I finally got to play it this morning, although for 5 minutes only.
Yes, the flight model is ridiculous.
Yes, the sounds are shallow.
Yes, there are bugs, etc.
The graphics are jawdropping, PBR in combination with high poly ships really shines and represents material well.
The game has huge potential which must be carefully shaped in order to meet TBDSSE ("The best damn space sim ever") expectations. Major tweaking is required, of course, but after all it's the first iteration of an alpha.
Its purpose is test backend servers load and to see how the system works generally when real players are introduced.
Being a part of that process may not be pretty or ideal, but it's included in my package of a backer and gives me an opportunity to be a part of shaping this game towards something better with feedback, bug reports and suggestions.
Therefore, I hope CIG will take into account some of the quality proposals from their backers and ultimately give us another game that we could all enjoy, too.
That's a very constructive post. Yes, we might be harsh in our judgments, but I think CIG got into this situation themselves with all their PR. They have set a very high level of expectations for the game but unfortunately failed to meet it with AC. This is not what a lot of us has expected. And we should express our opinion right away - during the early stages of the development when it is much easier to fix problems that during the later stages of the development. There cannot be "it's an alpha" excuse.
Still hoping for the best.