The Star Citizen Thread v5

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CR pitch was to gather a small amount of money to show investors that there was a demand, he got way more than that, enough to ditch investors and do it the way he wanted. Fully fledged game, anyone that knows CR knows he won't settle for mediocrity, that's why he left mid-project in the Freelancer development, despite it ending up as a great game anyway it wasn't up to par with Chris Roberts standards.

Careful Orlando - you just made me laugh so much I spluttered cider all over my monitors - and that is alcohol abuse!
 
Sorry dude but I really need to Fisk this.

I'm not defending a company!

Umm, you are. Which is absolutely your perogative, for sure!

I'm saying that for me, as a gamer that wants the very best gaming experience no-holds-barred, Chris Roberts decision was spot on.

As a gamer who also wants a great experience I disagree. Too many variables. The best games these days seem to come from either a) very small scale indie devs or b) from studios with an established workflow. CIG is neither of these.

And there's a lot of other gamers like me, that's why they keep getting money and delivering updates!

They don't know anything about development, then. (Note: not "game" specific... :) )

It's all about the games, the rest is just the normal game development problems that every company faces when they try ambitious stuff.

No. The Kotaku article, backed up with quotes fro CR, implies that there is a huge amount of micro-management going on. In a small team this is crappy but can be justified. In a company of CIG's size then this is absolutely terrible. The CEO becomes the only person who can make decisions.

If you have any experience in any business you have to know that this is a bad thing.

Staff leaving/being fired, assets/work being ditched because they didn't worked as expected and so on.

True, but if it's because they were kicking back about unreasonable demands from a micro-managing CEO then the situation becomes less good.

CR admitted in the Kotaku interview that he is, essentially, a "my way or the highway" manager.

This is rarely good.

Just things that happen everyday in the industry.

Umm, I don't think so. But even if they do they do not do it while funded by customer pre-orders.

It's game development.

It's software development, but without the normal constraints - eg a release date. This... may become problematic.

5 years is nothing for a game of this magnitude, just look at last guardian and Final fantasy for example.

A few things:

Other games were developed by a publisher and only announced close to release.
The risk is on the publisher.
They weren't taking pre-orders before alpha development.
When they missed release deadlines they were coated by the press and fans.

Just single-player games and 10 years of development each.

See above.

Chris Roberts is building the most ambitious game with money of gamers all under the public eye, ofc it will make the news.

Then stop compaining when folks are skeptical!

I will say, though, that they are spectacularly not open about use of backer money, and progress with SQ42...

The main thing is that developing keeps on going and keeps showing meaningful progress.

We hope that it continues.
 
CR pitch was to gather a small amount of money to show investors that there was a demand, he got way more than that, enough to ditch investors and do it the way he wanted. Fully fledged game, anyone that knows CR knows he won't settle for mediocrity, that's why he left mid-project in the Freelancer development, despite it ending up as a great game anyway it wasn't up to par with Chris Roberts standards.

Tosh.

That is a blatant lie. Chris Roberts didn't "choose" to leave the helm of Freelancer. After almost 3 years of ever increasing difficulties with the production and a ballooning budget, Micro$oft came in to ask what was going on and found that things weren't going well at Digital Anvil.... and also that Roberts appeared to be diverting funds for making Freelancer into making that terri-bad Wing Commander movie.

Chris was thus removed from heading the project by Micro$oft, moved out from any sort of actual influence in making the game, into a "special consultancy" role. A more polite way of getting booted out on his rear.

Micro$oft then had to struggle for another 2-3 years to get the game out in a form that would make a return on their investment.

Stop trying to re-write history so dishonestly.
 
CR pitch was to gather a small amount of money to show investors that there was a demand, he got way more than that, enough to ditch investors and do it the way he wanted. Fully fledged game, anyone that knows CR knows he won't settle for mediocrity, that's why he left mid-project in the Freelancer development, despite it ending up as a great game anyway it wasn't up to par with Chris Roberts standards.

Can you provide a source for "that's why he left mid-project in the Freelancer development"?
 

Yes, let's use a Wikipedia article that got re-factored by a reputation management company to make it look like Roberts left Freelancer on his own volition, to make a "point".

Try again.

