The Star Citizen Thread v5

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That's why most of us just ignore them.

The irony is that, when you consider the fact that they have raised $18.5m between Jan to now; then you look at the work done during the same period, then realize that they really still haven't even touched the tip of the iceberg, it's quite easy to see that the project is going to be dead before they even get to 20% completion.

Sad thing is that they ALL know it. Those who are there, either because they believe that Jesus lives, are just pulling a paycheck, or just seeing how far they can drag this on before the wheels fall off, they all know.
Whatever happens, I'm going to enjoy it. :D
 
He's not going to reveal his sources, DS is goingon record with his prediction. It can't be proven right now at all so you will just have to wait and see between the timeframe given.

Why would you even ask him who his source is...like he's going to reveal it.

Isn't it more weird to believe someone who has no proof than a game company who is doing live demos and showing off their code every week? I mean am I the only one that thinks that the actual thing you can see is more real than what you can't see and imagine? Since when do people believe people who claim things without any kind of proof?

--

New Note from Chris.

NOTE FROM THE CHAIRMAN: DUAL UNIVERSE

Greetings Citizens,

There’s a new universe in the works! Last week, a project called Dual Universe kicked off a crowd funding campaign and the team behind it, Novaquark, is aiming to do something massive: create a single-shard, persistent universe that won’t just be played… it will be inhabited. To make this possible, they’re aiming to give the player as much freedom as possible to have a real impact on their surroundings. Players will have control over everything from the world’s economy to the designs of their bases and spacecraft. The preliminary work they’ve done looks fantastic, and I think it has the potential to be truly outstanding.

Dual Universe is a perfect example of why crowdfunding is important. It’s something big and bold that I am pretty sure a traditional publisher wouldn’t feel comfortable greenlighting. If you are interested in massive space games (and I have reason to believe that many reading this are!) then I encourage you to check out Dual Universe’s trailer below and their Kickstarter site here. There is certainly quite a few similarities between what Dual Universe and Star Citizen are both aiming to achieve, but that’s not a bad thing! Space games are not a zero sum game. Different games, even with similar feature sets can have wildly different sensibilities and play experiences. Choice and a little friendly competition is always a good thing.

It’s a great time for space games, and I look forward to welcoming Dual Universe to the growing brotherhood.


https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
 
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And these sources are who? How can you prove this? Also haven't you or other people claimed a similar disaster prophecy last year? Or the year before? and for some reason it never happened. CIG is still around.

I've seen a CiG dev consorting with him in this very thread, you should report them both to the inquisition for "questioning".
 
Since when do people believe people who claim things without any kind of proof?

Since they gave Chris Roberts money, I guess.

Weeks, not months. Soon. 1000s of players at once! End of the year. 2014. 2015. 2016. Make that 2017! VR support! Not a priority. It's now a priority. Wait, it's not a priority any more! Redacted and refactored for her pleasure.
 
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I think it comes down to anyone who reads it is free to digest it how they will. Either strong belief, strong disbelief, or somewhere inbetween.

If it happens, he is accurate, if it doesn't he is inaccurate.

It is only people at the far ends of the spectrum who will get worked up about it. The middle ground will maybe make a mental note and see what happens in the spring :)

Anyway, about that old SC game thing: Is the reason for the info-runner payload being external to encourage emergent gameplay? I wonder if an ace pirate could snipe modules off the side and then chase the Inforunner off to then go EVA and rob them?...
 
Anyway, about that old SC game thing: Is the reason for the info-runner payload being external to encourage emergent gameplay? I wonder if an ace pirate could snipe modules off the side and then chase the Inforunner off to then go EVA and rob them?...
Because obviously, the best way to carry a sensitive payload is to place it where it is guaranteed to never survive the trip. Fidelity, duh.
 
Unless you are on a board of directors at the highest level it's difficult to know how a company is doing financially. I've sat on many a development team where the plebs have speculated the employer is struggling in companies that continued for years afterwards or are still going. Even redundancies don't necessarily point to significant financial doom, certainly not in the games industry where making redundancies and reshuffling is considered normal strategy and in fact, companies that do it tend to be the ones that are still around. Star Citizen is so granular in it's organisation structure I can't imagine that anyone below the top brass knows much about the financial situation. They were certainly hiring for many positions just a couple of months ago.
 
How can you tell? Did the budget for bags run out? :D

I'll have to check the video out myself when I get home - but the more ships they introduce, the more I am left thinking "why?" as there are no game mechanics for even a tenth of them to make any sense.
 
And yet his name is invoked constantly by many defensive backers on a daily basis. Why? What bizarre treatment of someone that ostensibly doesn't matter and never gets things right.

Except when he does, I guess.

Well, i guess the reason is because ok, you can do one of this false predictions, see it fail, and stop with the FUD strategy because, lets face it, it wont work. But the guy is doing it again, and again, and again, and again... The same kind of FUD stuff repeated year after year. How many times have CIG "supposedly" ran out of funds now? three? four? all false. Even when he said that "his goal is NOT to see SC fail", that statement was later proved to be false. So i guess that his attitude has ended up giving him a reputation, a bad one in fact, and that has caused many people to start making fun of him as a hobby.

