Transfer Poll Results

It's a one way trip. It should be faster to make it worthwhile. It's only 35ly. I can go 35ly to and from in much less time than 16 minutes. Less than one minute per jump.

Right you're talking about the transfer being one trip. But it's now coming via bulk carrier and takes 5 minutes to load before even leaving. Large ships are slower due to the mass - this is why cargo ships are slower than speed boats. They probably give it a wash and vacuum before delivery too.

If FD made transfers faster than doing it yourself (2 trips) then it wouldn't just be worthwhile it'd most likely be exploitable, to the detriment of the game. Slower keeps the convenience over longer distances without threatening the BGS, Powerplay or CG results.
 
This also means we won't have to deal with people racing to Jaques with an engineered Asp and then instantly transferring their Corvettes to wreak havoc on core explorers and colonists. Thank        g god.
They still can... they just have to keep busy for a while, probably log off for the night and the next day their war gear is on your doorstep. That's the draw back of ship transfers. Takes away risk for people with expensive ships.
 
Well. I expected unreasonable transfer times to win.
Now i guess i will need to wait 2 hours for a ship to arrive. Spending time playing other games instead of elite.

Now i hope that transfer times wont be as bad as they were described in the poll.

Why would they always be 2 hours away? If you are moving around and docking en-route, just keep dragging your other ships towards you so that they are never far away?
 
Agreed

Just gives me an incentive to LOG OUT of the game while i wait for my ship to be delivered, and go play another game probably.

It's nice that FD are making motions in the game and saying "hey, our game is boring and makes you wait up to 100 minutes before you can do the next thing, why dont you log out and go play something else?"

lolz Hard!

did you just describe EvE?
 
Yesss please! We're going to need bigger ships. And bigger polls to vote for them!

Given the massive size of the capital ships, it kinda makes sense you'd have huge mega-freighters/bulk carriers hefting about, even if they're never player-pilotable. Otherwise - how many Cutters would it take to build a capital ship?

Would be fun if you could try to interdict one. If only for the "there's no place like home.. there's no place like home..." feeling.

But personal carriers (a small docking rig that could carry 2-3 ships) where were pilotable would also be very cool. Could open up a new game career.


Fix the in game careers we have before adding more please
 
Right you're talking about the transfer being one trip. But it's now coming via bulk carrier and takes 5 minutes to load before even leaving. Large ships are slower due to the mass - this is why cargo ships are slower than speed boats. They probably give it a wash and vacuum before delivery too.

If FD made transfers faster than doing it yourself (2 trips) then it wouldn't just be worthwhile it'd most likely be exploitable, to the detriment of the game. Slower keeps the convenience over longer distances without threatening the BGS, Powerplay or CG results.

8x longer than normal is unreasonable. There is no exploit there to make it how long the trip itself would take, and loading ships is instant. This is detrimental to the game, as far as I'm concerned. Again, though, I vote with my wallet. Playing the game is now not playing the game. I can get the same gameplay staring at the clock on my oven.

It is supposed to save time. If it doesn't do that, it is worthless.
 
And I'm sorry but a 16 minute transfer is not possibly 8x slower than you can do it yourself... 2 minutes to launch, 2 hyperspace jumps and then fly to a station and dock... I don't think so.

Most single-trip travel between two stations, max. 1-2 jumps apart, with minimal supercruise distances is around 5 min one-way. There is really no way to make this any faster as anyone who has done bulk trading will attest to due to the minimum times needed to dock/undock, clear masslock range, accelerate/decelerate in supercruise and so on. That's assuming a fast/maneuverable ship as well, the minimum times are closer to 7-8 minutes in a large cargo ship like a T9. Each additional jump adds around 1-2 minutes given FSD charge/cooldown times. In that sense a 5 min. minimum and a transfer time of 3 ly/minute (i.e., 100 minutes to cross the 300 ly bubble) is actually quite reasonable.

Take an example of a 100 ly journey. This would take around 30 minutes to transfer with the current time estimates of 3 ly/minutes. This is not actually much longer than the time it would take to cover the two-way distance yourself assuming you're flying a ship with 20 ly range per jump and making 5 jumps each way, or 10 jumps total, at 1-2 minutes/jump, that's 15 minutes of jumping, plus 5 minutes docking/undocking each ship, which in total is around 25 minutes. Having a ship transfer taking 30 minutes to transfer one-way, instead of taking 25 minutes to make the round-trip trip yourself, is a very reasonable comparison. The issue here is that if you do the math it actually works out quite well so that the transfer delay makes it slightly longer, but still comparable, to the current travel times.
 
