Permits ? Why are they even there? i mean what is the point?
While grinding away at my rank for the corvette.. I get permits to systems here and there, but why ?
It's not like they are special in a meaningful way or has any real bennefits as far as i can tell.
What is the point ? Shouldnt there be something worth your while there? or did i miss something entirely? ( besides some mirror discounts on some selected stuff. )
Personally I think permits are an underdeveloped mechanic.
There should be much more gameplay involved with permits that is not implemented (yet) because the game is still in development.
I think there should be specific missions, or chains of missions to get you access to certain systems.
I also feel that the systems locked behind a permit lack special advantages, or special features to make them interesting and attractive to work for those permits.
There is nothing special about the permit-locked systems.
For example a military system could be locked because there are huge military installations like battle stations and shipyards in there and a military fleet. And there could be special military missions in such a system that make you rank much faster in the navy.
Or a system could be locked because of delicate and secret scientific installations (they should look the part), and once you get access you can get certain material or commodities more easy in that system.
Or perhaps some permit system could sell rare goods.
Stuff like that should make permit systems special and unique.
Currently they are mostly uninteresting and we have no real specific reason anyway to go to those systems.
FD did lock 2 engineers behind a system permit. I think that is good, because that made those permits more valuable and gave me a reason to work for them.
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