I still think demand for space legs and multicrew come from a lack of thinking through what it will then entail.
Multicrew is just bonkers - what do they do for 90% of the time while you trade and pilot and make jumps? that's enough to keep one person busy but several? Minigames ahoy. Manned turrets etc are just mental - trying to keep track of what's going on as ships pitch and roll and turn is dizzying in the extreme.
I can see it's appeal in the extreme space sims where you control every button, but not in the relative fun of Elite.
Space legs links to that - the amount of time and situations where EVA/boarding are actually sane actions is really really low. Leaving your ship is nigh on suicide in situations where other ships may be about - a rail gun to the chest is nothing to laugh about. For the quantity of work it entails it's usefulness seems quite low - especially stations and cities where it's mostly making a super-quick menu interface into a long meander that'll quickly tire
Meh. Grumps. Etc. And welcome to the Frontier Forums, it's different here