The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
for the orbiting mechanics you need to implement four laws....


Kepler's first, second and third law. Then add newtonian features. To my knowledge all in ED. What is missing are some minor details and I hope they will get to that in the future. In SC until now all we know is that CR will just copy the GOD code and put it into his game....well sort of.
 
for the orbiting mechanics you need to implement four laws....


Kepler's first, second and third law. Then add newtonian features. To my knowledge all in ED. What is missing are some minor details and I hope they will get to that in the future. In SC until now all we know is that CR will just copy the GOD code and put it into his game....well sort of.

<wiggles hands> You see, urm, erm - we have the vision that certain eminent scientists were ultimately wrong <waves hands emphatically> and that the 'Verse does in fact <looks at Sandi for approval> revolve around Stanton.
 
<wiggles hands> You see, urm, erm - we have the vision that certain eminent scientists were ultimately wrong <waves hands emphatically> and that the 'Verse does in fact <looks at Sandi for approval> revolve around Stanton.

Yes...

giphy.gif
 
What do I think about it?

I think, they are nerfing speed to keep fights closer, and obviously tweaking the weapon mounts to work better with the new engagement distances. I believe I heard these ideas somewhere before but can't put my finger on it. Was it another space game I played?

I won't be surprised if they nerf yaw next, you know, for fidelity reasons.

At least they are making improvements in this very core part of the game. In 2.4 space combat still felt awful. This change is a good thing - even if it's very annoying that prior to them finally working on fixing space flight, we had to endure the shrill shrieks of fanboys proclaiming that the FM is perfect already.

Good thing critical thought is discouraged over there, so I don't think anyone will dare to oppose this latest stroke of genius from CIG ;)
 
To give you some taste what I really hate about SC fan base:

1. ED subreddit posts reveal from Elite Meet about Commander Creator showing jokingly community content manager Edwards Lewis re-created with tool and showing at different ages, hair, facial hair;
2. There are few people expressing surprise how close we are to good looking avatars;
3. And there's obvious lineup of SC fans posting dismissals and VMing their posts (+15 for "this looks like doctored" post? Sureeeeee, riiiiight)
4. Obvious posts how better SC stuff is

I know there's regular SC backers - many of them ED commanders - and then there's rabbid cult on subreddit and other places. Second ones go around and trash ED and has never really stopped.
 
To give you some taste what I really hate about SC fan base:

1. ED subreddit posts reveal from Elite Meet about Commander Creator showing jokingly community content manager Edwards Lewis re-created with tool and showing at different ages, hair, facial hair;
2. There are few people expressing surprise how close we are to good looking avatars;
3. And there's obvious lineup of SC fans posting dismissals and VMing their posts (+15 for "this looks like doctored" post? Sureeeeee, riiiiight)
4. Obvious posts how better SC stuff is

I know there's regular SC backers - many of them ED commanders - and then there's rabbid cult on subreddit and other places. Second ones go around and trash ED and has never really stopped.

Couple years ago there was meaningful debate on Star Citizen and then the community team started showing up and discussing things more interactively there than on their own forums. Didn't take long for the masses to take notice that if they wanted to be 'heard' come to Reddit. Then I took a job from 2014 - early 2015 and when I came back last summer the place had changed. Gone were the interesting discussion of game mechanics and replaced with an echo chamber where one must agree 100% with everything or else be branded a heretic.

Sadly the folks who made the community a fun and interesting place are all pretty much gone now. Either they've gotten their refunds, banned, or like me just don't bother anymore. I'll come in to answer questions about joysticks and HOTAS when paged, but that's about it.
 
To give you some taste what I really hate about SC fan base:

1. ED subreddit posts reveal from Elite Meet about Commander Creator showing jokingly community content manager Edwards Lewis re-created with tool and showing at different ages, hair, facial hair;
2. There are few people expressing surprise how close we are to good looking avatars;
3. And there's obvious lineup of SC fans posting dismissals and VMing their posts (+15 for "this looks like doctored" post? Sureeeeee, riiiiight)
4. Obvious posts how better SC stuff is

I know there's regular SC backers - many of them ED commanders - and then there's rabbid cult on subreddit and other places. Second ones go around and trash ED and has never really stopped.

It's just like the ship size comparison that was posted a few days ago. The contrast between the 2 subreddits was quite surprising. There's a very clear 'with us or against us' thing going on.
 
