So, rather than the camera viewpoint be from the 3D model's actual head - it's from the general area where the head is.
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No they aren't. There are way too many complex and complicated things going on between the eyeballs and the brain to be "simulated" here - they just didn't leave the camera fixed with the 3D head. They are doing the same thing as every other shooter. It's nothing new, and nothing "wow, this is so much better!" like you are trying to make it.
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They simulate same technique used by tour brain to smooth movements when moving,
No they aren't. There are way too many complex and complicated things going on between the eyeballs and the brain to be "simulated" here - they just didn't leave the camera fixed with the 3D head. They are doing the same thing as every other shooter. It's nothing new, and nothing "wow, this is so much better!" like you are trying to make it.
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