It means you have to keep it in mind while deciding how you outfit your ship. It means jumping somewhere yourself is still preferable in some cases.

you always have to jump somewhere yourself ! ... now ship transfer is a thing .. why travel in anything less that an 30+ly range transport and call your fighter when needed .. granted it'll take a bit of time but that's what youtube is for ! .. more out of game entertainment waiting for stuff to happen.
 
Last edited:
Pleased to have helped shape the world of Elite since the Alpha days, long may it continue. Now if you could just work on the networking and wings that would be great.
 
For me, ED takes time to play and I like that. If I find myself with a bit of extra time in the morning before work ED is not the game I'll play; I play something on my XBox, maybe Destiny, pick up a few bounties and kill some aliens. If I have a larger chunk of time I might launch ED on the XBox and play there with the controller. If I can devote a few hours in one night I'll pull up my cockpit chair, in my darkened room with my gaming PC and 50" main monitor with 24" side monitor, my HOTAS, pedals, and my TrackerIR and immerse myself in the fantasy that I'm a space pilot. Why would I want to watch Hulu while going to all that trouble to feel like I'm in space? I don't play solitaire in the theater while watching a superhero movie just because there's a part that gets all talky and boring.

You do all that for immersion, but have a problem with the fact that space is big and sometimes boring? News break : sometimes real life isn't an adrenalin rollercoaster either.

- - - - - Additional Content Posted / Auto Merge - - - - -

Pleased to have helped shape the world of Elite since the Alpha days, long may it continue. Now if you could just work on the networking and wings that would be great.
hear hear
 
you always have to jump somewhere yourself ! ... now ship ransfer is a thing .. why travel in anything less that an 30+ly range transport and call your fighter when needed .. granted it'll take a bit of time but that's what youtube is for ! .. more out of game entertainment waiting for stuff to happen.

I thought Netflix was gameplay while waiting around for timers in this game. I haven't been exploring in a while, though. I'm out of the loop.
 
8x longer than normal is unreasonable. There is no exploit there to make it how long the trip itself would take, and loading ships is instant. This is detrimental to the game, as far as I'm concerned. Again, though, I vote with my wallet. Playing the game is now not playing the game. I can get the same gameplay staring at the clock on my oven.

It is supposed to save time. If it doesn't do that, it is worthless.
Exactly. Many here forget that one thing. "It is supposed to save time. If it doesn't do that, it is worthless"
Gameplay should be prioritized in the game.
And now people say :"If you are moving around and docking en-route, just keep dragging your other ships towards you so that they are never far away?"
It is not how this function supposed to work. It should work like that: you arrive at the destination, call your ship... and wait a reasonable amount of time(browse the web or smth). Not 2 hours. 20 minutes tops.
 
Last edited:
You do all that for immersion, but have a problem with the fact that space is big and sometimes boring? News break : sometimes real life isn't an adrenalin rollercoaster either.

- - - - - Additional Content Posted / Auto Merge - - - - -


hear hear

This is a video game. I don't play video games to be bored. Games are supposed to be entertaining.
 
I hope that you will only be able to transfer a ship that is capable of making the journey itself with currently fitted FSD and modules, otherwise it's still a gamebreaking feature.
Basically, what I hope for is a time saving feature that will spare me from traveling there and forth to pick up the ship.
Not a weak FSD workaround.
I hope for a feature that will allow me to do whatever I like in the destination area rather than going to fetch the ship myself.
But the feature must not break the game by allowing me to make a gunship incapable of any meaningful jump on its own and just simply propel it through space untill it reaches the destination whenever this might be. This situation should not be allowed and I believe that FD will recognise this point and won't let it happen.
 
you always have to jump somewhere yourself ! ... now ship transfer is a thing .. why travel in anything less that an 30+ly range transport and call your fighter when needed .. granted it'll take a bit of time but that's what youtube is for ! .. more out of game entertainment waiting for stuff to happen.

Don't forget the price tag, if you're doing this for profit. But for ganking, yes, I fear you are right. Ship transfers...dangerous stuff they decided to add, seemingly innocuous, very treacherous.
 
People where getting emails to vote who own only Arena (some of which they got for free). I guess they also count as invalid.

Don't really know, FD was pretty vague about what made a vote validated. If it were up to me even free ownership of Arena would have counted but I'm not FD.
 
Back
Top Bottom