The Star Citizen Thread v5

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TBH the name of the engine, and whether it's a derivative of another one, is a bit of a red herring.

Is the engine fit-for-purpose, whatever the hell it's called?

Branding schmanding, in other words. Out of the complaints this really isn't an issue.

Note: branding is definitely a tool, just not in the realm that we're worrying about. :)

CryEngine was awesome brand for CIG and CR to cling on to - till it wasn't. Till it turned out that reason it isn't used much by industry is for good reasons.
 
Someone keeps asking for a game that does "everything" SC does in one package (as the defining pinnacle of SC, even though it doesn't currently do everything even in alpha and is broke as hades).

This 3- week spare time hack does it all. Not in the fidelity of SC, obv. as it is one guy and an old engine. Seamless space station and planet landings, walking around shooting stuff, worlds with trees and stuff.

Enjoy.

https://www.google.com/url?sa=t&rct...sZ36AlS3MuT2500myvxU-Q&bvm=bv.134495766,d.eWE
 
CryEngine was awesome brand for CIG and CR to cling on to - till it wasn't. Till it turned out that reason it isn't used much by industry is for good reasons.

Don't get me wrong, branding is a huge battering ram when applied in the right way.

CryEngine has history.

StarEngine doesn't.
 
But Genuine Roberts said so on a video and wiggled his hands a bit - so it must be true!
jfoGnPw.gif

The man knows how to wiggle his hands thats for certain.

so 2.5.1 is in evocati will we see star marine by citizencon? again? 2 weeks?
will they push star marine patch out into open without it going trough evocati process?
I believe chris is playing with high stakes now. He just cant keep on pulling the same cards each years.

I find it highly distressing that they keep showing same stuff each year. I want to see darn progress, they cant just keep painting the darn foundation, full of cracks hoping that the cracks go away. either you restart early or throw in a castle on top of that foundation and hope that the foundation held's.

We know CIG has problems organizing development, saying that everything is fine after 2 to 4 years of painting the darn foundation isnt helpful at all. For anyone really, throwing money at bonfire that is hopes and dreams without anything concrete isnt the wisest thing you could do.
 
He says that the entire engine doesn't need to be converted to 64bit, which is obvious. Stuff like the AI doesn't need "64bit precision AI thinking" or anything like that. Switching absolutely everything to 64bit would be a complete and nonsensical waste of memory.
It's such an obvious thing that i can't believe i have to be explaining that to you.

The way I understood it was that he said the AI *also* need to get converted to 64bit as it naturally acts upon the positioning of objects in the world which is now 64 bit. However the implementation of the AI routines itself wouldn't need to be changed as such.
Maybe I misunderstood, I just skimmed through it ...
 
Another example of Star Citizen's murderous lifts....

https://www.youtube.com/watch?v=6kjp-g16Vkg


All perfectly above board and to be expected of $125 million dollars worth of epic space-based "entertainment"....

(Meanwhile, in a space based game that is currently in development.... http://www.playhellion.com/blog/devblog-6-preview-of-cargo-and-new-ui-design
Hmm, doesn't look like these guys have to worry about some hacked-hacked-together-at-the-last-moment Tiger Woods Golf-esque scanning game "mechanic" or the mythical "grabby hands" to get their own cargo and UI design sorted out.)
 
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Another example of Star Citizen's murderous lifts....

https://www.youtube.com/watch?v=6kjp-g16Vkg


All perfectly above board and to be expected of $125 million dollars worth of epic space-based "entertainment"....

(Meanwhile, in a space based game that is currently in development.... http://www.playhellion.com/blog/devblog-6-preview-of-cargo-and-new-ui-design
Hmm, doesn't look like these guys have to worry about some hacked-hacked-together-at-the-last-moment Tiger Woods Golf-esque scanning game "mechanic" or the mythical "grabby hands" to get their own cargo and UI design sorted out.)
Are we certain its a bug and not feature?
I mean lift accidents happen all the time.
You know this is incentive to take stairs instead
Ya whoah did ehp did eh woh did basically
 
Star Citizen: "Everything is AWESOME!
Indeed, the combat is always so challenging and exciting!...
I haven't played the demo in around 3/4 months. Or more. I'm an alpha backer and... I've only launched the demo 3-4 times. Boring. I'm sick of their emails about sales for their ships; dogfighting (?) sucks, ship damage modeling is not fun, the HUD is terrible,
To leave off on a positive note...the game is almost ready for pre-alpha.Hmm.
 
