I've played it for a bit now.
Need to play it much more to be fair in comparison to Elite's combat.
Graphics do scale better than I expected and I get a decent frame rate on my GTX 560 Ti. I do believe the hangar module has a lower FPS.
It recognises my Force Feedback 2 joystick and has bindings for it (even if you can't change them) which was impressive.
It's not horrible, but the map feels small. "You are leaving the combat zone", turn around fly a bit "You are leaving the combat zone".
The ship control isn't as intuitive as Elite's, by this length of time playing I'd have got control of Elite enough to know how fast I was moving and be able to shoot at the enemy with some confidence and understand the HUD. In this I'm still shunting around not knowing what's going on, it has lots of toggle options and I keep finding I'm no longer in roll mode or my ship is working differently. It feels quite jarring if your used to Elite's weighty ship movements and wonderful boosty sound effects.
I crashed into one of the enemy. The enemy ship stuck to my ship. I couldn't shake the enemy ship off and both ship started to shake violently. I went to an external view, the camera zoomed in on my pilots face, his eyes were popping out and his teeth were fully exposed inside his mouth. He looked petrified.
I had to quit.
I wish I had known how to take a screenshot.
It's too early to compare to Elite still. Feels more like a graphics demo. It is a little worrying that it's taking this long just to build an arena shooter out of Chris Robert's vision.
I do like it though.
Need to play it much more to be fair in comparison to Elite's combat.
Graphics do scale better than I expected and I get a decent frame rate on my GTX 560 Ti. I do believe the hangar module has a lower FPS.
It recognises my Force Feedback 2 joystick and has bindings for it (even if you can't change them) which was impressive.
It's not horrible, but the map feels small. "You are leaving the combat zone", turn around fly a bit "You are leaving the combat zone".
The ship control isn't as intuitive as Elite's, by this length of time playing I'd have got control of Elite enough to know how fast I was moving and be able to shoot at the enemy with some confidence and understand the HUD. In this I'm still shunting around not knowing what's going on, it has lots of toggle options and I keep finding I'm no longer in roll mode or my ship is working differently. It feels quite jarring if your used to Elite's weighty ship movements and wonderful boosty sound effects.
I crashed into one of the enemy. The enemy ship stuck to my ship. I couldn't shake the enemy ship off and both ship started to shake violently. I went to an external view, the camera zoomed in on my pilots face, his eyes were popping out and his teeth were fully exposed inside his mouth. He looked petrified.
I had to quit.
I wish I had known how to take a screenshot.
It's too early to compare to Elite still. Feels more like a graphics demo. It is a little worrying that it's taking this long just to build an arena shooter out of Chris Robert's vision.
I do like it though.