CMDR_Orlando
Banned
Elite currently has far more hand crafted content than Star Citizen... an order of magnitude in fact.
Incorrect. You just have to check the size of both games. Star Citizen alpha sits at 30GB in size while Elite sits at merely 6.5 GB. Why? Because every single asset in Star Citizen right now is handcrafted, from the human avatar, to the clothing (6 types of armour, 9 flight suits), the FPS props (6 weapons + medi-pen), the city ArcCorp, ships modelled inside, out plus interior mechanics:
P-52 Merlin
M50 Interceptor
Aurora Series (x5)
Mustang Series (x5)
300 series (x4)
Hornet series (x5)
Gladius
Avenger Series (x3)
Vanduul Scythe
Vanduul Glaive
Gladiator
Xi’An Khartu-Al
Reliant Kore
MPUV Cargo
MPUV Personel
Cutlass Black
Freelancer Base
Vanguard Warden
Sabre
Retaliator Bomber
Constellation Andromeda
Starfarer Series(x2)
M50 Interceptor
Aurora Series (x5)
Mustang Series (x5)
300 series (x4)
Hornet series (x5)
Gladius
Avenger Series (x3)
Vanduul Scythe
Vanduul Glaive
Gladiator
Xi’An Khartu-Al
Reliant Kore
MPUV Cargo
MPUV Personel
Cutlass Black
Freelancer Base
Vanguard Warden
Sabre
Retaliator Bomber
Constellation Andromeda
Starfarer Series(x2)
4 Hangars and Furniture/props. 4 Space Stations, modelled inside and out.
Yeah. There was a guy on the SC forums who kept waffling on about how ED would never have planetary landings. He shut up when Horizons was released.![]()
I'm sure the same happened in this forum and other's, remember when Star Citizen was never going to have massive maps to accommodate a solar system? Or how it wouldn't have seamless landings and instead would need to go with loading screens? [rolleyes]
I'd ask Sunleader to list the ways in which he considers Star Citizen to be innovative, rather than getting tied in knots over the things it "was influenced by", but it would probably use all the words.
Although, if you stopped listing things that SC "will do" as if they bear comparison with games which already exist, it would help. Did people learn nothing from No Man's Sky?
I'd rather ask CRI don't see a single thing the SC demos and let's plays that hasn't been done before. I'm not even certain SC will do anything better than has been done before. I'm reserving judgement of course until there is a finished product, but i'm skeptical.
Show me another game doing something remotely resembling the Gamescom Demo quality all seamlessly (no loading screens please):
[video=youtube;3l-epO6oUHE]https://www.youtube.com/watch?v=3l-epO6oUHE[/video]
There's no need to go deep into the under the hood technical aspects needed to make something at that level of detail and size work as it's been talked to death. 64 bit point precision, multiple physical grids etc. It's never been done with CryEngine (because they made it from scratch) and I haven't seen any other game do that kind of demo presentation, but there might be some out there that I've missed, please share if so.