Also, get back on the subject of Star Citizen. Please spin us more tales of how all "bad" news coming out from CIG is actually *good* for them. It's very amusing to see.

http://www.eurogamer.net/articles/news021205digitalanvil

(Note, he's not thrown out of the game, but it's worded such that it would appear as though Micro$oft shuffled Roberts out of the lead position at Digital Anvil.)

http://www.gamespot.com/articles/microsoft-acquires-digital-anvil/1100-2661569/

http://uk.ign.com/articles/2000/12/05/digital-anvil-rumors
 
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More from the Agent
We all know you're quoting a comdy forum, where they like to make up stuff like this:

  • no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released"
  • ship sales will continue
  • there's yet another new studio involved (most likely contractors/outside dev pool) for planet artwork/maps
  • "The Squadron 42 [Prelude] has to hit its [Q1 2017] goal. No more excuses." unsure who, just listed as "top exec"
  • a lot of mocap issues with translating them directly into the game, mostly due to character and players size (?? not sure what this means)
  • "Expect a lot of cutscenes."
  • mocapped characters are fine stationary (sitting, standing, etc) but currently anything involving complex animation makes the models freak out, mostly clipping and clothes problems (still)
  • certain characters have several (reported up to six!) different models, as certain scenes had to use entirely different models for the same character due to model size, lod and poor mocap translation
  • specific reshoots using stand ins for A list actors are ongoing, mostly animation, actions and poses (still occurring as of q3 2016)
  • FPS AI still murders everything through walls, doors, whatever
  • certain departments continue to pump out work at an incredible rate while others snail behind, causing back up and necessary "refactoring" when certain elements do not work or had scope change
  • heads of department told to "turtle" and avoid outside influences (?? )
  • they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death

But: Even if somebody just makes up stuff like this for the laughs, that doesn't exclude the possibility that the exact same problem actually exists inside CIG at the same moment. Especially somebody posting something on a comedy forum is not negative confirmation (aka: "It's posted on ..., so it never happened."). This kind of trollposting only really works with troubled and mismanaged projects, where some of such speculations accidentally turn out to be true. This is of course where some people gain their enjoyment from.
 
I asked for a source. If that is the best you can come up with, I suggest you stop making such claims. Not that the Wikipedia article backs it up anyway.

It was mentioned by Chris Roberts himself in one his many interviews, maybe not with exact words but it was what he hinted when talking about publishers restraining his vision.
 
So? What's the problem here? If any of that is true, then it just means that Squadron 42 and Star Citizen are racing towards completion!

Remember, loads of the backers are perfectly happy to wait 10/20 years, or at least allow CIG and Chris Roberts all the time that he needs to make the game that we've all been dreaming about since, well, forever!

Why stop at 10 or 20, make it 1000. Get him to use some of the money to start a cryo-freeze program and freeze us all so that we can experience true fidelity by existing in a time of space faring Earthlings.
 
Bad news? Wanna bet that funding will increase thanks to this exposure? [big grin]

Funding? Or refunds? Not that CIG seem to be 'open' enough to actually reveal how much they have been obliged to return so far. Not much of a bet when you only get half the details...
 
US FTC message to all crowdfunders: "Keep your promises when crowdfunding. If you promise rewards, give them. If you promise refunds, provide them. Use the money raised from crowdfunding only for the purpose represented. If you collect money for a specified project, like creating a board game, use the money only for that purpose. Don’t use it for personal purposes or to start another project."

https://www.ftc.gov/news-events/blogs/business-blog/2015/06/dont-let-crowdfunding-be-your-doom

Fun thread is fun!
 
Funding? Or refunds? Not that CIG seem to be 'open' enough to actually reveal how much they have been obliged to return so far. Not much of a bet when you only get half the details...

Refunds are so meaningful they wouldn't be enough to buy a space door and a coffee machine. [big grin]
 
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Why stop at 10 or 20, make it 1000. Get him to use some of the money to start a cryo-freeze program and freeze us all so that we can experience true fidelity by existing in a time of space faring Earthlings.

So a child born tomorrow, could be given the finished game as a gift on their 21st birthday. They could play it on the way to Mars in a real spaceship.
You couldn't make it up.
 
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