enough to keep one person busy but several? Minigames ahoy. Manned turrets etc are just mental - trying to keep track of what's going on as ships pitch and roll and turn is dizzying in the extreme.

I can see it's appeal in the extreme space sims where you control every button, but not in the relative fun of Elite.

Space legs links to that - the amount of time and situations where EVA/boarding are actually sane actions is really really low. Leaving your ship is nigh on suicide in situations where other ships may be about - a rail gun to the chest is nothing to laugh about. For the quantity of work it entails it's usefulness seems quite low - especially stations and cities where it's mostly making a super-quick menu interface into a long meander that'll quickly tire

Meh. Grumps. Etc. And welcome to the Frontier Forums, it's different here :)
 
I'd love space legs, but at the same time, I'd rather FD released all available planetary landings first.
After all, ED is a space game, not an FPS.

I kinda feel like Spacelegs would be like i expect multi-crew to be, cool, but not much use. Lol

I don't know about you but I've been bursting for a leak since beta. I'd like to do some doodling in the sand, just have to watch the gravity, imagine the distance you'd get.

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Frankly I'd rather they concentrated on the core game. Walking about is nice novelty, but that's all it is, a novelty. One that takes an incredible amount of development.

Crazy position, space legs is integral to further gameplay and definitely not a novelty. The game I'm sure has been designed with space legs factored in.
 
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I still think demand for space legs and multicrew come from a lack of thinking through what it will then entail.

Multicrew is just bonkers - what do they do for 90% of the time while you trade and pilot and make jumps? that's enough to keep one person busy but several? Minigames ahoy. Manned turrets etc are just mental - trying to keep track of what's going on as ships pitch and roll and turn is dizzying in the extreme.

I can see it's appeal in the extreme space sims where you control every button, but not in the relative fun of Elite.

Space legs links to that - the amount of time and situations where EVA/boarding are actually sane actions is really really low. Leaving your ship is nigh on suicide in situations where other ships may be about - a rail gun to the chest is nothing to laugh about. For the quantity of work it entails it's usefulness seems quite low - especially stations and cities where it's mostly making a super-quick menu interface into a long meander that'll quickly tire

Meh. Grumps. Etc. And welcome to the Frontier Forums, it's different here :)

It seems like your argument for legs is "it will make interacting with things take longer" and "my ship will be defenseless" and multicrew "you've not released any information so all I can see is that it will be boring or a mini game nightmare"

Ships will be piloted by AI or players in multicrew it will be far from defenseless.

Interacting will not change. They will not make getting off your     mandatory at all. Optional Qol feature +1.

Multicrew is ground work for a better multiplayer experience that legs will add to.

Optional. It's all optional you don't have to do any of it so relax.

We will get atmospheric landings and stuff similar to that whenever It would make zero sense for it to be season 3 because they just added planetary landings people will feel cheated and for good reason so they're going to wait.

Or they won't wait and we'll get cake and be able to eat it too.

Bottom line everyone is going to get what they want.

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I don't know about you but I've been bursting for a leak since beta. I'd like to do some doodling in the sand, just have to watch the gravity, imagine the distance you'd get.

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Crazy position, space legs is integral to further gameplay and definitely not a novelty. The game I'm sure has been designed with space legs factored in.

It has they've been laying ground work since day one.
 
Other thought is, SC has it... so let it live there. in ED, keep as is, but improve on the experience/immersion of seeing the experience from a fixed chair. It works, so why change? Though if I saw planetary landings on more diverse yet believable alien worlds, or other aspects of wonder from the seat, that would be great for ED. Leave SC for walking around.

Note, multi-crew could still work from fixed seat. Perhaps with ability to look around more inside as compared to getting out of seat to walk around.
 
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If player's are worried about the AI flying their ships, I think people should look back thru the forum and see that the AI is better than a lot of Cmdrs.
 
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If player's are worried about the AI flying their ships, I think people should look back thru the forum and see that the AI is better than a lot of Cmdrs.

I agree I'd rather have an AI fly than me I am terrible in combat.

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Other thought is, SC has it... so let it live there. in ED, keep as is, but improve on the experience/immersion of seeing the experience from a fixed chair. It works, so why change? Though if I saw planetary landings on more diverse yet believable alien worlds, or other aspects of wonder from the seat, that would be great for ED. Leave SC for walking around.

Note, multi-crew could still work from fixed seat. Perhaps with ability to look around more inside as compared to getting out of seat to walk around.

I'm tired of this "I don't want it. You shouldn't get it." Argument. it will be optional. It doesn't affect you. And more importantly it's happening with your input or not. Don't want it? Fine. Keep that info to yourself. Not one person has not said one reason why it shouldn't be in the game. You want to discuss what would be better? I'm down. want to discuss why walking wouldn't work? I'm down. Want to say it isn't fun for you so no one should get it period. Go away.
 
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spacelegs are missed for sure, I just raided a base, and it would have been so much more fun if I could get out and get some boots on the ground and fight my way into the base to download some Intel.
 
spacelegs are missed for sure, I just raided a base, and it would have been so much more fun if I could get out and get some boots on the ground and fight my way into the base to download some Intel.

Doing it in a srv with only turrents and skimmers floating around is "boring" isn't it or rather feels like something trivial. Now imagine 60+ dudes standing outside and talking walking about with some aa and tanks. Storming it with a wing. Getting air support from a fighter. Got a pal in a tank causing a distraction while you sneak in and get the goods(rescue a princess maybe) lots of pew pew and explosions.
 
1) People provided ample examples of deep-gameplay mechanics based on FP.
2) You dont get to decide for everyone what will wear thin quickly and what not. Just say: "I dont care about it but I accept others do."

Can you give us an example of this "deep-gameplay" based of FP... What the gameplay actually is... How is it fun... And most importantly consider how complex anything you're suggesting is.

If you start with, walking into a bar and chatting with an NPC, I will sigh out loud...
 
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