Right, I'll start here, first off, most of the trade offs aren't exactly trade offs, in the case of the thermal shock situation, it's all upside and no downside. So no, there's not much subjectivity in that matter, and there's not much to debate on that point, saying that there needs to be a time delay as a trade off for being able to move your ships around is a serious straw man to say the least.
Read what I said, I said if insta travel breaks the game at such a fundamental level that insta travel causes everyone to throw their toys out of the pram and opens up cavernous holes for exploits, then there's more significant discussions to be had about the underpinnings of the game at a wider level. That means the argument over insta travel is merely a symptom of something more significant but rather than address THAT, people like you would rather bury your head in the sand and try and hold the tide back a la King Canute. Perhaps rather than scream "NUUUU" and take the easy route, you might want to deal with the underlying issues?
Except they're going to fly around in the Asp-swiss army knives anyways, and the other ships will be redesigned to the simplicity of the blade or tool on that knife because as I've said, a short delay is equivalent to no delay with the exception that now they've an enforced break where they go off to watch some netflix whilst they wait for their appropriate ship to turn up. All you've achieved is putting up an irritating barrier in front of people (indeed, the only meaningful time barrier will be between the human bubble and Jaques) where most of the time they'll summon their ship of choice, then go watch House of Cards or whatever, then come back and do whatever pew they intended. It's not improved the game at all, it's not "made the experience more realistic", it's just MADE THE GAME MORE ANNOYING for the sake of people who decided they couldn't handle the idea of their precious game undergoing changes to make it more accessible. If the time changes had been significant, this would be a very different discussion, but really? Most of the time they'll be between 10-30 mins. What's the *point* ? Aside from annoying people.
I was around since the Beta, you don't need to tell me where things came from. They initially sold us lots of promises on the BGS, what we got was a very simplistic regression to mean and the ability to flip bits around to push grains of sand about with minor factions. We asked for meaningful endgame content and got Powerplay, we asked for crafting and got Engineers. The problem is they address symptoms, not causes, and each time they go for the cheapest fix they can in terms of dev time and resources, passenger transit is the latest example, with the exception of VIP's (who are merely cargo missions with a need to go to specific locations en route) you might as well re-badge them cargo runs with a slightly different UI. If they started actually digging into the root of the problem and fixing a lot of what's not working at the core of ED, the game might actually realise a lot of the potential available to it, rather than relying on the player-base to constantly invent stuff in the hope that the Devs might actually pull their fingers out.
But that requires effort, whereas you're going "NUUUUUU"