$40m on mocap, bloody hell.
Sources? Seems my ironic estimation in post #17949 was spot on

There seems to be trouble at t'mill with the citizens over the new "golf swing" radar.

What a kerfuffle!

https://forums.robertsspaceindustri...lf-swing-radar-pings-active-ir-em-sensors-gah
DISCUSSION NOT FOUND. Never link to RSI, always make screencaps or archive: http://archive.is/TiiAr

Backer with over $11K (<--- seriously, I don't even) "invested/pledged" gets refunded after almost two months of wrangling

https://www.reddit.com/r/starcitizen_refunds/comments/556v4g/my_best_star_citizen_screenshot/
Why did they refund this money in four payments? Is this happening to circumvent money laundering laws? Because these laws usually explicitly forbid circumventing them by breaking down a big payment down into small payments.

From the minute they "released" the PU, I stated that it was a hack job. I outlined how I figured they were handling their scenes. I mentioned how it simply wasn't possible for them to do a 64-Bit conversion of that engine. I outlined how they were going to "stitch" (ED does it gracefully btw) together the scenes in order to handle the load, create large ranges etc.

Now, less than a year later, little by little, it's all coming from the horses's mouth. The "we've modified CE3.5 by 50%" from Brian a few weeks back, was the first part of this.
Wasn't this supposed to be CryEngine 3.7? So what did they actually do to accomplish Chris' 64 bit charade? Scale down the assets?
 
Why did they refund this money in four payments? Is this happening to circumvent money laundering laws? Because these laws usually explicitly forbid circumventing them by breaking down a big payment down into small payments.

That's the bizarre thing with all "large" refunds, they are always broken into smaller amounts. Even the one Streetroller got which was like $2500?

I wonder if they don't actually have access to all funds immediately - except some to pay staff - and put the rest into bonds or stocks so they have to cash those out to get money to refund.
 
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I was thinking about it but some of the reviews caused me pause. Don't really have time for a new game right now either, so not sure if I want to put the money down right now but it seems pretty neat.

Kind of reminds me of this

[video=youtube;_UxJ-UCNdlI]https://www.youtube.com/watch?v=_UxJ-UCNdlI[/video]
 

Wow, it's almost the exact same thing. I mean I guess Osiris is MP but they are pretty much the same starting off at least. NMS isn't that much different either, at least from the stranded, fix up, and then go from there - although NMS, in my experience, is threat limited - if indigenous threats exist at all.

If you pick up Osiris I'd be interested in your thoughts, Steam reviews aren't exactly the most trustworthy negative or positive.
 
I'm not sure responding to the wild claims involving some sort of anti-star citizen movement are wise to respond to. It only helps fuel their fire and the imagined siege mentality no doubt lends itself towards 'donating' more to protect the precious

Once it's seen as a fight winning easily becomes more important than anything you can verify as a fact.

Oh and yeah the 64bit thing to give bigger maps means everything got small yes. Rather than using double-precision they've used the scaling as if 32bit across a full 64bits so compared to actual double precision modelling it's exactly the same precision because everything is tiny were it mapped to the normal max scale of a cryengine map.

Nothing wrong with doing that really, but it's either double precision or it's X times larger not both. Oh and still peanuts compared to space
 
Wow, it's almost the exact same thing. I mean I guess Osiris is MP but they are pretty much the same starting off at least. NMS isn't that much different either, at least from the stranded, fix up, and then go from there - although NMS, in my experience, is threat limited - if indigenous threats exist at all.

If you pick up Osiris I'd be interested in your thoughts, Steam reviews aren't exactly the most trustworthy negative or positive.

Sure, I'll probably get it within the next couple of weeks and really have a go at it. Will let you know.
 
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