The Star Citizen Thread v5

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"How dare you tell us information that is relevant to us! Don't you understand that knowing about this delay could make the game fail?"

Or something. Well CIG could always pull an NSA and claim that the leaked information "helps the enemy".

P.S.: Anyone else notice how accounts registered less than a few days ago and extremely positive about SC and negative about anything else are doing their best to push uncomfortable news to the back pages?
 
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How is the "driven vision of the game of Chroberts" compatible with this "You'll see- now anyone will fight to buy the IP!".
I sense some goalpost shifting around... Who started mentioning this? It might me worthy to keep tracks of this...

Apparently all sensible major publishers are kicking themselves for not supporting CR's vision, and are waiting in the wings to snatch Star Citizen up if CIG fails.

Because of course they are.

[money]
 
P.S.: Anyone else notice how accounts registered less than a few days ago and extremely positive about SC and negative about anything else are doing their best to push uncomfortable news to the back pages?

Their least subtle maneuver has always been changing the page with a wall of old irrelevant marketing video's.
 
I think the difference compared with things like NMS is just how deeply invested (financially) some people are in SC, way beyond a meagre $60 preorder. So, sunk cost fallacy and all that, even when the disillusionment arrives, and it will, because even if Roberts did deliver the game as he imagines it, it's not going to be the game that all of those backers are imagining, there will still be a lot of backers trying to convince themselves it's the game they wanted. It's not unusual for the ultra fans to claim that the "game" as it exists right now is actually competitive with the general AAA scene, that's how strong the delusion is.
Yeah, I can see your point about the "super fans" being blind to any faults or inadequacies the game may have on launch, but surely they would be a minority?

To take NMS again as an example, there are people who are happy with the game as-is, but they are being drowned out by those how are upset with what they see as the "lies" and shortcomings of the game. In other words they are upset with the difference between the reality and expectation.

If Star Citizen's MVP really is as basic as it sounds (and since nobody seems to know what it actually means, then this remains a real possibility) I dont see how it can avoid a similar outcome.

Indeed with over £124 million of peoples money in it, its not difficult to believe it will considerably worse... :(
 
Their least subtle maneuver has always been changing the page with a wall of old irrelevant marketing video's.

And it's always day-old accounts charging in to take up arms. As soon as one passes into ignominy, another will come to take its place as if its rhetoric is somehow worth something.

Anyway, genuinely: there's a lot of work to be done, apparently, for a 2.6 release. How much of that work is necessary for the eventual upgrade to 3.0? I guess I mean, to what extent does 2.6 assist in the big, 2016-flagship release of 3.0?
 
Anyway, genuinely: there's a lot of work to be done, apparently, for a 2.6 release. How much of that work is necessary for the eventual upgrade to 3.0? I guess I mean, to what extent does 2.6 assist in the big, 2016-flagship release of 3.0?


To expand on that: perhaps 2.6 and 3.0 are two separate code branches, worked on by two separate teams, and CIG intends/hopes to merge them relatively painlessly. By the way, what's exactly supposed to be in 2.6 besides Star Marine?
 
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To expand on that: perhaps 2.6 and 3.0 are two separate code branches, worked on by two separate teams, and CIG intends/hopes to merge them relatively painlessly. By the way, what's exactly supposed to be in 2.6 besides Star Marine?

Changes to the SCM (space combat mechanism?) are part of it, from an earlier post by Zyll I think?)
 
Yeah, I can see your point about the "super fans" being blind to any faults or inadequacies the game may have on launch, but surely they would be a minority?

To take NMS again as an example, there are people who are happy with the game as-is, but they are being drowned out by those how are upset with what they see as the "lies" and shortcomings of the game. In other words they are upset with the difference between the reality and expectation.

If Star Citizen's MVP really is as basic as it sounds (and since nobody seems to know what it actually means, then this remains a real possibility) I dont see how it can avoid a similar outcome.

Indeed with over £124 million of peoples money in it, its not difficult to believe it will considerably worse... :(
The problem here is, that SC has moved its goal posts into other games area. They got a huge daily burn of money just to keep the kettle boiling.

Take FD, they are estimated 120 Devs working on ED, compare that to 300+ at CIG. The main selling argument in SC are the FPS, soon this will be reduced as ED and others will offer the same mechanic. Of course if FD can't make it work right due to unknown reasons the change will not impact SC that much, however if they managed to do it right there will be an influx of players from SC and people just don't have time to play more that one game of similar game mechanics at the time.

Unless they will become so similar the shift from one game to the other isn't impacting your game play.
 
To expand on that: perhaps 2.6 and 3.0 are two separate code branches, worked on by two separate teams, and CIG intends/hopes to merge them relatively painlessly. By the way, what's exactly supposed to be in 2.6 besides Star Marine?

