Perhaps I have lost it in the 25 pages(!) here but what EXACTLY are your objections?
Yeah, you'd have to look at the total. I have been commenting on, and discussing the many and varied suggestions the OP makes.
In a nut shell, I don't care for the way in which Cmdr Beskor would like to see a Corp/Fleet/Guild mechanic develop in E|D. I argue that content created should focus on benefiting the players as individuals, not as groups. I argue that this whole discussion should be filtered through what we have already; the Player Faction system. I argue that FD shouldn't be/feel compelled to cover old, worn ground when considering Player Groups, and that they should create an Elite solution to the OP's concerns.
Another, and most important, issue following through this whole conversation is the scope of a Cult/Guild/Fleet mechanic, as posed by the OP. There is a consensus, I believe, that certain tools should be available, in game, to Player Groups. This includes Comm tools, Organization/Membership tools, and some form of Identification/Tags for group members. But, when this compromise, middle ground, agreement is met, the scope instantly expands into what I argue against. As in: 'Give them an inch, and they take a mile'.
Now, ask the OP to explain EXACTLY what his ideas are.
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Let me start off by saying you and I fundamentally disagree about the validity of haveing fleets in game which is fine by me. But I started this thread not to talk about the fine details of "PFM" more of the broad strokes.
This is a very complicated and controversial topic with many effects on many aspects of the game that is why it needs to be discussed.
Till the developers tell us what they have planned or their definitive fleeings on this topic it is our responsibility to keep talking about it and make all of our opinions known. I feel we all have to keep an open mind on this topic and discuss it like mature adults.
That is all I am trying to do.
And again I will admit I do not have all the answers.
I am happy to discuss things in as fine a detail, or as broad a stroke as you like. What does 'keeping the thread moving' do, but keep the topic on the first page, when all of the questions and opposition are left without answers?