Walking in stations/spaceships + boarding

I don't agree, space legs is a great feature, just being able to walk around your ship or a station is awesome, it adds to the immersion and honestly it's the main reason that made me buy the game at BETA,
you can kinda do it now if you have a friend with a vr headset like the vive/oculous, it was quite fun but just once. i've not asked to do it again.
it's not just about boarding another ship, EVA and walking around can be fun just like driving your SRV around without an aim, they are fun activities
yeah but just walking around just takes you places just like i can get to faster in my SRV.
I love doing along with missions and other stuff, that will open a wide range of gameplay scenarios including multiplayer, you could take a multicrew ship with your friends and go do something together, combat missions for example, boarding a ship can be fun if you do it with your friends, one can stay at helm of your ship, another can stay at turret, you and another few can border enemy ship, you could attack a planetary base as well, later go hunt wild animals on planets with an atmosphere, there is a lot of stuff you can do, it's not about poor thinking, many of us want these features because they open a wide range of possibilities.
To my mind you've covered a bunch of them right there. "I can do some FPS stuff"

Not a priority here. And as stated a vast vast amount of work - I have to agree with the harsher critics - if it's done too early it'll be way too simplified. There's a lot else to do and get right first before people can go play men on alien planets and shoot critters.
 
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Me and my mates just had a small civil war, that lasted for 5-6 days in our system. we all had a lot of fun teaming up and fighting in the CZ.
That being said, if there was a deeper mechanics including FPS it would have been even more fun.

Take the base, to win the base you need to get air control, fight off the enemy fighters, bomb the defence towers. Insert a tactical team to secure the base and so on.
Once you secure the base you need to defend it until the BGS ends the war and declare a winner.

I hope this will be what we can expect in the future.
 
By the slow progress of season two and the still flawed base game I guess you can expect this around 2022. :)

Meanwhile you can wait for Star Citizen that will offer all of this by the end of this year if everything goes well. Oh, it's still an alpha but going to deliver what was promised while FDEV has thrown a prototype on the marked being sold and advertised as a finished product. The seasons are basically a paid ongoing development.

LOL :D

FD took their time with 2.1, so it all got delayed by a few months. Since then, it's pretty much been on schedule.

Meanwhile, SC was supposed to be released OVER 2 YEARS AGO - and is still a bug ridden mess stuck in alpha. No release date have been set. With Chris Roberts history from the Freelancer fiasco, where pretty much the same happened (feature creep resulting in it never being released UNTIL Chris Roberts was removed as project manager when Microsoft bought Digital Anvil, his dev company. and scaled down the project significantly. Slashing away at the wild ambitions of Chris Roberts.).

You can wait for SC and cross fingers and toes it'll be out by - oh I don't know, 2018? But first there is Squadron 42 - which is delayed into 2017 sometime, not end of this year as previously promised. We'll see how that goes. It certainly looks good, I'll give them that. But will it play good? As for SC, when it does get released, it'll be a - to quote Chris Roberts - Minimally Viable Product. Which is software development euphemism for 'piece of crap that we promise to fix if just enough people buy it so we can afford to!'
 
Meanwhile, SC was supposed to be released OVER 2 YEARS AGO

SC has seen their feature set grow, thus it has led to delays. Frontier has simply taken then route of release SOME features, then do everything else as a "Season". SC is going for a "full featured release."

Some owners are fine with that, others aren't. There's no reason you can't play one... or both, btw.
 
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This veered off topic. What would be cool things to do while walking inside your own ship?

Have yet to see anyone mention a single one. Usually it involves discussion of cooking a meal, or using the bathroom. The latter is particularly something I've no need to see in a video game.
 
I never said it wasn't. Even so, rigging the 3D model for the pilot with a skeleton and creating a walk cycle and a running cycle and shooting animations isn't going to take months or years. My only point is that in it's very simplest form, spacelegs is no different to what we already have. It's a 3D object moving around in a 3D environment. Yes you need movement animations, and you need to create the environments and 3D models and animations for weapons, but it's not some completely alien concept that FD have to research for a year before they can attempt it.

FD already have the walking around bit in Planet Coaster so it's not like the coding is foreign to them. Not saying it's a piece of cake but it's not like they will have to hire new programmers just to add space legs.
 
I want to explore spaceships, so I still hope Space-Legs will be a thing. The gamescon demo showed boarding a derelict Starfarer class refueling ship which is roughly the size of a Imp Clipper, the ship cut in half by damage.

I go out of my way to check out "Combat Aftermath" USS, just so I can take a look at derelict ships in ED. I hope that someday I'll be able to do something like the Starfarer section of the SC promo, board a Type-9, find it's black box, presumably take a few valuables, then maybe fight some pirates in close quarters combat in 0g.
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Ships in ED are massive, but they don't feel very big because there's nothing to compare them to in game. You never leave the cockpit seat. I was surprised to find out that a Hauler is bigger than SC's Freelancer, being able to walk the length of it makes a huge difference in impact.

I'll probably end up playing SC as a salvager, exploring shipwrecks, if the game has that kind of gameplay. Namely creating a mission of a randomly generated derelict ship, get item X from somewhere the ship, and return. Would get huge bonus points if it was more complicated, like take pictures of the ship's damage for insurance purposes, catalogue the dead, investigate what destroyed the ship (pirates: are there signs of damage on the outside? pilot error: did the ship fly into something? sabotage/equipment failure: ship outside is intact but the engine room was destroyed by an internal explosion, mutiny/space madness: crew killed each other, ship is otherwise fine)
 
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