The Star Citizen Thread

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Well, I have tested Vanduul Swarm and... SC in its current state is no way a space sim it is a simpe FPS. There is no feeling that I am flying a spaceship at all, speed does not have any affect on maneuverability. You can turn fast, point at the enemy and destroy it, no combat skills required at all, simply turn the ship, point the mouse and destroy, repeat as many times as you like.
 
AC still downloading. but judging from the videos I am glad I am a premium Backer. Elite is real fun for me as a hardcore joystick gamer and arma player..

I Still hope for the modding of star citizen (it was my biggest hope anyway - was never interested in the official version)
 
Same for me. Though I have to say, I did see some posts on the forum here about ED from people who didn't like its core flight and combat mechanics. And while I vehemently disagree with the points they try to raise, in the end I feel like those people may just prefer the controls and flight handling in SC.

Just... don't tell me SC is "more detailed" and "deeper" please ;)

Being one who asks for more agile rotational control in FAOFF mode, let me say: This is NOT what i am talking about. SC is "no inertia". Elite is all about inertia. I think you can make yaw, pitch faster in FAOFF without making it even remotely turrets in space. Why? Because there still is inertia, and changing your momentum (flight direction & speed) is not supposed to be fast.
 
HA- was too busy with ED, played it all last night and never checked my email or my Star Citizen page... so they gave birth last night. Damn, missed it. And may not be able to get to it till tomorrow night.
Still, appreciate the views/comments- does not sound that great to me. Not 'bd' though- which is good, would like both to succeed. I did read on the star citizen forums that it is better played with mouse/keyboard. Anyone have any opinions on that? Sounds very arcady from what I have read. Thanks for the info guys.
 

Bains

Banned
AC still downloading. but judging from the videos I am glad I am a premium Backer. Elite is real fun for me as a hardcore joystick gamer and arma player..

I Still hope for the modding of star citizen (it was my biggest hope anyway - was never interested in the official version)

Yeah, I think that the one note focus on ship polygon count will really suit walking around in a millennium falcon. And the FPS physics won't matter if you're manning one of the turrets.

P.S. I'm not suggesting Chewbakka flew with a mouse. There was such a thing as pilot skill in original Star Wars. Not sure how the absence of need for that will play out in any such mod. Hopefully tougher global settings could be forced across the server, alternatively great piloting could be measured in other ways?

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To be fair, the game is a lot more challenging with a HOTAs setup. There's stuff I don't like yet, but it is only early days yet.

The flight model does feel a bit light, and the sound is lacking, which doesn't help you feel like you are moving (needs moar engine noise!).

There's no fire-groups yet, so it's a bit odd to have to press two joystick buttons to fire the various guns, which makes it a bit tricky to use (your hand gets tired really quick when you have to keep pressing the main fire button plus on with your thumb near the POV hat controls, whilst trying to steer your ship.

All in all though (ignoring the multiple and frequent PC BSODs/crash to desktops) it's not too bad - certainly not terrible, but does need a lot of work - it's not in the polished state that I was expecting.
 
I'm gonna leave this be till they sort out the controls a bit.
First attempt left me spinning wildly until I realised it had recognised my steering wheel and pedals rather than my joystick.

Then when flying with the joystick it just feels impossible to finely control, I was just overshooting my target with every move, I found myself pining for ED's nerfed yaw. No sensitivity settings that I can see apart from the mouse.

Mouse is a lot easier, but it was supposed to be a sim and it just feels a bit wrong.... Not something that would stop me playing but I wouldbe eyeing my joystick on the desk constantly if I had to play it with the mouse...

No customizable keybinds, no trackIR...

Not complaining (not yet anyway) as it's early days. and this is all fixable.
But it's a million miles away from competing with elite
 

Bains

Banned
Isn't the game very early pre-alpha? From my experience with ED you would expect a fair few bugs.

They'll fix the bugs. The issue for many is as feared CR has delivered an arcade space shooter, not a space sim, and an easy one favoring mouse control at that.

Log on and try it out for yourself. You don't have to rely on the gospel of fanboys anymore.
 
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They'll fix the bugs. The issue is as feared CR has delivered an arcade space shooter, not a space sim, and an easy one favoring mouse control at that.

Log on and try it out for yourself.

You can try it with your steering wheel if you want a challenge, I can vouch for that. :D
 
Isn't the game very early pre-alpha? From my experience with ED you would expect a fair few bugs.

It's hardly 'very early pre-alpha' anymore when it comes to the arena commander module.
There's 3 distict different playable modules in SC, Arena commander, SQ 42 and the PU. Each will probably go trough their own seperate alpha and beta phases.
As for AC, the very early pre alpha would have been the thing they showed us in a live stream in december , the thing they didn't want us to play.
http://youtu.be/xw7SYWuV_ns?t=1h23m53s
AC 0.8 is definitely the alpha phase, similar to ED 1.1.

A lot of things can and will change, but the groundwork has been laid.
 
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Bains

Banned
You can try it with your steering wheel if you want a challenge, I can vouch for that. :D

I was gonna try restricting myself to using the force...but there appears to be no switch to kill the all seeing targeting computer. ;)

And OMG that orange arrow. What were they thinking...
 
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Isn't the game very early pre-alpha? From my experience with ED you would expect a fair few bugs.

My experience didn't appear to be particularly bugged.

For me the issue is simply how it feels - compared to ED there just seems to be no real sense of movement, speed or inertia.

It just feels like you have a targeting interface you can point wherever you like a very rapidly moving turret.

That seems to be such a core part of the mechanic it's hard to see it changing much. Haven't given up on it entirely but struggling at the moment to find motivation to pursue it much.

Buggy stuff and other minor irritations can be dealt with obviously. The helmet putting on and pressing F etc. are examples of minor irritations - the flight model - that seems to go much deeper.
 
I was gonna try restricting myself to using the force...but there appears to be no switch to kill the targeting computer. ;)

Weapons that lock at a certain angle are not that apparent i guess. You musn't look far for weapons that lock to target. We are at the forum of it. But oh well elite must be a reall simulator even with them auto locking weapons.
 

Bains

Banned
Weapons that lock at a certain angle are not that apparent i guess. You musn't look far for weapons that lock to target. We are at the forum of it. But oh well elite must be a reall simulator even with them auto locking weapons.

In elite it took lots of replay to get past missions featuring any enemy ship or ships. It demanded developing some skill.

In Arcade Commander on my first go I am swatting these so called 'dreaded vanduul' like flies. In fact I feel pity for them.

Can you appreciate the difference?
 
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In elite it took lots of replay to get past missions featuring an enemy ship or ships.

In Arcade Commander I am swatting these so called 'dreaded vanduul' like flies. Do you understand the difference?

Did you ever hear of balance or alpha? Don't jump on conclusions about everything Star Citizen.
 

Jenner

I wish I was English like my hero Tj.
I came back to this thread to see what people's impression was - what a mistake. I remember now why I stopped coming in here. :rolleyes:

Why some people cling to the idea that the space sim market is a zero-sum game where any competition to ED is by definition something to loath and despise is amazing to me.
 
Lots of negativity here, how many are actually LIKING the flight model?

@ Boomotang, you are a better pilot than me then (which is no major shocker)

but when I 1st took control of my sidewinder I did wonder what I had gotten into, and it took a number of attempts to get past mission 3 the 1 v 1 sidewinder. (bear in mind I never bothered with alpha 1.1 which was apparently much easier.

I havent played SC yet - i will give a go tonight, but the massive thing which worries me so far like others have said is the fact that it seems simple to get to grips with it and to instantly be a vandul killer.

the weak looking weapons and any bugs do not concern me, I am sure these things will improve with time.

the thing which I imagine will at least be close to representative to what Roberts wants is the flight model and the "feel" of the gun play, after all it has been tried and tested internally. I imagine it will just be fine tuning now.

I came back to this thread to see what people's impression was - what a mistake. I remember now why I stopped coming in here. :rolleyes:

Why some people cling to the idea that the space sim market is a zero-sum game where any competition to ED is by definition something to loath and despise is amazing to me.

I agree IF it is just fanboy bashing.... but if people have played it and they genuinely feel they have concerns, are they not allowed to express them?
 
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Weapons that lock at a certain angle are not that apparent i guess. You musn't look far for weapons that lock to target. We are at the forum of it. But oh well elite must be a reall simulator even with them auto locking weapons.

While I appreciate the point you're trying to make, the very act of simply trying out the actual alphas/betas of the respective games make it clear that there is indeed a very quantifyable difference between how gimbaled weapons are handled. And this is also related to the turning and yaw rate of the spaceships.

In ED it's all about maneuvering, energy management for maneuverability, and the tracking rate of gimbaled weapons that make them very much NOT a "press button to win" weapon system, plus you trade off firepower for easier aiming.

I think it's not beyond reason to expect that SC will experience updates that improve upon what's available now, but right now, I'd say it's pretty clear that hitting things is not exactly a big challenge in SC.

Am I the only one who is sorely disappointed by the "Vanduul Swarm" that we were promised? I always thought it'd be some kind of swarm of several hundreds of small enemy ships that you'd have to fight with some kind of massive ROF weapon and maneuver to keep at bay etc.
 
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