Sorry dude but I really need to Fisk this.
I'm not defending a company!
Umm, you are. Which is absolutely your perogative, for sure!
I'm saying that for me, as a gamer that wants the very best gaming experience no-holds-barred, Chris Roberts decision was spot on.
As a gamer who also wants a great experience I disagree. Too many variables. The best games these days seem to come from either a) very small scale indie devs or b) from studios with an established workflow. CIG is neither of these.
And there's a lot of other gamers like me, that's why they keep getting money and delivering updates!
They don't know anything about development, then. (Note: not "game" specific...

)
It's all about the games, the rest is just the normal game development problems that every company faces when they try ambitious stuff.
No. The Kotaku article, backed up with quotes fro CR, implies that there is a huge amount of micro-management going on. In a small team this is crappy but can be justified. In a company of CIG's size then this is absolutely terrible. The CEO becomes the
only person who can make decisions.
If you have any experience in any business you have to know that this is a bad thing.
Staff leaving/being fired, assets/work being ditched because they didn't worked as expected and so on.
True, but if it's because they were kicking back about unreasonable demands from a micro-managing CEO then the situation becomes less good.
CR admitted in the Kotaku interview that he is, essentially, a "my way or the highway" manager.
This is rarely good.
Just things that happen everyday in the industry.
Umm, I don't think so. But even if they do they do not do it while funded by customer pre-orders.
It's
software development, but without the normal constraints - eg a release date. This... may become problematic.
5 years is nothing for a game of this magnitude, just look at last guardian and Final fantasy for example.
A few things:
Other games were developed by a publisher and only announced close to release.
The risk is on the publisher.
They weren't taking pre-orders before alpha development.
When they missed release deadlines they were coated by the press and fans.
Just single-player games and 10 years of development each.
See above.
Chris Roberts is building the most ambitious game with money of gamers all under the public eye, ofc it will make the news.
Then stop compaining when folks are skeptical!
I will say, though, that they are spectacularly
not open about use of backer money, and progress with SQ42...
The main thing is that developing keeps on going and keeps showing meaningful progress.
We hope that it continues.