more news from the dark side...
no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released"
ship sales will continue
there's yet another new studio involved (most likely contractors/outside dev pool) for planet artwork/maps
"The Squadron 42 [Prelude] has to hit its [Q1 2017] goal. No more excuses." unsure who, just listed as "top exec"
a lot of mocap issues with translating them directly into the game, mostly due to character and players size (?? not sure what this means)
"Expect a lot of cutscenes."
mocapped characters are fine stationary (sitting, standing, etc) but currently anything involving complex animation makes the models freak out, mostly clipping and clothes problems (still)
certain characters have several (reported up to six!) different models, as certain scenes had to use entirely different models for the same character due to model size, lod and poor mocap translation
specific reshoots using stand ins for A list actors are ongoing, mostly animation, actions and poses (still occurring as of q3 2016)
FPS AI still murders everything through walls, doors, whatever
certain departments continue to pump out work at an incredible rate while others snail behind, causing back up and necessary "refactoring" when certain elements do not work or had scope change
heads of department told to "turtle" and avoid outside influences (?? )
they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death
citcon
crunch time continues for all studios, many people are working seven days a week for the citcon showing
companion app with $ to ingame currency purchases, chat, etc (design phase only, citcon slide)
new A list cutscene, wrapped shooting july 2016 (majority of overtime is spent working on this)
touting multiple SQ42 endings on one citcon slide, also says it directly affects SC world/player character
FPS purchasable classes still a thing and one of the major things they are revealing
SQ42 prelude still listed as march 2017
^ "no way we'll hit that deadline" ^
Roberts: 2.6 should be playable at Citcon
nothing playable at this time, live streams still using 2.5
source