@Asp Explorer, most of the ships released up to now are either starter ships, or ships which will be in Squadron 42. The rest of the ships released up to now seem to be examples of career oriented ships, so when they release the different career mechanics there will already be at least one ship well suited for each task.
 
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So i guess that his attitude has ended up giving him a reputation, a bad one in fact, and that has caused many people to start making fun of him as a hobby.

Doesn't look very fun, that subreddit looks positively deranged. Do you want to point out anything especially fun there or are you saying all of it is fun? Are you a contributor?

I guess you can claim it's a mirror image of SA or something, but say what you will about goons -- they do have the fun part down. This? This just looks like a very strange obsession. Clicking on the top threads doesn't really provoke much laughter, but maybe my sense of humor is faulty.

Ah well. Back to Star Citizen... which IS funny.
 
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New Around The Verse episode is out. Check it out if you are interested in the development of Star Citizen.



https://www.youtube.com/watch?v=soR5XR5Sybc
so this week they showcased how damage tech worked in reality. https://youtu.be/soR5XR5Sybc?t=961
My guess about it being shader has been confirmed, which is actually cool stuff thats purely visually without any gameplay implications.Basically its a polish phase feature in pre-alpha game.
(remember elite dangerous has the damage state mechanics in without the visual, which is quite funnily opposite of star citizens approach)

Also here we can see how yet another bait and switch has happened
https://www.youtube.com/watch?v=OkAaLd0FdK0
nothing after 1 minute in that video has survived into the pre-alpha version of this game
and parts before that 1 minute mark has been clearly simplified.

And theres even more to that. Chris has talked a lot about his procedural damage technology.
http://www.scqa.info/?keywords=damage_

Also that brought me to fun little scope creep.
http://scqa.info/?show=10FTC&episode=54&qid=8
Space pets will have detailed damage modelling in place. Basically if you shoot a animal in leg that animal will limp around.
Later on after star citizens has been released they could expand that system so your pet could have cybernetic replacements.
 
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Hi-Ban, do you seriously approve of that subreddit to the extent that you would direct people there? It's pretty strange stalkery stuff, I can't imagine any of that looks good to people unfamiliar with this Star Citizen drama and really doesn't paint a picture of a successful project. Outside of that ridiculous Gamergate mess, I can't really recall another game that had a special stalking subreddit for the more, um, "zealous" backers to monitor a critic. Maybe Skyrim had one, but I missed it!

Neither i approve nor disapprove. In fact, i learnt about that subreddit in this thread, days ago someone posted a link to it.
And no, it's not really fun that a guy is so obsessed with making a game fail.
 
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That there's something bad happening can be seen from the fact that the goal is to reach the "MVP". This is an intermediate step towards the full release, which has no set date anymore. No matter whether you think Derek Smart is full of lies or completely wrong about things (even though it's interesting to see that the predictions he was right about, like the TOS change, are gleefully ignored...), the fact that the final product has no real release date anymore combined with the fact that any checks and balances have been removed from the TOS, should have you worried.

And oh btw, in that german forum people claim that the TOS wasn't changed. Or if it was changed, only "insignificant parts that only lawyers care about" have been changed.

Right.
 
What new big lawsuit? The only one that I have been made aware of thus far, is the one with the builders; and it's not BIG in any way, shape or form.

- - - - - Additional Content Posted / Auto Merge - - - - -



Sorry man, that's not how that works. So for now, you're going to have to bookmark my post, just like most of us do.

copy right infringement, that is all I know and can say.
 
And these sources are who? How can you prove this? Also haven't you or other people claimed a similar disaster prophecy last year? Or the year before? and for some reason it never happened. CIG is still around.

And your sources are very precise rght???Do I need to remind you that when I rise my concerns almost 3 years ago about the problematic Crytek netcode and overall bad multi player posibilities you claimed back then that this is going to be easy fix and CIG experts going to solved that in a matter of weeks not month´s...

Well it´s even better if I quote some of your wisdom words Mr. Nowak/quote:"That would be a slight issue if AC would be the only game section being developed. Which is not the case. Also as many many times said before go watch the DFM footage from 2013 and compare it to the one now the Level they have gotten to the amount of netcode work and build work they did was nothing like they planned last year. Initial release of AC was on cryengine mp code. They now have their own netcode running all across the globe and Hosting 450k People."-You claimed this back in 29.08.2014....very impresive indeed....well let´s go back in reality and move forward some 2+ years later we can see almost no improvements at all.....
 
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And these sources are who? How can you prove this? Also haven't you or other people claimed a similar disaster prophecy last year? Or the year before? and for some reason it never happened. CIG is still around.

"for some reason" = incensed fans threw another $40m at CIG.
 
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