The Star Citizen Thread v5

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So, rather than the camera viewpoint be from the 3D model's actual head - it's from the general area where the head is.

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They simulate same technique used by tour brain to smooth movements when moving,

No they aren't. There are way too many complex and complicated things going on between the eyeballs and the brain to be "simulated" here - they just didn't leave the camera fixed with the 3D head. They are doing the same thing as every other shooter. It's nothing new, and nothing "wow, this is so much better!" like you are trying to make it.
 
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They simulate same technique used by tour brain to smooth movements when moving, the head can function as an independent part of the body like in Arma you can run straight and decouple the head and look/shoot to the sides at the same time, that is already possible in EVA and I guess it will used in the future for VR implementation.

No, no no - please NO! The exact opposite has to occur in VR - or you'll get people barfing chunks in no time at all!
 
They simulate same technique used by tour brain to smooth movements when moving, the head can function as an independent part of the body like in Arma you can run straight and decouple the head and look/shoot to the sides at the same time, that is already possible in EVA and I guess it will used in the future for VR implementation.

By far the simplest way to do this is actually to decouple first person vision from the bobbing of the head in third person.
 
Not that simple because they have integrated 1st person and 3rd person view, what your character does/looks is what you see, unlike for instance Battlefield, CS or COD were they have separate animations and that's why sometimes you see players shooting at you while still reloading the gun for example. This is costly to fine tune specially with movement, ARMA does it too and some people find it's gameplay a bit clunky. It's useless because they will have players do all sort of interaction with objects by hand and like this they don't have to fake with custom animations for each action I think.

Video here: https://robertsspaceindustries.com/comm-link/transmission/15511-Sneak-Peek

Didn't see this before thanks for sharing informative content! Exciting stuff.
 
So what's the problem?

We ain't getting VR anyway :D
True enough. Well, not without them throwing lots of immersion animations in the bin, and I think I know of at least one design tsar who will never allow that to happen. :D
 
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/modhat off

So I've just got the newsletter, and they're making a huge deal out of "Vision stabilisation". Errrm, have they not just turned off the ludicrous headbob? Or am I missing something? "Vision Stabilisation" is a bit grandiose for.... "Head-bob off".

I've read between the lines of your post and I accept your challenge... a title even more needlessly grandiose than "Vision Stabilisation"...

"Neckular ocular oscillatory ambulation reciprocation dampening antifluctuation"

I'm sure if Chris Roberts was to yell that out to a crowd of Star Citizen faithful they'd whoop with delight.
 
So what's the problem?

We ain't getting VR anyway :D

They just shelved their marketing PR 'immersion' bringing revolutionary combination of first and third person view, and are pushing what everyone else has been doing as revolutionary feature. Why didn't they do the same with drop-in coop, in the interest of fidelity and immersion we decided to implement fully solo experience mode, so you're not distracted by your friends tposing around, new feature
 
So, rather than the camera viewpoint be from the 3D model's actual head - it's from the general area where the head is.

No they aren't. There are way too many complex and complicated things going on between the eyeballs and the brain to be "simulated" here - they just didn't leave the camera fixed with the 3D head. They are doing the same thing as every other shooter. It's nothing new, and nothing "wow, this is so much better!" like you are trying to make it.

This was talked in one their show's by the Dev's working on the FPS , I think maybe Sean Tracy or Brian Chambers I can't recall exactly.
 
They just shelved their marketing PR 'immersion' bringing revolutionary combination of first and third person view, and are pushing what everyone else has been doing as revolutionary feature. Why didn't they do the same with drop-in coop, in the interest of fidelity and immersion we decided to implement fully solo experience mode, so you're not distracted by your friends tposing around, new feature

No not everyone has full body and first person camera though. But more and more games are having it now. What they are doing now is just improving the tech they have built before. Making it better. I think most people again forget that it's step by step development. Without the stuff developed before they wouldn't be able to build on it and make things happen just like what they have shown in the video. Also a similar feature to drop in coop was talked about but it all depends on how the bigger universe gameplay revolves if people think there is a bigger need in gameplay and voice their concerns CIG generally adopts that to gameplay changes.

T-Posing is a bug and won't be around for long after more animation fixes and improvements roll out especially with the new skeletons and bones implementations. Will see how 2.6 and beyond looks like but it's great to see constant improvements to the game. Seeing it start from the very beginning to get to where it's getting at. Some might not like this process as much as others but I enjoy observing the improvements and also sometimes issues that come from game development.
 
I'm really impressed they dropped in the new Customer Service Combat module before CitCon! :)

Tuub - You may just have invented a new game mode - DvP. Developer Vs Player!

Player -"Hah! got you now!

Dev - "No chance - I have 3 LvL 5 Overcharged ToS's equipped!!"

Player "Argh! I need the Reddit mod!"

(I'll stop now - you can see where this is going to go... [clue - it would end up with a DS Energy Bomb...]).
 
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New free-ships to tryout for a week, after the racing ones and heavy-atack ones it's time for the bombers Retaliator vs Gladiator :
Banner_2.jpg

https://robertsspaceindustries.com/comm-link/transmission/15516-Galactic-Tour-s-Bomber-Of-The-Year

Operation Jamonstarter
[video=youtube;iclR_dbRka4]https://www.youtube.com/watch?v=iclR_dbRka4[/video]
Spanish backers are awesome ! [big grin]
 
No not everyone has full body and first person camera though. But more and more games are having it now. What they are doing now is just improving the tech they have built before. Making it better. I think most people again forget that it's step by step development. Without the stuff developed before they wouldn't be able to build on it and make things happen just like what they have shown in the video. Also a similar feature to drop in coop was talked about but it all depends on how the bigger universe gameplay revolves if people think there is a bigger need in gameplay and voice their concerns CIG generally adopts that to gameplay changes.

T-Posing is a bug and won't be around for long after more animation fixes and improvements roll out especially with the new skeletons and bones implementations. Will see how 2.6 and beyond looks like but it's great to see constant improvements to the game. Seeing it start from the very beginning to get to where it's getting at. Some might not like this process as much as others but I enjoy observing the improvements and also sometimes issues that come from game development.

Result is the same, whether you call it retina vision stabilisation 3.0, or just have different views for first/third person view and call it arma. Nothing new, except the fact they are dropping something that was hyped so much. In the end ppl in first person view see something else than their model is doing. Oxygen simulation will end up like everyone else is doing it with timers and triggers not molecule simulation (looks like finally Erin managed to put some sense into chris, dropping flawed concepts and going for what works, good sign indeed if it didn't make them look bit stupid for the earlier claims)
 
Result is the same, whether you call it retina vision stabilisation 3.0, or just have different views for first/third person view and call it arma. Nothing new, except the fact they are dropping something that was hyped so much. In the end ppl in first person view see something else than their model is doing. Oxygen simulation will end up like everyone else is doing it with timers and triggers not molecule simulation (looks like finally Erin managed to put some sense into chris, dropping flawed concepts and going for what works, good sign indeed if it didn't make them look bit stupid for the earlier claims)

What? They see exactly what their character is doing, that's the whole point. And the result is not the same ofc, run and gun games like Battlefield 1 or COD just have different baked animations for set movements and shadow's, that's why the shadow doesn't even match the players movements most of the time, in Star Citizen everything you see is being done, every shadow is casted in real time and mimics exactly what your playing is doing.
 
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