OK what about the planes in BF2/3. Alright, hardly a flight sim, they were arcady, but still flew so much better than this. Was that cryengine? If so is that an indicator of the best they can get? To be honest that's what I was expecting in the first place but the flight is not even to this level.
Nope, the BF series never was on CryEngine 3... here you have a list of CE games... most of them are FPS and action adventure type games, and regrettably, none of them dealt with simulating actual speed.
Well, it's one reason, really... another one is that the arena right now is just a small 2D skybox with some 3D objects for show. I would imagine the ships are slowed down considerably, so they don't bump into the borders constantly.
Of course, this kills any sense of scale and motion... two things ED is simulating EXCEPTIONALLY well already.
OK what about the planes in BF2/3. Alright, hardly a flight sim, they were arcady, but still flew so much better than this. Was that cryengine? If so is that an indicator of the best they can get? To be honest that's what I was expecting in the first place but the flight is not even to this level.
Here is why your and everyone else's statement "it's alpha" or "it's pre-alpha" is absolutely wrong - saying that everything great, no problems makes CIG think that everyone absolutely likes the game, flight model and this does not need to be changed. Continue this reaction and you will get the final game with the same gameplay. Now, simply answer the question - would you be satisfied to see the same gameplay in the final release?
But why should the cryengine limit 3d movement of the player? as that can be overriden by an inhouse or other 3rd party system. I do not see the issue with cryengine it must surely be with design decisions.
Battlefield uses the Frostbyte engine.
Have you played AC and noticed it flies like a turret after a year of them working on it? I wondering can they really be that incompetent or are we dealing with an issue of engine selection.
I aim to play tonight but I have watched many videos and you have a point, I just think that a world rendering engine like cryengine must allow 3d player movement to be completely overriden by anouther system. I feel they explicitly wish it to be the way they created it as the average joe which most of us are not may like it that way. In a sentance they are designing it to be dumbed down for the masses...
Seriously man, wait till you try it. Then you'll clearly see what I mean for yourself. It doesn't feel like design choice, it feels like struggling to capture the feeling of flight and falling way way short.
Yes I thought you may say that, but at the end of the day I am pretty sure I am right.
Just follow this thread... even the most die hard fanboys start to realize that CIG went back on their promises...
Just follow this thread... even the most die hard fanboys start to realize that CIG went back on their promises...
I read that and others and seems nearly everyone says the mouse provides much easier play. Someone suggested they may end up instancing joystick players and mouse players separately because of it...
OK what about the planes in BF2/3. Alright, hardly a flight sim, they were arcady, but still flew so much better than this. Was that cryengine? If so is that an indicator of the best they can get? To be honest that's what I was expecting in the first place but the flight is not even to this level.