To give you some taste what I really hate about SC fan base:

1. ED subreddit posts reveal from Elite Meet about Commander Creator showing jokingly community content manager Edwards Lewis re-created with tool and showing at different ages, hair, facial hair;
2. There are few people expressing surprise how close we are to good looking avatars;
3. And there's obvious lineup of SC fans posting dismissals and VMing their posts (+15 for "this looks like doctored" post? Sureeeeee, riiiiight)
4. Obvious posts how better SC stuff is

I know there's regular SC backers - many of them ED commanders - and then there's rabbid cult on subreddit and other places. Second ones go around and trash ED and has never really stopped.

Well, don't worry about it.

In the end, common sense and logic will prevail, CIG will implement solutions to common problems much like FD does as evidenced by the leaked space combat tweaks. This will show CIG are not gods and SC is very much a video game instead of the second coming. The communities already overlap more than anyone on the rabid side likes to admit and both games can and will happily coexist.

Actually, if true, this flight speed nerf and rebalancing of weapons for better space combat leak gives me hope in the future of the game. At last they are talking about details to actual game mechanics, balance and most importantly NEGATIVE VALUES. A company with the constant attitude of 'bigger, better, faster, stronger' suddenly making a 180 and saying slower is better for gameplay means they are ready to talk about compromises. It will make the game a real thing instead of separate fantasies in everybody's heads.
 
Couple years ago there was meaningful debate on Star Citizen and then the community team started showing up and discussing things more interactively there than on their own forums. Didn't take long for the masses to take notice that if they wanted to be 'heard' come to Reddit. Then I took a job from 2014 - early 2015 and when I came back last summer the place had changed. Gone were the interesting discussion of game mechanics and replaced with an echo chamber where one must agree 100% with everything or else be branded a heretic.

Sadly the folks who made the community a fun and interesting place are all pretty much gone now. Either they've gotten their refunds, banned, or like me just don't bother anymore. I'll come in to answer questions about joysticks and HOTAS when paged, but that's about it.

Religious wack jobs! that is what they are, no need to wrap it in cotton.
 
Couple years ago there was meaningful debate on Star Citizen and then the community team started showing up and discussing things more interactively there than on their own forums. Didn't take long for the masses to take notice that if they wanted to be 'heard' come to Reddit. Then I took a job from 2014 - early 2015 and when I came back last summer the place had changed. Gone were the interesting discussion of game mechanics and replaced with an echo chamber where one must agree 100% with everything or else be branded a heretic.

Sadly the folks who made the community a fun and interesting place are all pretty much gone now. Either they've gotten their refunds, banned, or like me just don't bother anymore. I'll come in to answer questions about joysticks and HOTAS when paged, but that's about it.

The 1st year 2012-late 2013 of the original website and community was a totally different atmosphere with proper debate and a friendly environment, it turned south when CR kept expanding scope and selling new 'features' a lot of OB's(original backers) didn't want or ask for to draw in a new audience more interested in FPS games/MMO's over traditional space-sims. This drowned out the voices of a lot of the original people who backed vision 1.0 and they were treated like garbage ever since. A good percentage of the 'critics' of Star citizen as a project come from that pool of early backers and there are very good reasons for that.
 
Well, don't worry about it.

In the end, common sense and logic will prevail, CIG will implement solutions to common problems much like FD does as evidenced by the leaked space combat tweaks. This will show CIG are not gods and SC is very much a video game instead of the second coming. The communities already overlap more than anyone on the rabid side likes to admit and both games can and will happily coexist.

Actually, if true, this flight speed nerf and rebalancing of weapons for better space combat leak gives me hope in the future of the game. At last they are talking about details to actual game mechanics, balance and most importantly NEGATIVE VALUES. A company with the constant attitude of 'bigger, better, faster, stronger' suddenly making a 180 and saying slower is better for gameplay means they are ready to talk about compromises. It will make the game a real thing instead of separate fantasies in everybody's heads.

Yeah, coming back to FM after a looong while is a good sign, SQ being prepped? Such conspiracy theories with Erin as the mastermind behind this all, is it a too little too late or is this the brother that always delivers?
 
I think things turned to worse when CR started to claim that he is out to make "best goddamn space sim ever". Whatever his intentions was, it quickly turned out very toxic online. Every game, every upcoming game was compared to SC and deemed unworthy. "ED will die soon", which turned then into "ED will bide my time while I am waiting for SC".
 