If this is in fact the case, then I'm sure it will end well because CIG has a proven track record of handling code merges flawlessly
 
The problem here is, that SC has moved its goal posts into other games area. They got a huge daily burn of money just to keep the kettle boiling.

Take FD, they are estimated 120 Devs working on ED, compare that to 300+ at CIG. The main selling argument in SC are the FPS, soon this will be reduced as ED and others will offer the same mechanic. Of course if FD can't make it work right due to unknown reasons the change will not impact SC that much, however if they managed to do it right there will be an influx of players from SC and people just don't have time to play more that one game of similar game mechanics at the time.

Unless they will become so similar the shift from one game to the other isn't impacting your game play.

This statement is incorrect. The main argument is not FPS. For star Citizen it is the ability to be a first person character that can crew up and play together with other player in a believable seamless universe with a rich lore and background.
 
This statement is incorrect. The main argument is not FPS. For star Citizen it is the ability to be a first person character that can crew up and play together with other player in a believable seamless universe with a rich lore and background.

Ha sorry! Thought you were describing SC there for a moment but really you were on about ED. :)
 
This statement is incorrect. The main argument is not FPS. For star Citizen it is the ability to be a first person character that can crew up and play together with other player in a believable seamless universe with a rich lore and background.

Shame they can't seem to do any of that really. Maybe they'll have better luck next year.
 
This statement is incorrect. The main argument is not FPS. For star Citizen it is the ability to be a first person character that can crew up and play together with other player in a believable seamless universe with a rich lore and background.

This statement is obfuscatory and simultaneously meaningless advertisement drivel. The main argument is "First person universe" ( https://robertsspaceindustries.com/about-the-game/spaceflight ), which lysan is saying will be reduced with respect to other games since they will offer similar mechanics.
 
This statement is incorrect. The main argument is not FPS. For star Citizen it is the ability to be a first person character that can crew up and play together with other player in a believable seamless universe with a rich lore and background.

Dont be pedantic. The selling point of SC is that it has spacelegs in a central role in a spacegame. There are no real mechanics, the flight model is garbage, there is no economy, nothing to explore, pretty much zero ship customization etc etc. There is no 'believable universe' at all, and he can claim to write 'rich lore' as often as he want but it never rises about the level of a 15-year old highschool boy's cliche dreaming of being a cool space marine. The only thing it can claim to have is the seamless spaceleg part. And considering how clunky and disfunctional that is after all these years, its far from unlikely other games will catch up to that. At which point SC had absolutely nothing going for it, and is years behind in all other aspects of gameplay.

By the way, when I compare the ED 2.2 patch list with SC's "now with less headbob", things are just depressing. After the massive disappointment of 2.0 (which became a baby PU, which is another term for 'not the PU') they promised frequent updates that would clearly and consistently push the game towards a full release. What will 2016 have brought us? A clothing store, less headbob, one new base, a planet that looks like it was created in a weekend and bugfixes. Weren't we going to get all primary mechanics? The trading, smuggling, exploring, bounty hunting, everything? Weren't we going to get a lot of systems? Would the performance not be smooth with far less bugs? Well, enjoy your reduced levels of headbob.
 
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The problem here is, that SC has moved its goal posts into other games area. They got a huge daily burn of money just to keep the kettle boiling.

Take FD, they are estimated 120 Devs working on ED, compare that to 300+ at CIG. The main selling argument in SC are the FPS, soon this will be reduced as ED and others will offer the same mechanic. Of course if FD can't make it work right due to unknown reasons the change will not impact SC that much, however if they managed to do it right there will be an influx of players from SC and people just don't have time to play more that one game of similar game mechanics at the time.

Unless they will become so similar the shift from one game to the other isn't impacting your game play.
So you see Star Citizen's scope not as its main strength but as a weakness then?

Do you think that, by trying to encompass many different genres they might not be able to complete them in enough detail before they run out of money (given that we have no way on knowing how much they have left)?

Do you feel the mismatch of the dream of SC vs. the undefined MVP isnt as big an issue because you feel the game is less likely to come out in the first place?
 
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So of course the next Citizencon is going to be held in Hollywood. Where else for a failed director with hopes of a comeback to host a game convention?
 
So of course the next Citizencon is going to be held in Hollywood. Where else for a failed director with hopes of a comeback to host a game convention?

Because he will show a "show" not a presentation of a game. Or he announces his new movie "Squadron 42" a Chris Roberts Movie.
 
So of course the next Citizencon is going to be held in Hollywood. Where else for a failed director with hopes of a comeback to host a game convention?

What better place to show totally in-game trailers of the shape of things to possibly come, sometime in the future, maybe? Oh, and buy a new concept ship.
 
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