FPS / Landings: Which do you want more?

Which would you like first?

  • I would prefer planetary landings first

    Votes: 198 79.5%
  • I would prefer First person movement first.

    Votes: 51 20.5%

  • Total voters
    249
  • Poll closed .
I'm pretty sure once people realise you can dock ships together or exit your airlock or board other ships or wander around the parklands of stations people will be happy to wait a bit longer for planets.

There's plenty of gameplay to be had in FPS mode, no doubt about it. But, for me, it's not the central part of the game (piloting a space ship) so it'll always be kind of a sideways addon. SPL is a direct, primary addon as it builds on core gameplay, extending it and adding more depth. IMHO of course.
 
Walking around for me. Being able to get around your ship (and hopefully do repairs by hand), go aboard other people's ships, explore stations and go full EVA would be great.

Also, planetary landing without the ability to land in the wild and explore on foot would be frustrating as hell.
 
I dunno why, they were no more interesting than stations really, once you had seen one they were all much of a muchness.

You really need to be able to get out and explore to make it worthwhile so i suspect this si why the EVA DLC is planned first.

I'm pretty sure once people realise you can dock ships together or exit your airlock or board other ships or wander around the parklands of stations people will be happy to wait a bit longer for planets.

Well, planetary landings presuppose also atmospheric flight. The experience is quite different from docking in a space station.
Even if we will not be able to leave our ships yet, it will still be a very cool new experience. Even more so considering the new technology FD is using to create this for us. I am also wondering about the planetary landing sites and what they will look like. Some might be on a grassy knoll, others might be on a sea base, or high on top of huge skyscrapers, or in monstrous aeon old alien trees, etc etc. I am sure it will be beautiful and I want to see it.

I want to fly through breathtaking cloud shapes with an alien sun shining through them and huge alien moons high up in the sky. Or perhaps I want to experience an electrical storm, seeing erratic lightning beams passing my ship.
 
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In a way i dont care, i'd love to see landings asap, but the FPS thing is something we have yet to see in an elite game, i cant wait to turn around and see whatever's been hidding in my back for all this time ^^. but it'll be landings for me, after all that's the first thing i checked before backing the game. FPS is just bonus stuff(but i want it too!).
 
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Planetary landings are definitely higher on my "I want" list than being able to walk around. In Frontier: Elite 2 my preference was always landing on the planet as opposed to docking at the space station. There is something about approaching the planet, watching the horizon flatten while an alien sky grows before you, that can't be beat.

Plus, while being able to explore your ship and the stations is interesting, you can't step out into the surface of a new world without first landing on it. :)
 
I dunno why, they were no more interesting than stations really, once you had seen one they were all much of a muchness.

You really need to be able to get out and explore to make it worthwhile so i suspect this si why the EVA DLC is planned first.

I'm pretty sure once people realise you can dock ships together or exit your airlock or board other ships or wander around the parklands of stations people will be happy to wait a bit longer for planets.

In terms of the starports on planets or moons with no atmosphere, then yes I agree. However, I am genuinely looking forward to sitting at the open air starport on Merlin and watching the planetary motion, buzzing cities in my Asp, etc with the graphical prowess of Elite Dangerous. It will certainly make my planned explorer career very rewarding.

That is the reason I want the planetary landings more. EVA will be cool eventually ;)
 
Ships feel cramped to me, so I would sooner like to see FPS movement. Around space stations especially! Though, as long as both are eventually implemented, I suppose order doesn't matter. Both features compliment the other anyway :)
 
When I first learned about this game, I immediately imagined myself flying in space and landing on a planet and I still feel the same :)
 
we'll be leaving our pilot seats before we actually leave our gamer's ones.

but maybe a leave-your-gaming-rig-alone-for-a-while expansion would do us some good:D

you can always land on the next sofa ;)
 
Landing.

Ever since EVE came out back in 2003 a good number of people were saying how cool it would be to be able to leave your ship and wonder around the stations. So, CCP implemented that and it didn't add anything to the game.

X series also tried it. The game didn't fail because of it. But it was a big part of it.
 
Planets should be added where there's content there. That content can be first worked on by adding the insides of the ships, believable NPCs to hire and interact with, and the already quite huge inside sections of the space stations.

Adding that will easily take a year in itself. When planets are added, we will need procedural biosphares, living cities, all that. I have no idea if another year is enough to add that. They are epic tasks.
 
Neither.
Not interested in either of the options.
My ship, trading opportunities, combat opportunities, and my ship and equipment upgrades are all I want.
If the other stuff comes along I'll dip my toe in and see what it's all about. You never know, I might like it.
 
I really hope FPS never gets implemented.
This is Elite, not Counter Strike.

I doubt the walking around expansion will be like Counterstrike. Do you not fancy the idea of landing on some dust storm plagued planet, donning your vaccsuit and going out on foot to investigate that mysterious distress signal you detected from space?

Walking around could add so much to the Elite experience.
 
Landing.

Ever since EVE came out back in 2003 a good number of people were saying how cool it would be to be able to leave your ship and wonder around the stations. So, CCP implemented that and it didn't add anything to the game.

X series also tried it. The game didn't fail because of it. But it was a big part of it.

In both those cases they added walking but didn't add anything to their games to justify it.
 
Planetary landings of course, in homage to the best game ever made: Frontier Elite 2!

I would welcome the FPS section too though, once you land you will want to get out and use the restroom at the local services before getting the obligatory trumble butty.
 
I think we should stay imaginative about how these things would expand the scope of the Elite universe, not just see them as bolt-ons. The gameplay of Elite comes in to its own when multiple elements combine to create experiences which will literally never be repeated. With more types of gameplay (exploration,
prospecting etc.) - and multiplayer we will see all sorts of emergent game play.

These individual gameplay building blocks, not all that remarkable in themselves, become amazing when they interact in a vast galaxy. Adding planetary surfaces, and interiors to that increases that effect massively.

So it's not about just sticking a FPS on to Elite and all bunny hopping around looking for head shots. It's about opening up more of the Elite universe. I imagine a large chunk of it being none-combat.

Examples I can imagine:
Passenger missions - now instead of just ferrying passengers to star ports, you take high end passengers in to orbit in your liner and then ferry them down to beauty spots on the planet's surface in a shuttle. Or on a pleasure flight through canyons.

Photography - media outlets will pay you to take photos of never before seen worlds. Shots from space, in atmosphere and hard to reach locations on the surface might all pay differently.

Mining - now you can scan for hard to detect ore on planets, deal with hostile atmospheric conditions, strong gravity, electrical interference and the like, and bring back geological samples.

History - board ancient spaceships adrift in space and bring back artefacts. Explore the ruins of abandoned colonies on remote moons.

Science - Bring back botanical samples unique to a particular habitat. Collect evidence that intelligent life had visited a particular planet. Capture rare animals for a zoo.

Spying - Frontier style photography missions. Or getting on the ground and scanning a particular area or facility. Stealing research items, etc.

All of these might have their own progression paths, along with special equipment load outs. No longer just limited to a couple of militaries, you might now gain status with a scientific research organisation. Which would then open up more ambitious missions, and give you access to specialist equipment. Or perhaps by discovering many unknown beauty spots, major tourists companies would give you more lucrative missions, even to take notable NPCs to see a unique alien sunrise.

Naturally there would be criminal possibilities with all of those. Smugglers may want to loot those historical artefacts. Poachers may want you to hunt big game for them. Pirates may want you to stop outsiders from taking an interest in the systems they use as a base, etc.

It's where all of these things interact that the magic will happen. You're flying leisure cruises and someone approaches you to steal research from a notable passenger's cabin while they're down on the surface. Or you're collecting plants for research when your scans detect evidence of alien artefacts on the planet. But now you fly off with that evidence and you're intercepted by ships who want to keep it a secret...

The possibilities are endless. It just magnifies the scale and scope of this amazing universe.

Elite had this remarkable scale. Frontier took that to a whole new level with this vast realistic galaxy in which you could fly to a distant star, set down on an alien world and watch the suns rise. E : D can go a step further, being able to step outside your ship and walk in places no-one will ever step again. That sort of scale is awe-inspiring. That's Elite. Not just doing the same thing again but prettier. Creating something that is truly mind-boggling even to those who saw what came before.
 
Seamless Planetary Landings for me. It just won't feel complete without being able to fly into the atmosphere and down to a spaceport. It was the 'wow' factor that really made Elite (Frontier) for me :)

And from a complexity point of view I imagine it will be (relatively) simpler to create procedural planetary atmospheres, surfaces and starports that can only be viewed from inside your ship, as a first step, than it will be to provide them after EVA when they would need a huge amount of additional interior/exterior detail to make them suitably interactive.

For EVA to really add something amazing to the game I feel it will need much, much more than simply adding spaces to walk around in, perhaps filled with animated crowds of NPCs. The environment would need to be filled with objects to interact with and NPCs that can do more than offer a handful of canned responses. This seems like a monumentally huge task.

I believe that if they add EVA first, then planetary landings could well get pushed off into the far, far future; and that would make me a sad panda indeed :(
 
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