The 1st year 2012-late 2013 of the original website and community was a totally different atmosphere with proper debate and a friendly environment, it turned south when CR kept expanding scope and selling new 'features' a lot of OB's(original backers) didn't want or ask for to draw in a new audience more interested in FPS games/MMO's over traditional space-sims. This drowned out the voices of a lot of the original people who backed vision 1.0 and they were treated like garbage ever since. A good percentage of the 'critics' of Star citizen as a project come from that pool of early backers and there are very good reasons for that.

I do remember it being very different back then with some of the following arguments.

Wing Commander or Freelancer style

Joystick v mouse

1st v 3rd person view

Should you be able to solo an Idris

To name just a few..

The arguments were often heated but there wasn't the official group think mentality where everything off message gets shunted out of view.
 
Last edited:
So let's get back to on topic. Because the most "open development" project ever puts their testers (paying subscribers) under NDA, we have to resort to leaks to discuss things.

Complete overhaul of the ship mechanics incoming:

What specifically has been changed?


  • Complete rebalance of SCM speeds and ship handling
  • Complete rebalance of all shields for all ships o These simulate the item2.0 shield item values that will come with a future patch. As such they are approximations of the intended default loadouts.
  • Complete rebalance of fuel consumption and fuel tanks for all ships.
  • Afterburner and boost consumption rates have been adjusted.
  • Once fuel is depleted you are kicked out of afterburner until enough has regenerated.
  • Complete rebalance of all missile loadouts for all ships.
  • All new missile racks have been made.
  • Every ship has had its missile rack hardpoints adjusted.
  • All missile rack hardpoints are now editable and missile rack items can be exchanged again.

As you can see, every ship in the game has been given a new SCM max speed which is approximately half of what they were before in order to condense the scale of speeds to roughly between 100 and 200m/s. This crunched range has allowed us to keep combat much closer and tweak every ships acceleration (lateral and rotational) to give them all a better feeling that you would associate with a ship of that type and role. Up to now, certain ships were held as a gold standard, meaning that we had to force values for new ships far beyond where they should naturally sit. Our goal is to nominalize speed and reset the balance across the board. Reducing the SCM speeds has allowed us to keep/tweak the afterburner/cruise speeds close to what they currently are and to put a resource on boost fuel and its management to hop between engagements. Alongside the flight speed changes, we’re also putting in an early approximation of the shield items that will come online in a future patch for early feedback and a revised default missile loadout for most ships. With the revised loadouts, we’ve created all new missile racks and reenabled the ability to swap them out.(edited)

Why have we made these sweeping changes? As more and more ships have gone into the game, the speeds have slowly crept up to make room for them. The end result is that combat in SCM mode has progressively got worse and further apart. With these increased speeds, undesirable sliding when turning comes in, and with that, more unintended collisions and a general requirement to not fly near any of our cool setups in the world. The changes mean that the management of this boost and afterburner going forward is once again become a viable combat tactic.


Source: https://www.reddit.com/r/Starcitizen_Leaks/comments/54bqe8/evocati_leakers_26_information/

The Aurora now moving with a whopping 200 miles per hour through space, as fast as the space mower:


What do you think about it?

Are these the flight model changes for 2.6? If so, can't really comment because I haven't tried it yet. When I get 2.6 I will let you know. I can confirm lots of slidiness in 2.5 at higher speeds.
Also, I think you meant to say 200 m/s for the Aurora (which is quite a bit more nippy than 200 mph)
 
"best goddamn space sim ever". Whatever his intentions was, it quickly turned out very toxic online. Every game, every upcoming game was compared to SC and deemed unworthy. "ED will die soon", which turned then into "ED will bide my time while I am waiting for SC".
Not just space sim - everything sim as clarified recently!

Elite certainly has proper moving bodies, can sit and watch them in the right systems and anyone who's been to Mitterand Hollow knows all about sitting waiting in object's orbits.

Probably because the planets don't rotate.

Lot left to get working and testing - or is that even possible when everything has to look it's best and such rotation would spoil views? I'm suspicious it'll get dropped to keep the visuals as pretty as desired. There must be times you find yourself - in any job working on rendering - wishing they'd tackle things in a different order, I suspect render pipelines care little for the order in which games are put together
 
I do remember it being very different back then with some of the following arguments.
[...]
Should you be able to solo an Idris

To name just a few..

The arguments were often heated but there wasn't the official group think mentality where everything off message gets shunted out of view.

One does not simply solo a bengal? What does solo an idris even mean? Like from bunkbed to captaining idris/bengal? Or sidewinder build with torpedoes?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom