He means raids and scaling end bosses 
1-to better represent ourselves in game as a organized fleet
2-better organizational and Communication tools
3- fleet size content "fleet missions"
4- sharing of resources
.
I said it before I like the concept and think it would add interesting gameplay for all but certainly for the fleet members themselves. Items # 1 and 2 seem to be just common sense and beneficial to all in terms of gameplay alone. Items #3 and 4 just benefit the fleet and I do not see any negative impact for the non-fleet community.
I guess my one concern would be the criteria for fleet status and possible abuse.
For a honorable group like the EDF I have no concerns but what is to stop a SDC-type group from getting the same status and doing what they do?
FD, for good or ill, cannot seem to control what most would term "anti-social behavior" and, I may be reading it wrong, but it seems that abuse may be a concern of some here.
Greatings!
My English is not very good!
Fleets need:
1) ability to choose which system to expand (a system like power play, the players in the faction can vote)
2) name of the group/fleet in the ship
3) create the group in the game, and all players within this, see their peers in the galaxy map
4) Simple list for view cmdrs conected.
5)finally, a screen where members can write fleet indications, news or orders and that they only see them in the group.
This would be enough, this does not affect the solo players. POWER BY GOOGLE TRANLATOR![]()
I'm still unclear on what 'proper fleet mechanics' is supposed to look like.
Given that there are better tools to organize and communicate as a group outside ED, I don't see the point of wasting development time on these kinds of features.
If it's 'fleet recognition' you want, then I'm afraid I look with contempt on visible clan tags. If your group cannot establish internal name recognition for its members, then it's already too big to manage and one step closer to the undesirable aspects of guild mechanics that infest other games - i.e. hiding behind flag protection without any guild accountability for the actions of its members.
I'm still unclear on what 'proper fleet mechanics' is supposed to look like.
Given that there are better tools to organize and communicate as a group outside ED, I don't see the point of wasting development time on these kinds of features.
If it's 'fleet recognition' you want, then I'm afraid I look with contempt on visible clan tags. If your group cannot establish internal name recognition for its members, then it's already too big to manage and one step closer to the undesirable aspects of guild mechanics that infest other games - i.e. hiding behind flag protection without any guild accountability for the actions of its members.
You are right. We do not waste time and resources on things that nobody is going to play. In ED a player never plays with friends, there are no groups of players . Nobody plays with a common goal . there are only players playing alone
Yes, by you.Now that the prospect of colonization of the new bubble has been started. Once again the topic of proper fleet mechanics has been brought up.
I guess...I feel this topic is never going to go away till we have a definitive answer from FDev.
This is a perfect example of where it would work well.As an example of a fleet size mission something like colonizing the bubble 2.0 could be something the whole fleet could work on.
i think the QOL improvement for fleets should be odvious[wacky]
i think the QOL improvement for fleets should be odvious[wacky]